Ollie & Dot
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Character Consistency

Reference Images & Generation Testing

DRAFT 3 · CHARACTER TESTING · MAY 2026

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Generation Plan

Batch 1 — Dynamic Character Refs

Objective

Create NEW dynamic character references that address the illustrator's feedback. Current refs are too static and rigid. Need dynamism, flow, correct detail rendering, and proper eye illumination for Dot.

Dot — Batch 1 Targets (6 Variants)

D1: Tilted Float (3/4)

Gentle 20-degree tilt from horizontal. Eyes glowing from inside. Floating in clear water.

D2: Steep Tilt (Looking Up)

35-degree angle, looking upward. Stronger internal glow. Dynamic orientation.

D3: In Motion (Coral)

Drifting through coral. Nacre catching warm reef light. Environmental interaction.

D4: Close-Up (Eye Detail)

Tight crop on nacre surface and glowing eyes. Emphasis on "light from within" quality.

D5: Deep Water (Cool)

Deeper blue-teal environment. Eyes warm yellow contrasting cool surroundings.

D6: With Ollie (Scale)

Both characters in frame. Establishing relative scale and dynamic interaction.

Ollie — Batch 1 Targets (6 Variants)

O1: Swimming in Flow

Dynamic swimming pose. Arms trailing and curling with water current. Immersed in environment.

O2: Reaching / Exploring

Arms extended in multiple directions. Engaged with environment. Curiosity pose.

O3: Close-Up (Detail)

Gold stipple on head/arms, gold dots between eyes, gold foil iris, pink cheek blush.

O4: Twisting / Turning

Mid-turn body twist. Arms flowing in different directions. 3D volume and movement.

O5: Playing (Joyful)

Happy expression. Expressive playful arm positions. Bubbles and particles.

O6: Camouflaged in Coral

Partially hidden among warm coral. Arms wrapped around branches. Environmental integration.

Model Strategy

STEP 1

Generate with NB2 (free via Google AI Studio) — 6 variants per character

STEP 2

Test reference image counts: 1 ref vs 2 refs per generation (24 images total, all free)

STEP 3

Evaluate results — if quality insufficient, request approval for NBP ($0.134/img) or GPT-Image-2 ($0.19/img)

STEP 4

Run VQA-based QA scoring on all outputs via Gemini

Research Notes

Turnaround sheets NOT recommended (Ollie is radially symmetrical, Dot is a sphere). Single canonical references work better for these character types. Remove "cartoon/illustrated" language from prompts. Add physicality anchors: "gold foil", "nacre surface", "iridescent". GPT-Image-2 supports up to 16 reference images with strong native consistency. Recommended set: Ollie 3 refs (neutral, swimming, close-up), Dot 2 refs (standard, in-context).


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Round 1 — Initial Direction (May 7, 2026)

Dot
Founder Feedback

"The problem that we have most often with DOT is that the eyes aren't the right shape and don't appear like real lights shining through. That's the quality that we need to get."

"It's like it's a real illuminated light shining through the surface that's like this pearlescent nacre surface"

"Also some sense that she's like floating in water in the scenes"

"DOT's face should never be straight on, in perfect alignment with the horizon. She should be kind of floating round and tilted"

"She's a three-dimensional sphere, so we need to bring that into her character reference and build up the right prompts and reference images"

Ollie
Founder Feedback

"Same with OLLI: he needs to look really immersed and like he is in flow with the water around him"

"The current character references are kind of more static and rigid, but we need more dynamism in both of the characters"

"He has this really intentional hand-detailed gold stipple-dot style around his head and on his arms"

"He has just a few little gold dots in between his eyes"

"His irises should have this gold foil effect"

"His pupils and his eyes have this clear kind of sheen, and his pupils have this natural light glimmer"

"He has just a subtle pink kind of blush on his cheeks"

Round 2 — Batch 1 Review (May 7, 2026)

Dot 3D
Founder Feedback

D1: "The lights kind of look like they're reflecting on the surface of her shell, her outer casing. They should be like shining through it. On the tilted Dot version she looks like she's got like a texture effect on some kind of texture effect on her surface. She should be a smooth pearlescent."

D2: "On the deep tilts concept there's like a bright light shining through her body in the middle, we need to remove that."

D3 (BEST): "D3 In Motion, that one is the best. She's got the reflective surface, that looks cool. Maybe we can make it a little less reflective, like almost like a real pearl, so like not as shiny."

D4: "D4 close up, the Pearl Dot surface is black in this. We need it to be pearlescent like a real pearl and the light again is like reflecting on the surface, it's not shining through. We need to shine through."

