Reference Images & Generation Testing
DRAFT 3 · CHARACTER TESTING · MAY 2026
Create NEW dynamic character references that address the illustrator's feedback. Current refs are too static and rigid. Need dynamism, flow, correct detail rendering, and proper eye illumination for Dot.
Gentle 20-degree tilt from horizontal. Eyes glowing from inside. Floating in clear water.
35-degree angle, looking upward. Stronger internal glow. Dynamic orientation.
Drifting through coral. Nacre catching warm reef light. Environmental interaction.
Tight crop on nacre surface and glowing eyes. Emphasis on "light from within" quality.
Deeper blue-teal environment. Eyes warm yellow contrasting cool surroundings.
Both characters in frame. Establishing relative scale and dynamic interaction.
Dynamic swimming pose. Arms trailing and curling with water current. Immersed in environment.
Arms extended in multiple directions. Engaged with environment. Curiosity pose.
Gold stipple on head/arms, gold dots between eyes, gold foil iris, pink cheek blush.
Mid-turn body twist. Arms flowing in different directions. 3D volume and movement.
Happy expression. Expressive playful arm positions. Bubbles and particles.
Partially hidden among warm coral. Arms wrapped around branches. Environmental integration.
Generate with NB2 (free via Google AI Studio) — 6 variants per character
Test reference image counts: 1 ref vs 2 refs per generation (24 images total, all free)
Evaluate results — if quality insufficient, request approval for NBP ($0.134/img) or GPT-Image-2 ($0.19/img)
Run VQA-based QA scoring on all outputs via Gemini
Turnaround sheets NOT recommended (Ollie is radially symmetrical, Dot is a sphere). Single canonical references work better for these character types. Remove "cartoon/illustrated" language from prompts. Add physicality anchors: "gold foil", "nacre surface", "iridescent". GPT-Image-2 supports up to 16 reference images with strong native consistency. Recommended set: Ollie 3 refs (neutral, swimming, close-up), Dot 2 refs (standard, in-context).
"The problem that we have most often with DOT is that the eyes aren't the right shape and don't appear like real lights shining through. That's the quality that we need to get."
"It's like it's a real illuminated light shining through the surface that's like this pearlescent nacre surface"
"Also some sense that she's like floating in water in the scenes"
"DOT's face should never be straight on, in perfect alignment with the horizon. She should be kind of floating round and tilted"
"She's a three-dimensional sphere, so we need to bring that into her character reference and build up the right prompts and reference images"
"Same with OLLI: he needs to look really immersed and like he is in flow with the water around him"
"The current character references are kind of more static and rigid, but we need more dynamism in both of the characters"
"He has this really intentional hand-detailed gold stipple-dot style around his head and on his arms"
"He has just a few little gold dots in between his eyes"
"His irises should have this gold foil effect"
"His pupils and his eyes have this clear kind of sheen, and his pupils have this natural light glimmer"
"He has just a subtle pink kind of blush on his cheeks"
D1: "The lights kind of look like they're reflecting on the surface of her shell, her outer casing. They should be like shining through it. On the tilted Dot version she looks like she's got like a texture effect on some kind of texture effect on her surface. She should be a smooth pearlescent."
D2: "On the deep tilts concept there's like a bright light shining through her body in the middle, we need to remove that."
D3 (BEST): "D3 In Motion, that one is the best. She's got the reflective surface, that looks cool. Maybe we can make it a little less reflective, like almost like a real pearl, so like not as shiny."
D4: "D4 close up, the Pearl Dot surface is black in this. We need it to be pearlescent like a real pearl and the light again is like reflecting on the surface, it's not shining through. We need to shine through."
D5: "The deep water, it looks close. I think the surface is a little too dark basically based off the lighting of the scene."
D6: "The with Ollie scene, the Ollie character should be our actual Ollie character. We need to do an illustrated Ollie and a 3D Ollie. None of the Ollies are quite what we're looking for."
"They don't look like they're different concepts from the 3D ones, they look pretty much the same and they're having some artifacts like textures on the surface of Dot and Dot being the wrong color."
"Dot's eyes being wrong in the D4 close-up for the illustrated one, and the size proportion with Ollie in both of the dot concepts is wrong. Dot is too big."
"I don't know why we have like 3D plus illustrated. We have an illustrated concept that should be used for the illustrated version. We shouldn't be doing like 3D plus illustrated."
"For the 3D version of Ollie he shouldn't have ears. We don't want him to have ears. He always needs a mouth. O3 is missing a mouth."
"His arms are too long."
"I think he should be in water like blue water in all of these, like the O1."
"They're all looking like a little bit almost like cartoony and like computer generated and not like hand created artwork in like a 3D like realistic photograph scene."
