Ollie & Dot
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Character Consistency

Reference Images & Generation Testing

DRAFT 3 · CHARACTER TESTING · MAY 2026

2
Characters
4
Reference Images
2
Batches Generated
44
Total Images
NB2
First Model
Character Reference

Ollie — Baby Octopus

Ollie 3D reference
3D PICK · NBP V2 · R4
Ollie illustrated reference
ILLUSTRATED PICK · NBP V3 · R4
▸ VIEW GENERATION PROMPT
Character reference sheet on a clean white background. A cartoon baby octopus (Ollie) displayed flat in a character sheet pose, full body visible with all eight flowing soft-curved arms spread outward.

FACE: Big round dark pill-shaped pupils with warm golden star catchlights. Small gentle curved mouth. Smooth perfectly rounded plump head with NO ears, NO bumps.

BODY: Fine SMALL stipple brush dots (gold, orange, yellow, white) in delicate stipple pattern across entire body. Eight flowing soft-curved arms.

COLOR: Warm Golden-Amber (#E8A735) as primary skin tone. Light orange highlights on the top of the head. Yellow-gold mid-tones across the body. Cream white on the underside. Gold foil metallic stipple dots throughout.

RENDERING: Painted gouache and watercolor character on a flat white background. Clean character reference format. The octopus looks like a handcrafted illustration with gold foil embossing detail. Warm, inviting, luxurious picture book quality. The masterpiece-level gold foil stipple is the signature visual -- thousands of fine gold dots catching light across every surface of the body.

Clean white background. No environment. No underwater elements. Character only. No text.
Character Reference

Dot — Tahitian Pearl

Dot Happy 3D V4 reference
HAPPY 3D V4 · FOUNDER'S PICK · R2
Dot illustrated reference
HAPPY ILLUSTRATED V3 · R2
▸ VIEW GENERATION PROMPT
A single solid natural Tahitian pearl on a clean white background. Perfectly round, smooth, polished nacre surface with beautiful pearlescent iridescent quality -- mother-of-pearl sheen with soft pink, green, gold, and cream tones shifting across the surface like a real pearl. The surface has intricate gold foil stipple detail -- fine, delicate gold flecks catching light across the nacre. Eyes are warm yellow upside-down half U-shapes with rounded end lines, glowing softly from INSIDE the pearl, projected through the nacre surface as pure warm yellow light -- like light passing through mother-of-pearl. The eyes convey a gentle, content, neutral expression. The pearl looks undeniably real and authentic -- luxurious, tactile, you can almost feel the smooth cool nacre surface. Light catches the pearlescent surface creating soft rainbow iridescence. The pearl sits naturally on the white background with a subtle shadow grounding it. Golf-ball sized pearl. Photorealistic pearl material with the eyes as the only stylized element. 1:1 aspect ratio. Character study on white background.

Generation Plan

Batch 1 — Dynamic Character Refs

Objective

Create NEW dynamic character references that address the founder's feedback. Current refs are too static and rigid. Need dynamism, flow, correct detail rendering, and proper eye illumination for Dot.

Dot — Batch 1 Targets (6 Variants)

D1: Tilted Float (3/4)

Gentle 20-degree tilt from horizontal. Eyes glowing from inside. Floating in clear water.

D2: Steep Tilt (Looking Up)

35-degree angle, looking upward. Stronger internal glow. Dynamic orientation.

D3: In Motion (Coral)

Drifting through coral. Nacre catching warm reef light. Environmental interaction.

D4: Close-Up (Eye Detail)

Tight crop on nacre surface and glowing eyes. Emphasis on "light from within" quality.

D5: Deep Water (Cool)

Deeper blue-teal environment. Eyes warm yellow contrasting cool surroundings.

D6: With Ollie (Scale)

Both characters in frame. Establishing relative scale and dynamic interaction.

Ollie — Batch 1 Targets (6 Variants)

O1: Swimming in Flow

Dynamic swimming pose. Arms trailing and curling with water current. Immersed in environment.

O2: Reaching / Exploring

Arms extended in multiple directions. Engaged with environment. Curiosity pose.

O3: Close-Up (Detail)

Gold stipple on head/arms, gold dots between eyes, gold foil iris, pink cheek blush.

O4: Twisting / Turning

Mid-turn body twist. Arms flowing in different directions. 3D volume and movement.

O5: Playing (Joyful)

Happy expression. Expressive playful arm positions. Bubbles and particles.

O6: Camouflaged in Coral

Partially hidden among warm coral. Arms wrapped around branches. Environmental integration.