D5: "The deep water, it looks close. I think the surface is a little too dark basically based off the lighting of the scene."

D6: "The with Ollie scene, the Ollie character should be our actual Ollie character. We need to do an illustrated Ollie and a 3D Ollie. None of the Ollies are quite what we're looking for."

Dot Illustrated
Founder Feedback

"They don't look like they're different concepts from the 3D ones, they look pretty much the same and they're having some artifacts like textures on the surface of Dot and Dot being the wrong color."

"Dot's eyes being wrong in the D4 close-up for the illustrated one, and the size proportion with Ollie in both of the dot concepts is wrong. Dot is too big."

"I don't know why we have like 3D plus illustrated. We have an illustrated concept that should be used for the illustrated version. We shouldn't be doing like 3D plus illustrated."

Ollie 3D
Founder Feedback

"For the 3D version of Ollie he shouldn't have ears. We don't want him to have ears. He always needs a mouth. O3 is missing a mouth."

"His arms are too long."

"I think he should be in water like blue water in all of these, like the O1."

"They're all looking like a little bit almost like cartoony and like computer generated and not like hand created artwork in like a 3D like realistic photograph scene."

"O1 is close but it still has like a computer generated effect and the arms are too long."

"I think maybe like his mouth needs to be like a little bit lower from his eyes."

"The O4, O5, O6, O2, O3 these concepts don't really work."

Ollie Illustrated
Founder Feedback

"None of these concepts look right. They should be using that illustrated concept. It's called Ollie Illustrated, it's on the character reference page."

"Those all need to be redone as well and that too needs to look like realistic illustration. Not like computer generated."

"We need to remove any prompting about like cartoon or children's book or children's illustration. We just need it to be like hand painted artwork."

Round 2 Corrections Summary

Dot Fixes
  1. Light must shine THROUGH nacre, not reflect ON surface
  2. Smooth pearlescent surface — NO texture effects
  3. Correct pearl color (pearlescent, not dark/black)
  4. D3 is best direction — less reflective, more like real pearl
  5. Remove bright center body light
  6. Dot must be small relative to Ollie
Ollie Fixes
  1. NO ears — never
  2. ALWAYS has mouth
  3. Shorter arms
  4. Mouth positioned lower from eyes
  5. ALWAYS in blue water
  6. Hand-created artwork feel, NOT computer generated
  7. Drop close-up detail concept
Structure Fixes
  1. Separate 3D and Illustrated into distinct passes with correct refs
  2. Remove ALL cartoon/children's book language
  3. "Hand-painted artwork" / "realistic illustration" instead

Round 3 — Batch 2 Review (May 7, 2026)

Page Structure
Founder Feedback

"The generations that are on here are the same exact images that I provided as references. I see no tabs. There is nothing displaying besides the original reference images, and there is a generation plan for Batch 1 down below."

"The current generations are hidden. They should be shown at the top of the page, and Batch 2 should be what is initially visible. Batch 1 should be the hidden tab, and progress should be a hidden tab. This generation plan for Batch 1, please just organize this so that it makes sense. Put this information with the progress tab or somewhere where it makes sense, maybe in the Batch 1 section. I think those notes belong in the progress section, but this is just not organized right."

"Can you please show the next batch as a slideshow so you can see these images full screen? As we should see them tiled below the main slider, and the main slider should have a dropdown that shows the prompt that was used for that generation. We should have this styling and setup applied for Batch 1 and 2 for all the images so I can see what's going on with the prompts and also the details of what model you're using and anything that you're providing to generate these."

Dot 3D
Founder Feedback

"3D Dot is better, but it has this rainbow swirl effect on D1, and on D2 it has this really stark pink and green spiral. On D3, the whole scene is just too orange. I think all of them should be blue ocean water, and the color of the pearl should be consistent."

"We are still having this weird effect of the light eyes reflecting on the surface. On D5 you can see a duplicate kind of reflection of the light on the surface, and the same with D1. We need to fix that. I think it looks better on D2 and D3, like the eye design."

"For D6 with Ollie, we just need to hold off until we have a better Ollie design, because that is not the right Ollie. It is just hard. Let's just remove that until we get the final character designs, and then we can do one of them together."

"The D3 dot is pink. It should be pearlescent white, but it's getting closer."

"The D1 tilted float is not tilted. It's a straight-on shot, which is part of our rules of what we don't want to see in these character references."

"D2 looking up is not quite right. That image applies more as a tilted float, and the in-motion image doesn't actually look like D2 is in motion. She should look like she's zooming through the water with trailing, realistic bubbles or something, and like a directional pointing in a direction."