"O1 is close but it still has like a computer generated effect and the arms are too long."
"I think maybe like his mouth needs to be like a little bit lower from his eyes."
"The O4, O5, O6, O2, O3 these concepts don't really work."
"None of these concepts look right. They should be using that illustrated concept. It's called Ollie Illustrated, it's on the character reference page."
"Those all need to be redone as well and that too needs to look like realistic illustration. Not like computer generated."
"We need to remove any prompting about like cartoon or children's book or children's illustration. We just need it to be like hand painted artwork."
"The generations that are on here are the same exact images that I provided as references. I see no tabs. There is nothing displaying besides the original reference images, and there is a generation plan for Batch 1 down below."
"The current generations are hidden. They should be shown at the top of the page, and Batch 2 should be what is initially visible. Batch 1 should be the hidden tab, and progress should be a hidden tab. This generation plan for Batch 1, please just organize this so that it makes sense. Put this information with the progress tab or somewhere where it makes sense, maybe in the Batch 1 section. I think those notes belong in the progress section, but this is just not organized right."
"Can you please show the next batch as a slideshow so you can see these images full screen? As we should see them tiled below the main slider, and the main slider should have a dropdown that shows the prompt that was used for that generation. We should have this styling and setup applied for Batch 1 and 2 for all the images so I can see what's going on with the prompts and also the details of what model you're using and anything that you're providing to generate these."
"3D Dot is better, but it has this rainbow swirl effect on D1, and on D2 it has this really stark pink and green spiral. On D3, the whole scene is just too orange. I think all of them should be blue ocean water, and the color of the pearl should be consistent."
"We are still having this weird effect of the light eyes reflecting on the surface. On D5 you can see a duplicate kind of reflection of the light on the surface, and the same with D1. We need to fix that. I think it looks better on D2 and D3, like the eye design."
"For D6 with Ollie, we just need to hold off until we have a better Ollie design, because that is not the right Ollie. It is just hard. Let's just remove that until we get the final character designs, and then we can do one of them together."
"The D3 dot is pink. It should be pearlescent white, but it's getting closer."
"The D1 tilted float is not tilted. It's a straight-on shot, which is part of our rules of what we don't want to see in these character references."
"D2 looking up is not quite right. That image applies more as a tilted float, and the in-motion image doesn't actually look like D2 is in motion. She should look like she's zooming through the water with trailing, realistic bubbles or something, and like a directional pointing in a direction."
"For Dot illustrated, the color is not coming through, and the painting style that we're using in our book draft is not coming through either. If you could go look up the prompting that we use for Dot, I think it's using gouache-style painting. We want the scenes to have a really well-executed, realistic kind of watercolor background. They should have no margins and be full bleed, and look like a real underwater scene, not this kind of abstract look that we have in these."
"Again, for this one, remove the with Ollie scene for 3D Ollie."
"It's very close, but there's just something: he just doesn't look submersed in water, like he doesn't look aquatic. How can we make him in this 3D texture scene look like he's actually immersed in water and like an aquatic animal, but still maintain the styling and this exact kind of hand-painted look? I think it's just maybe adding an overlay, like an underwater photography overlay, so this character is actually submersed in water."
"O2 is super close. It just is lacking a bit of that underwater feel and the fluidness of his head and body. It just looks very rigid, so I think there's just a little bit more we could do to make him look like really kind of in motion and kind of undulating with the water."
"I think his head could just be ever so slightly more. I think maybe just needing to place his mouth a little bit lower away from his eyes and make his head a little bit slightly taller."
"O5 is kind of close with the underwater bubbles, but the character still looks super static and rigid on top of the scene."
"O6 is really great. I love the hiding in the coral. I think we could maybe try to make his eyes a little bit more dynamic and his mouth a little bit more dynamic and expressive in all these scenes. See how we can make it look a little bit more like really involved in the scene. His eyes kind of look the same, not really alive. I love the design of everything, but he looks a little rigid and everything."
"I think his head just needs to have a little bit more of that bigger, like octopus look that it has in O1, but also just a little bit more taller, a little bit more wider or longer forehead. When he's swimming in water, that sense that his head is kind of flowing back like a real octopus."
"For the illustrated Ollie, this one too, I think this one, the head, we need to kind of match the comments I had for the 3D, where it's just a little bit longer, a little less wide, and a little bit more in movement with him in the ocean."
"All of these, Ollie is facing straight on and has the exact same face as the reference image, and his body movement isn't much different from the reference image. He also doesn't look submerged in water."
"He has the same watercolor comments here as I do with the Dot scenes. They need to kind of match the watercolor, like the highly detailed illustration style."
"I'd say the Camouflaging Coral one is the best out of all of these, with a really nice hand-painted watercolor look."