Model Strategy

STEP 1

Generate with NB2 (free via Google AI Studio) — 6 variants per character

STEP 2

Test reference image counts: 1 ref vs 2 refs per generation (24 images total, all free)

STEP 3

Evaluate results — if quality insufficient, request approval for NBP ($0.134/img) or GPT-Image-2 ($0.19/img)

STEP 4

Run VQA-based QA scoring on all outputs via Gemini

Research Notes

Turnaround sheets NOT recommended (Ollie is radially symmetrical, Dot is a sphere). Single canonical references work better for these character types. Remove "cartoon/illustrated" language from prompts. Add physicality anchors: "gold foil", "nacre surface", "iridescent". GPT-Image-2 supports up to 16 reference images with strong native consistency. Recommended set: Ollie 3 refs (neutral, swimming, close-up), Dot 2 refs (standard, in-context).


Round 1 — Initial Direction (May 7, 2026)

Dot
Founder Feedback

"The problem that we have most often with DOT is that the eyes aren't the right shape and don't appear like real lights shining through. That's the quality that we need to get."

"It's like it's a real illuminated light shining through the surface that's like this pearlescent nacre surface"

"Also some sense that she's like floating in water in the scenes"

"DOT's face should never be straight on, in perfect alignment with the horizon. She should be kind of floating round and tilted"

"She's a three-dimensional sphere, so we need to bring that into her character reference and build up the right prompts and reference images"

Ollie
Founder Feedback

"Same with OLLI: he needs to look really immersed and like he is in flow with the water around him"

"The current character references are kind of more static and rigid, but we need more dynamism in both of the characters"

"He has this really intentional hand-detailed gold stipple-dot style around his head and on his arms"

"He has just a few little gold dots in between his eyes"

"His irises should have this gold foil effect"

"His pupils and his eyes have this clear kind of sheen, and his pupils have this natural light glimmer"

"He has just a subtle pink kind of blush on his cheeks"

Round 2 — Batch 1 Review (May 7, 2026)

Dot 3D
Founder Feedback

D1: "The lights kind of look like they're reflecting on the surface of her shell, her outer casing. They should be like shining through it. On the tilted Dot version she looks like she's got like a texture effect on some kind of texture effect on her surface. She should be a smooth pearlescent."

D2: "On the deep tilts concept there's like a bright light shining through her body in the middle, we need to remove that."

D3 (BEST): "D3 In Motion, that one is the best. She's got the reflective surface, that looks cool. Maybe we can make it a little less reflective, like almost like a real pearl, so like not as shiny."

D4: "D4 close up, the Pearl Dot surface is black in this. We need it to be pearlescent like a real pearl and the light again is like reflecting on the surface, it's not shining through. We need to shine through."

D5: "The deep water, it looks close. I think the surface is a little too dark basically based off the lighting of the scene."

D6: "The with Ollie scene, the Ollie character should be our actual Ollie character. We need to do an illustrated Ollie and a 3D Ollie. None of the Ollies are quite what we're looking for."

Dot Illustrated
Founder Feedback

"They don't look like they're different concepts from the 3D ones, they look pretty much the same and they're having some artifacts like textures on the surface of Dot and Dot being the wrong color."

"Dot's eyes being wrong in the D4 close-up for the illustrated one, and the size proportion with Ollie in both of the dot concepts is wrong. Dot is too big."

"I don't know why we have like 3D plus illustrated. We have an illustrated concept that should be used for the illustrated version. We shouldn't be doing like 3D plus illustrated."

Ollie 3D
Founder Feedback

"For the 3D version of Ollie he shouldn't have ears. We don't want him to have ears. He always needs a mouth. O3 is missing a mouth."

"His arms are too long."

"I think he should be in water like blue water in all of these, like the O1."

"They're all looking like a little bit almost like cartoony and like computer generated and not like hand created artwork in like a 3D like realistic photograph scene."

"O1 is close but it still has like a computer generated effect and the arms are too long."

"I think maybe like his mouth needs to be like a little bit lower from his eyes."

"The O4, O5, O6, O2, O3 these concepts don't really work."

Ollie Illustrated
Founder Feedback

"None of these concepts look right. They should be using that illustrated concept. It's called Ollie Illustrated, it's on the character reference page."

"Those all need to be redone as well and that too needs to look like realistic illustration. Not like computer generated."

"We need to remove any prompting about like cartoon or children's book or children's illustration. We just need it to be like hand painted artwork."