Dot Illustrated
Founder Feedback

"For Dot illustrated, the color is not coming through, and the painting style that we're using in our book draft is not coming through either. If you could go look up the prompting that we use for Dot, I think it's using gouache-style painting. We want the scenes to have a really well-executed, realistic kind of watercolor background. They should have no margins and be full bleed, and look like a real underwater scene, not this kind of abstract look that we have in these."

Ollie 3D
Founder Feedback

"Again, for this one, remove the with Ollie scene for 3D Ollie."

"It's very close, but there's just something: he just doesn't look submersed in water, like he doesn't look aquatic. How can we make him in this 3D texture scene look like he's actually immersed in water and like an aquatic animal, but still maintain the styling and this exact kind of hand-painted look? I think it's just maybe adding an overlay, like an underwater photography overlay, so this character is actually submersed in water."

"O2 is super close. It just is lacking a bit of that underwater feel and the fluidness of his head and body. It just looks very rigid, so I think there's just a little bit more we could do to make him look like really kind of in motion and kind of undulating with the water."

"I think his head could just be ever so slightly more. I think maybe just needing to place his mouth a little bit lower away from his eyes and make his head a little bit slightly taller."

"O5 is kind of close with the underwater bubbles, but the character still looks super static and rigid on top of the scene."

"O6 is really great. I love the hiding in the coral. I think we could maybe try to make his eyes a little bit more dynamic and his mouth a little bit more dynamic and expressive in all these scenes. See how we can make it look a little bit more like really involved in the scene. His eyes kind of look the same, not really alive. I love the design of everything, but he looks a little rigid and everything."

"I think his head just needs to have a little bit more of that bigger, like octopus look that it has in O1, but also just a little bit more taller, a little bit more wider or longer forehead. When he's swimming in water, that sense that his head is kind of flowing back like a real octopus."

Ollie Illustrated
Founder Feedback

"For the illustrated Ollie, this one too, I think this one, the head, we need to kind of match the comments I had for the 3D, where it's just a little bit longer, a little less wide, and a little bit more in movement with him in the ocean."

"All of these, Ollie is facing straight on and has the exact same face as the reference image, and his body movement isn't much different from the reference image. He also doesn't look submerged in water."

"He has the same watercolor comments here as I do with the Dot scenes. They need to kind of match the watercolor, like the highly detailed illustration style."

"I'd say the Camouflaging Coral one is the best out of all of these, with a really nice hand-painted watercolor look."

"We want his mouth also to have the same variety of expressions, and his body position in these to have different positions and movement styles, and his eyes to have different expressions and movements in his eyebrows."

"The quality of the illustration is what I'm looking for, like the hand-painted quality. We just need the underwater scenes to be full bleed, really blue. We can keep the backgrounds pretty plain, but we do want him to look submerged in water and have a slight background effect of the scenery, even if it's just a gradient of blues and subtle ink illustrations."

Round 3 Corrections Summary

Dot Fixes
  1. NO rainbow swirl or stark pink/green spiral on surface
  2. ALL scenes in BLUE ocean water (not orange)
  3. Pearl color must be PEARLESCENT WHITE consistently (not pink)
  4. Eye light must NOT reflect/duplicate on surface — light shines THROUGH only
  5. D1 must actually be TILTED (current is straight-on, violates rules)
  6. In-motion (D3) should show ZOOMING through water with trailing realistic bubbles, directional movement
  7. REMOVE D6 (with Ollie) until final character designs are done
Dot Illustrated Fixes
  1. Gouache-style painting must come through
  2. Realistic watercolor background
  3. Full bleed, no margins
  4. Real underwater scene (not abstract)
  5. Correct pearlescent color
Ollie 3D Fixes
  1. Must look SUBMERSED in water — aquatic, not sitting on top of scene
  2. Add underwater photography overlay effect
  3. Head needs to be taller/longer forehead (flowing back like real octopus)
  4. Mouth lower from eyes
  5. More fluid, less rigid — undulating with water
  6. More dynamic/expressive eyes and mouth (not same expression in every shot)
  7. REMOVE with-Ollie scene
  8. O6 camouflaged is great — more dynamic eyes/mouth needed
Ollie Illustrated Fixes
  1. Same head shape corrections (longer, less wide, more movement)
  2. NOT facing straight-on in every shot
  3. Body movement must differ from reference image
  4. Must look submerged in water
  5. Highly detailed watercolor illustration style
  6. Full bleed blue underwater backgrounds
  7. Variety of expressions (mouth, eyes, eyebrows)
  8. Camouflaging Coral (O6) is best — that hand-painted quality is the target

Round 4 — Batch 3 Review (May 7, 2026)

Dot Illustrated
Founder Feedback

"The illustrated dot in motion needs to be redone. It has a nose-looking thing coming out of it."