"We want his mouth also to have the same variety of expressions, and his body position in these to have different positions and movement styles, and his eyes to have different expressions and movements in his eyebrows."
"The quality of the illustration is what I'm looking for, like the hand-painted quality. We just need the underwater scenes to be full bleed, really blue. We can keep the backgrounds pretty plain, but we do want him to look submerged in water and have a slight background effect of the scenery, even if it's just a gradient of blues and subtle ink illustrations."
"The illustrated dot in motion needs to be redone. It has a nose-looking thing coming out of it."
"Ollie still has ears in these. He's missing the gold stipple dots on his head. The gold stipple dots between his eyes are too thick and heavy. They need to be way smaller and more subtle. His face has this kind of Pixar animated effect. It's lost some of its hand-painted quality and handmade look."
"For O1, the arms look pretty good, but the face is just missing that handmade quality. It kind of looks animated."
"For O2, the head is way too long, so we need to refine how that's being prompted."
"For both of these, he's coming out with these side hole ears, and we don't want to have those. I don't think we should have any anti language in there, because it's looking like they're showing even more now."
"Four is just kind of looking weird."
"Five is a little too intense, but maybe if it's just a wider angle view, but it also kind of has this CGI look."
"The overall style of the images and the quality is looking really good."
O1: "For O1 illustrated, there shouldn't be eyelashes, and the head shape is weird. I think the better shape is on O2, if we could try to mimic that."
O4: "O4 is better, but they shouldn't have these weird ear side hole things." "I think on O4 the arms are weird and too long and too big."
O5: "O5 also shouldn't have eyelashes, and the eyes aren't right."
O2: "I think the arm size on O2 is pretty good and O5."
"The cheeks on all of them are too accentuated. You need them to be more subtle."
"I think the gold foil effect is looking pretty good, but we could have it be more realistic-looking on the irises. Right now the irises are just kind of looking like gold color, not really like gold foil. I think all of them could have a more ultra-realistic gold foil effect, just kind of enhancing the shininess."
"I think it looks really good, so I don't want to change it too much, but kind of going back to this, we have a prompt that we found that we used for the back cover that we were using for these, and maybe we could try to use that."
"D3 3D is great but could use subtly more pearlescent iridescence, it's just a little too pure white"
"D3 illustrated needs redo, not good enough, needs more artistic and realism"
"For Ollie I like 3D O1, O2"
"Need to redo O4/O5 with similar style but need to update all with the face and body to match more illustrated O1/O2"
"For illustrated need the others to match more O1/O2"
"Need to display all together with the approved from previous batch to see together"
"Need to fix slider so when you click next the viewport doesn't move"
“Instead of having an approved page that’s separate from the new gens, I want you to have a current page. We’ll just move any that we’re not having, and we’ll just make a batch tab as well for ones that we aren’t using in the current batch. As we change the gens, we’ll push those to the batch that they belong to, and we’ll want all the batches to have every image that we generated for that batch. Just mark it if it’s within the current batch, like if we’re using that.”
“On the approved page, which is now called Current, I want to see: Dot 3D Illustrated, Ollie 3D Illustrated. Each row with all the current approved images.”
“I want to add a like button and an export button to these.”
“3D O1 Swimming: There’s something not right about the proportions of his neck and head. I think his neck has to be a little bit more narrow and his head a little bit. I don’t know, maybe there’s something up with the proportions. I think his neck just needs to be less wide.”
“O4 3D: I want the same exact picture that we have. We just need his dots to be fixed, like his little gold dots to be matching the design that is on the other pages, because right now it’s looking a little different. He doesn’t have as many.”
“D3 3D is looking like the right scale. Maybe the coral around her could look a little bit bigger, but it’s looking like the right overall scene. Maybe the coral could be a little bit more colorful, like we have in the Ollie O4 3D scene and O2.”
“We need to redo D3 because she’s looking straight on and we need her to be directional.”
“D5 looks pretty good, but she’s too big in comparison to the environment.”
“Same with D2, and also the character is not looking up.”
“D1 Dot is not white enough, and she’s too big in comparison to the environment. She doesn’t really look realistic; it looks more kind of illustrated.”
“I wanted to redo the other dots with the same kind of dot that’s in D3 3D.”
“The scale is much better, but we’ve lost the color, sheen, and design we had in the successful 3D dots.”
D1: “The surface of Dot in D1 is all textured, and the eyes look like they’re imprinted. They should just be an illuminated light, and she should be floating. She shouldn’t be on the ground in any of these.”
D2: “D2 is way too dark. She needs that pearlescent look.”
D3: “The size is much better, but the background is not quite matching that original background we have for all the images.”