Corrections Summary

Dot Fixes
  1. Light must shine THROUGH nacre, not reflect ON surface
  2. Smooth pearlescent surface — NO texture effects
  3. Correct pearl color (pearlescent, not dark/black)
  4. D3 is best direction — less reflective, more like real pearl
  5. Remove bright center body light
  6. Dot must be small relative to Ollie
Ollie Fixes
  1. NO ears — never
  2. ALWAYS has mouth
  3. Shorter arms
  4. Mouth positioned lower from eyes
  5. ALWAYS in blue water
  6. Hand-created artwork feel, NOT computer generated
  7. Drop close-up detail concept
Structure Fixes
  1. Separate 3D and Illustrated into distinct passes with correct refs
  2. Remove ALL cartoon/children's book language
  3. "Hand-painted artwork" / "realistic illustration" instead
Results

Generated Batches

Dot — 1 Reference (3D Only)

D1 Tilted Float 1ref
D1: Tilted Float (3/4)
D2 Steep Tilt 1ref
D2: Steep Tilt (Looking Up)
D3 In Motion 1ref
D3: In Motion (Coral)
D4 Close-Up 1ref
D4: Close-Up (Eye Detail)
D5 Deep Water 1ref
D5: Deep Water (Cool)
D6 With Ollie 1ref
D6: With Ollie (Scale)
Compare Side by Side

The 1-reference images above used only the 3D reference. The 2-reference images below used both the 3D and illustrated references. Compare each variant across both sets to evaluate whether the additional illustrated reference improves consistency, detail rendering, and character fidelity.

Dot — 2 References (3D + Illustrated)

D1 Tilted Float 2ref
D1: Tilted Float (3/4)
D2 Steep Tilt 2ref
D2: Steep Tilt (Looking Up)
D3 In Motion 2ref
D3: In Motion (Coral)
D4 Close-Up 2ref
D4: Close-Up (Eye Detail)
D5 Deep Water 2ref
D5: Deep Water (Cool)
D6 With Ollie 2ref
D6: With Ollie (Scale)

Ollie — 1 Reference (3D Only)

O1 Swimming Flow 1ref
O1: Swimming in Flow
O2 Reaching 1ref
O2: Reaching / Exploring
O3 Close-Up 1ref
O3: Close-Up (Detail)
O4 Twisting 1ref
O4: Twisting / Turning
O5 Playing 1ref
O5: Playing (Joyful)
O6 Camouflaged 1ref
O6: Camouflaged in Coral
Compare Side by Side

The 1-reference images above used only the 3D reference. The 2-reference images below used both the 3D and illustrated references. Compare each variant across both sets to evaluate whether the additional illustrated reference improves consistency, detail rendering, and character fidelity.

Ollie — 2 References (3D + Illustrated)

O1 Swimming Flow 2ref
O1: Swimming in Flow
O2 Reaching 2ref
O2: Reaching / Exploring
O3 Close-Up 2ref
O3: Close-Up (Detail)
O4 Twisting 2ref
O4: Twisting / Turning
O5 Playing 2ref
O5: Playing (Joyful)
O6 Camouflaged 2ref
O6: Camouflaged in Coral
Batch 2 Results

Corrected Character Generations

Dot — 3D

D1 Tilted Float 3D
D1: Tilted Float
D2 Looking Up 3D
D2: Looking Up
D3 In Motion 3D
D3: In Motion (Best Direction)
D5 Deep Water 3D
D5: Deep Water
D6 With Ollie 3D
D6: With Ollie

Dot — Illustrated

D1 Tilted Float Illustrated
D1: Tilted Float
D2 Looking Up Illustrated
D2: Looking Up
D3 In Motion Illustrated
D3: In Motion (Best Direction)
D5 Deep Water Illustrated
D5: Deep Water
D6 With Ollie Illustrated
D6: With Ollie

Ollie — 3D

O1 Swimming Flow 3D
O1: Swimming in Flow
O2 Reaching 3D
O2: Reaching / Exploring
O4 Twisting 3D
O4: Twisting / Turning
O5 Playing 3D
O5: Playing (Joyful)
O6 Camouflaged 3D
O6: Camouflaged in Coral

Ollie — Illustrated

O1 Swimming Flow Illustrated
O1: Swimming in Flow
O2 Reaching Illustrated
O2: Reaching / Exploring
O4 Twisting Illustrated
O4: Twisting / Turning
O5 Playing Illustrated
O5: Playing (Joyful)
O6 Camouflaged Illustrated
O6: Camouflaged in Coral