Ollie 3D — General
Founder Feedback

"Ollie still has ears in these. He's missing the gold stipple dots on his head. The gold stipple dots between his eyes are too thick and heavy. They need to be way smaller and more subtle. His face has this kind of Pixar animated effect. It's lost some of its hand-painted quality and handmade look."

O1 Swimming
Founder Feedback

"For O1, the arms look pretty good, but the face is just missing that handmade quality. It kind of looks animated."

O2 Reaching
Founder Feedback

"For O2, the head is way too long, so we need to refine how that's being prompted."

General Ears Issue
Founder Feedback

"For both of these, he's coming out with these side hole ears, and we don't want to have those. I don't think we should have any anti language in there, because it's looking like they're showing even more now."

O4 Twisting
Founder Feedback

"Four is just kind of looking weird."

O5 Playing
Founder Feedback

"Five is a little too intense, but maybe if it's just a wider angle view, but it also kind of has this CGI look."

Overall
Founder Feedback

"The overall style of the images and the quality is looking really good."

Ollie Illustrated
Founder Feedback

O1: "For O1 illustrated, there shouldn't be eyelashes, and the head shape is weird. I think the better shape is on O2, if we could try to mimic that."

O4: "O4 is better, but they shouldn't have these weird ear side hole things." "I think on O4 the arms are weird and too long and too big."

O5: "O5 also shouldn't have eyelashes, and the eyes aren't right."

O2: "I think the arm size on O2 is pretty good and O5."

Cheeks — All
Founder Feedback

"The cheeks on all of them are too accentuated. You need them to be more subtle."

Gold Foil Effect
Founder Feedback

"I think the gold foil effect is looking pretty good, but we could have it be more realistic-looking on the irises. Right now the irises are just kind of looking like gold color, not really like gold foil. I think all of them could have a more ultra-realistic gold foil effect, just kind of enhancing the shininess."

"I think it looks really good, so I don't want to change it too much, but kind of going back to this, we have a prompt that we found that we used for the back cover that we were using for these, and maybe we could try to use that."

Round 4 Corrections Summary

Dot Fixes
  1. Redo D3 Illustrated only — remove nose-looking artifact
  2. D3 3D also redone with same corrected prompt
Ollie Fixes — All Variants
  1. REMOVE anti-language ("NO ears" making it worse) — just don't mention ears at all
  2. Gold stipple dots on HEAD — THOUSANDS of tiny metallic gold dots like gold leaf
  3. Gold dots between eyes: WAY SMALLER — micro gold dust, barely visible
  4. HANDMADE tactile quality — not Pixar/animated/CGI
  5. Head: Perfectly spherical bulbous (not too long, not too wide)
  6. Cheeks: VERY SUBTLE — barely noticeable blush
  7. Gold foil iris: ultra-realistic metallic with specular highlights
  8. Using back cover ref (p10_s19_v2.png) for correct proportions
  9. O5: WIDER ANGLE VIEW to reduce intensity
  10. VARIED expressions: peaceful (O1), curious (O2), mischievous (O4), joyful (O5)

Round 5 — Batch 4 Review (May 7, 2026)

Dot
Founder Feedback

"D3 3D is great but could use subtly more pearlescent iridescence, it's just a little too pure white"

"D3 illustrated needs redo, not good enough, needs more artistic and realism"

Ollie 3D
Founder Feedback

"For Ollie I like 3D O1, O2"

"Need to redo O4/O5 with similar style but need to update all with the face and body to match more illustrated O1/O2"

Ollie Illustrated
Founder Feedback

"For illustrated need the others to match more O1/O2"

Page
Founder Feedback

"Need to display all together with the approved from previous batch to see together"

"Need to fix slider so when you click next the viewport doesn't move"

Round 5 Corrections Summary

Dot Fixes
  1. D3 3D: Approved but needs subtly MORE pearlescent iridescence (too pure white currently)
  2. D3 Illustrated: Full redo — needs more artistic quality and realism
Ollie Fixes
  1. O1/O2 3D: APPROVED — use these as the style/face/body reference for redoing O4/O5
  2. O4/O5 3D: Redo matching O1/O2 style, face, body proportions
  3. O1/O2 Illustrated: APPROVED style — others need to match
  4. O4/O5 Illustrated: Redo matching O1/O2 illustrated style
Approved Images
  1. Batch 3: D3 3D (Dot in motion) — approved
  2. Batch 4: D3 3D — approved (with note: slightly more iridescence)
  3. Batch 4: Ollie 3D O1, O2 — approved
  4. Batch 4: Ollie Illustrated O1, O2 — approved

Round 6 — Batch 7 Review (May 7, 2026)

Founder Feedback

“Instead of having an approved page that’s separate from the new gens, I want you to have a current page. We’ll just move any that we’re not having, and we’ll just make a batch tab as well for ones that we aren’t using in the current batch. As we change the gens, we’ll push those to the batch that they belong to, and we’ll want all the batches to have every image that we generated for that batch. Just mark it if it’s within the current batch, like if we’re using that.”

“On the approved page, which is now called Current, I want to see: Dot 3D Illustrated, Ollie 3D Illustrated. Each row with all the current approved images.”

“I want to add a like button and an export button to these.”

Batch 7 Approvals
  • O1 3D — approved (needs neck/head proportion edit)
  • O2 3D — approved
  • O1 Illustrated — approved
  • O2 Illustrated — approved
  • O4 Illustrated — approved
  • O5 3D — approved
Needs Work
  • O5 Illustrated — not approved
  • O4 3D — gold dots need fixing to match density on other approved images
Edit Notes

“3D O1 Swimming: There’s something not right about the proportions of his neck and head. I think his neck has to be a little bit more narrow and his head a little bit. I don’t know, maybe there’s something up with the proportions. I think his neck just needs to be less wide.”

“O4 3D: I want the same exact picture that we have. We just need his dots to be fixed, like his little gold dots to be matching the design that is on the other pages, because right now it’s looking a little different. He doesn’t have as many.”

Round 11 — Batch 12 Review (May 7, 2026)

Founder Feedback — Dot 3D D3 (BEST SCALE)

“D3 3D is looking like the right scale. Maybe the coral around her could look a little bit bigger, but it’s looking like the right overall scene. Maybe the coral could be a little bit more colorful, like we have in the Ollie O4 3D scene and O2.”

Founder Feedback — D3 Direction

“We need to redo D3 because she’s looking straight on and we need her to be directional.”

Founder Feedback — D5 Deep Water

“D5 looks pretty good, but she’s too big in comparison to the environment.”

Founder Feedback — D2 Looking Up

“Same with D2, and also the character is not looking up.”

Founder Feedback — D1 Tilted Float

“D1 Dot is not white enough, and she’s too big in comparison to the environment. She doesn’t really look realistic; it looks more kind of illustrated.”

Founder Feedback — General

“I wanted to redo the other dots with the same kind of dot that’s in D3 3D.”

Batch 13 Corrections Applied
  1. D3 3D as GOLD STANDARD: Batch 12 D3 used as scale/quality reference for ALL Dot 3D — the right size, realism, and pearl quality
  2. Colorful coral from O2 3D: Third reference image adds vivid colorful coral (oranges, pinks, purples, greens) matching approved Ollie scenes
  3. D1: Whiter pearl, photographic not illustrated, D3-scale
  4. D2: Clearly looking up (pronounced upward angle), D3-scale
  5. D3: Directional movement, facing away/side angle, not straight-on
  6. D5: D3-scale (was too big)
  7. QA checks: scale, floating, realism, angle, coral color + pose-specific (looking up, directional)

Round 10 — Batch 11 Review (May 7, 2026)

Founder Feedback — General

“The scale is much better, but we’ve lost the color, sheen, and design we had in the successful 3D dots.”

Founder Feedback — Dot 3D

D1: “The surface of Dot in D1 is all textured, and the eyes look like they’re imprinted. They should just be an illuminated light, and she should be floating. She shouldn’t be on the ground in any of these.”

D2: “D2 is way too dark. She needs that pearlescent look.”

D3: “The size is much better, but the background is not quite matching that original background we have for all the images.”

D5: “Again, she’s on the ground and doesn’t have that pearlescent look. She needs to be floating in all of these.”

Founder Feedback — Dot Illustrated

D2: “The Illustrated D2 has an Ollie in it that shouldn’t be there, and the background still isn’t quite matching what we had in the original 3D Ollies.”

Founder Feedback — Ollie 3D O5

“In the new 3D Ollie O5, the pearl should be much bigger. His entire arm should fit around the pearl for both the 3D and illustrated ones.”

Founder Feedback — Ollie Illustrated O5

“The illustrated one needs to fit more of the other illustrations that we have.”

“The character’s face isn’t looking quite right, and the neck is too wide. The background isn’t matching what we have in the other illustrated ones.”

Batch 12 Corrections Applied
  1. APPROVED IMAGES as style refs: Each generation receives 3 reference images (character ref + environment ref + approved image showing exact desired quality)
  2. Dot 3D style ref: Batch 8 D3 — best pearlescent quality before it was lost
  3. Dot Illustrated style ref: Batch 4 O1 Illustrated — best painting style/background
  4. Ollie 3D style ref: Batch 4 O2 3D — best environment and gold foil quality
  5. Dot ALL: Must be FLOATING (never on ground), smooth pearlescent surface, eyes are illuminated LIGHT
  6. Dot Illustrated: NO Ollie in Dot-only scenes, background matches approved Illustrated Ollie backgrounds
  7. Ollie O5: Pearl big enough for arm to wrap around, illustrated neck narrower, face proportions match O1
  8. QA checks: floating, pearlescent surface, illuminated eyes, background match, scale

Round 9 — Visual QA Pipeline & Scale Correction

Founder Feedback — Dot 3D (Batch 9)

“These images shouldn’t be using the first dot 3D. D1 is still showing the characters from the reference image.”

“D2 is way too dark.”

“D3 looks illustrated, not real.”

“D5 looks a little better but is still kind of more illustrated than the previous batch looked.”

Founder Feedback — Dot Illustrated (Batch 9)

“The illustrations are still looking too dark yellow. The eyes are too dark yellow.”

Founder Feedback — Environment

“Look at the scene we have for 3D Ollie O2. The coral reef scene is looking really realistic.”

Founder Feedback — Ollie 3D (Batch 10)

“O5 3D Ollie is not looking good. He looks exactly like the image reference. I need you to do a visual review on these generations before you finish and generate another batch if you need to do another try to try to avoid these errors.”

Founder Feedback — Ollie Illustrated (Batch 10)

“O5 illustrated Ollie is also not right. It doesn’t have the right background, and it just looks like a pasted version of the reference on the page. We need it dynamic, like the other versions that have been approved.”

Batch 11 Corrections Applied
  1. Visual QA Pipeline: Each generated image checked by Gemini vision against reference — reject and regenerate if too similar, wrong background, or wrong style (up to 3 attempts)
  2. Dot 3D: PHOTOGRAPHIC 3D quality (not illustrated), environment matching O2 3D Ollie’s realistic coral reef
  3. Dot Illustrated: BRIGHTER golden yellow eyes matching 3D brightness
  4. Ollie O5 3D: Full redo — unique dynamic scene, not a copy of reference
  5. Ollie O5 Illustrated: Full redo — correct painted coral reef background, dynamic pose
  6. ALL images: Characters are TINY relative to coral reef (macro photography perspective)

Round 8 — Background Matching & Dot Fixes

Founder Feedback — Dot Backgrounds

“The backgrounds for Dot don’t look like the backgrounds that we have for Ollie. They’re all completely different. The ones that we had for Ollie were really consistently sticking with that reference image that we had for the deep water.”

“We want to keep this same background that we have on 3D Ollie and Illustrated Ollie. That was used from the reference that I had given.”

Founder Feedback — Dot Character

“We don’t want Dot to be facing forwards; we always want her to be at some angle.”

“The first one, D1 Illustrated, has a mouth. We can’t have a mouth.”

“The yellow of her eyes is looking way too dark. They need to be illuminated, like the same matching basically the same colors that we have on the 3D Dot, just having it be illustrated.”

Founder Feedback — Ollie Edits

“I also don’t see any of the updates on Ollie.”

Batch 9 Corrections Applied
  1. ALL Dot images: Now use back cover reference (p10_s19_v2.png) for consistent deep blue underwater environment matching Ollie backgrounds
  2. Dot angle: Explicit “NEVER facing straight-on” in all prompts
  3. Illustrated Dot: Explicit “NO MOUTH” instruction, bright illuminated golden yellow eyes matching 3D brightness
  4. Ollie edits: Verified O1 neck fix and O4 dots fix showing in Current tab

Round 7 — Dot Enhancement Feedback

Founder Feedback — 3D Dot

“We need to enhance or remake D1, D2, and D5 to look more iridescent pearlescent, like D3. The pearl effect on D3 looks really good on the 3D dot and the illuminated eyes, and we need to carry that through the other 3D concepts.”

“For In Motion, the pearlescent effect is a little too shiny and reflects the environment too much. We need to redo that one so it has less of a shiny look and more of a natural pearl look.”

“I think for the 3D, you can make D1 on the 3D dot look truly submerged in water, with subtle bubbles around, a little bit of a reflection, and a kind of subtle overlay.”

“We’re still getting this effect on a lot of the 3D dots where the light is reflecting on the surface. I don’t know if there’s something, prompt-wise, that we could do to get around that.”

Founder Feedback — Illustrated Dot

“We also need to redo the illustrated ones, and we need an In Motion version. The illustrated ones should be more beautiful and pearlescent, really showing that illuminated yellow (bright yellow, golden yellow).”

“Right now the yellow in the eyes looks a little too dark or blends too much with the pearl surface and does not stand out enough. We also want to have that reflective quality to the surface, even in the painted version.”

“It looks like some of these are watercolor. It looks like we’re using different types of paint mediums. I think we should change to having it be consistent, like the same paint effect that we have for the Illustrated Ollie.”

Founder Feedback — Environment

“Let’s put all of these in the same coral reef environment that we have for the newest Ollies so they fit together and look like they’re in the same world.”

Batch 8 Corrections Applied
  1. 3D Dot (D1, D2, D3, D5): All remade with iridescent pearlescent nacre matching D3 quality, internal-only eye light, truly submerged underwater photography, coral reef environment, wider angle
  2. D3 In Motion: Softer natural pearl look, less shiny, gentle satin luster
  3. Illustrated Dot (D1, D2, D3, D5): All remade with consistent gouache technique, bright golden yellow eyes, pearlescent paint quality, coral reef environment
  4. D3 Illustrated: NEW — first illustrated In Motion variant

Round 6 Corrections Summary

Page Restructure
  1. Approved tab renamed to “Current” — shows all currently approved images with slideshow view
  2. Batch tabs retain all generated images — with “Current” badge on images in active use
  3. Like and Export buttons added to Current tab
Edits Applied
  1. O4 3D Twisting: Gold dot density increased to match other approved Ollie images (Gemini edit)
  2. O1 3D Swimming: Neck narrowed for better proportions (Gemini edit)
Approved Images (Current)
  1. Dot 3D: D1 (Batch 11), D2 (Batch 11), D3 (Batch 11), D5 (Batch 11)
  2. Dot Illustrated: D1 (Batch 11), D2 (Batch 11), D3 (Batch 11), D5 (Batch 11)
  3. Ollie 3D: O1 (Batch 10), O2 (Batch 4), O4 (Batch 10), O5 (Batch 11)
  4. Ollie Illustrated: O1 (Batch 4), O2 (Batch 4), O4 (Batch 5), O5 (Batch 11)

Round 12 — Batch 5 Review (May 7, 2026)

Founder Feedback — Ollie

“O4 is better.”

“O5 needs redo on both.”

“Please show previously approved with the new gens so I can see them together.”

Batch 5 Results
  • O4 3D — approved
  • O4 Illustrated — approved
  • O5 3D — redo
  • O5 Illustrated — redo

Round 13 — Ollie Refinement Feedback (May 7, 2026)

Founder Feedback — 3D Ollie O1 Swimming

“For 3D Ollie O1, his head needs more gold around it, going up to his forehead, and that fades out like it does on O2 3D Ollie.”

Founder Feedback — 3D Ollie O2 Reaching (BEST REFERENCE)

“I think O2 Ollie’s gold looks really natural and has this gradient effect that fades into his face. I think O1 is also pretty good, but we are missing it a little bit more on his head, top of his head, and around his face a little bit.”

Founder Feedback — 3D Ollie O4 Twisting (FULL REDO)

“The O4 Ollie has the gold dot work that is not aligned with the other images, so we need to rework him, and I don’t want to add it on to the previous image. I want to regenerate that image completely. There’s some artifact with his arm in this image, and his eyes aren’t totally right, so I want to use O2 3D Ollie, which is looking really good, and see how that works out.”

Founder Feedback — 3D Ollie O5 Playing

“I think for O5 3D Ollie, the gold isn’t quite right. It’s not looking super natural, and his body is looking a little too shiny. I don’t know. It’s just not looking as natural, and it’s a little too dense, even compared to the more natural look and varied look on O2 3D.”

Founder Feedback — General

“If we can make these seem a little bit wider, so it’s not so cropped in so tight on the character, you can see him in his environment a little bit more. That would help.”

“See if we could regenerate these accordingly.”

Founder Feedback — Illustrated Ollie

“For Illustrated Ollie, I think we’re missing one on the current page. The Ollie playing is missing.”

Batch 10 Actions
  1. O1 3D: Edit — add more gold stipple to top of head/forehead, fading gradient like O2
  2. O4 3D: FULL REGENERATE using O2 as style reference — fix arm artifact, eyes, gold alignment
  3. O5 3D: Regenerate — less dense/shiny gold, more natural like O2’s gradient, wider angle
  4. ALL 3D: Slightly wider angle shots, less cropped
  5. O5 Illustrated: Add to Current tab (exists from Batch 7 but not showing)
  6. O2 3D is the GOLD STANDARD — all others should match its natural gold gradient, density, and overall look

Round 14 — Batch 13 Review (May 7, 2026)

Founder Feedback — Ollie 3D O5

“I think the pearl with Ollie in 3D O5 needs to be a little bit bigger. The Ollie character looked a little too static in that one, and the gold and paint looked too shiny. The coral reef in that one is too muted. I really like the colors in O4, and in 3D D3, 3D D2, and 3D D1, I like the coral reef, the style, and the blue.”

Founder Feedback — General Direction

“Please make sure you save all my comments from this session verbatim in the progress log for each batch that we’ve done.”

Founder Feedback — Dot 3D General

“We need to make some edits to 3D Dot. I really like D1. I love the background, and I like the size. I think the environment around her could look a little bit bigger, but I love the colors. I think Dot should look more like the subtle mother-of-pearl nacre appearance we had in the others, in all of the new scenes.”

“In Batch 8, we really nailed it, and the reflections on her and the overall style, the bubbles, and the underwater feel were much better, and the realism of the lights on her eyes was better too.”

“You need to bring that into these scenes with this color of the coral reef and the ocean water, and make the coral reef look like it’s on a much bigger scale and her much smaller. The scene is a close-up on Dot but she’s just much smaller in comparison to the environment.”

“I need you to do a Gemini review. Maybe you can log these comments in a handoff doc, and then I can restart the session. Maybe you could plan to make a little agent team to go compare the quality of the 3D Dot with Batch 8 to make sure that we’re getting the same type of look while improving on my comments.”

Founder Feedback — D1 3D

“D1 Dot is looking straight on. That needs to be a rule for the review that we shouldn’t have any straight-on images. They should all be directional and in motion in the scene, with dynamic movement.”

Founder Feedback — D2 3D

“D2 3D has actual eyes, and she shouldn’t have those. It should just be the lines.”

“The fish in the scene look way too small in comparison to Dot. We need a realistic size comparison. She needs to be pearl size in relation to these fish and anemones and coral throughout all of them.”

Founder Feedback — D3 3D

“D3 3D is pretty good, but the coral reef needs to be way bigger.”

Founder Feedback — D5 3D

“D5 has the same issue with it being straight on. It is also supposed to be the deep water effect, and there’s too much light in the scene. We need to review it for that.”

“Batch 8 did a really good job with the lighting and stuff, but we’ve got the size and the coral reefs that we’re working on for this one.”

“Maybe the deep sea shouldn’t have bright, vibrant coral reef. Maybe it should be just deep, open water.”

Founder Feedback — Ollie 3D General

“For 3D Ollie, O2 and O4 are basically the same, so I think we should make one of them different. I like that the colors are a little bit deeper in O4.”

Founder Feedback — O5 3D

“You have my comments about Dot being bigger, and Ollie, you have my comments about this one for the characters already, so use those for O5 3D. The coral reef also needs to be much bigger in scale and more colorful.”

Founder Feedback — Ollie Illustrated O5

“O5 Illustrated is not right. We need to use a Gemini review to compare the new generation to the illustrated ones for O4 and O2 and O1.”

Founder Feedback — Dot Illustrated General

“For illustrated Dot, D3 is the best one, I think. We want the image to be full bleed, and we want the coral reef to be more colorful and kind of big, like the illustrated version of the 3D ones that we’re making.”

Founder Feedback — D2 Illustrated

“Dot D2 illustrated has real eyes, and we need to do a screening for that so that we regenerate it if we need to.”

Founder Feedback — D1 Illustrated

“D1 doesn’t have the iridescent mother-of-pearl effect, but the scene and the colors look pretty good. We just wanted it to look like a higher-quality painting, especially the illuminated eyes. I feel like Dot looks better in all of them, like, I don’t know, just matching the same brightness and light yellow on the reflective pearl surface that we have in the 3D versions.”

Key QA Rules from Batch 13
  1. NO straight-on images — all must be directional/angled
  2. NO real eyes on Dot — only illuminated light lines (U-shapes)
  3. Dot must be PEARL SIZE relative to fish, anemones, coral
  4. Coral reef must be on much bigger scale
  5. Compare against Batch 8 for pearl quality (nacre, reflections, bubbles, underwater feel, eye realism)
  6. D5 Deep Water: less light, deep open water (not bright coral reef)
  7. O2 and O4 should look different from each other