D5: “Again, she’s on the ground and doesn’t have that pearlescent look. She needs to be floating in all of these.”
D2: “The Illustrated D2 has an Ollie in it that shouldn’t be there, and the background still isn’t quite matching what we had in the original 3D Ollies.”
“In the new 3D Ollie O5, the pearl should be much bigger. His entire arm should fit around the pearl for both the 3D and illustrated ones.”
“The illustrated one needs to fit more of the other illustrations that we have.”
“The character’s face isn’t looking quite right, and the neck is too wide. The background isn’t matching what we have in the other illustrated ones.”
“These images shouldn’t be using the first dot 3D. D1 is still showing the characters from the reference image.”
“D2 is way too dark.”
“D3 looks illustrated, not real.”
“D5 looks a little better but is still kind of more illustrated than the previous batch looked.”
“The illustrations are still looking too dark yellow. The eyes are too dark yellow.”
“Look at the scene we have for 3D Ollie O2. The coral reef scene is looking really realistic.”
“O5 3D Ollie is not looking good. He looks exactly like the image reference. I need you to do a visual review on these generations before you finish and generate another batch if you need to do another try to try to avoid these errors.”
“O5 illustrated Ollie is also not right. It doesn’t have the right background, and it just looks like a pasted version of the reference on the page. We need it dynamic, like the other versions that have been approved.”
“The backgrounds for Dot don’t look like the backgrounds that we have for Ollie. They’re all completely different. The ones that we had for Ollie were really consistently sticking with that reference image that we had for the deep water.”
“We want to keep this same background that we have on 3D Ollie and Illustrated Ollie. That was used from the reference that I had given.”
“We don’t want Dot to be facing forwards; we always want her to be at some angle.”
“The first one, D1 Illustrated, has a mouth. We can’t have a mouth.”
“The yellow of her eyes is looking way too dark. They need to be illuminated, like the same matching basically the same colors that we have on the 3D Dot, just having it be illustrated.”
“I also don’t see any of the updates on Ollie.”
“We need to enhance or remake D1, D2, and D5 to look more iridescent pearlescent, like D3. The pearl effect on D3 looks really good on the 3D dot and the illuminated eyes, and we need to carry that through the other 3D concepts.”
“For In Motion, the pearlescent effect is a little too shiny and reflects the environment too much. We need to redo that one so it has less of a shiny look and more of a natural pearl look.”
“I think for the 3D, you can make D1 on the 3D dot look truly submerged in water, with subtle bubbles around, a little bit of a reflection, and a kind of subtle overlay.”
“We’re still getting this effect on a lot of the 3D dots where the light is reflecting on the surface. I don’t know if there’s something, prompt-wise, that we could do to get around that.”
“We also need to redo the illustrated ones, and we need an In Motion version. The illustrated ones should be more beautiful and pearlescent, really showing that illuminated yellow (bright yellow, golden yellow).”
“Right now the yellow in the eyes looks a little too dark or blends too much with the pearl surface and does not stand out enough. We also want to have that reflective quality to the surface, even in the painted version.”
“It looks like some of these are watercolor. It looks like we’re using different types of paint mediums. I think we should change to having it be consistent, like the same paint effect that we have for the Illustrated Ollie.”
“Let’s put all of these in the same coral reef environment that we have for the newest Ollies so they fit together and look like they’re in the same world.”
“O4 is better.”
“O5 needs redo on both.”
“Please show previously approved with the new gens so I can see them together.”
“For 3D Ollie O1, his head needs more gold around it, going up to his forehead, and that fades out like it does on O2 3D Ollie.”
“I think O2 Ollie’s gold looks really natural and has this gradient effect that fades into his face. I think O1 is also pretty good, but we are missing it a little bit more on his head, top of his head, and around his face a little bit.”
“The O4 Ollie has the gold dot work that is not aligned with the other images, so we need to rework him, and I don’t want to add it on to the previous image. I want to regenerate that image completely. There’s some artifact with his arm in this image, and his eyes aren’t totally right, so I want to use O2 3D Ollie, which is looking really good, and see how that works out.”
“I think for O5 3D Ollie, the gold isn’t quite right. It’s not looking super natural, and his body is looking a little too shiny. I don’t know. It’s just not looking as natural, and it’s a little too dense, even compared to the more natural look and varied look on O2 3D.”
“If we can make these seem a little bit wider, so it’s not so cropped in so tight on the character, you can see him in his environment a little bit more. That would help.”
“See if we could regenerate these accordingly.”
“For Illustrated Ollie, I think we’re missing one on the current page. The Ollie playing is missing.”
“I think the pearl with Ollie in 3D O5 needs to be a little bit bigger. The Ollie character looked a little too static in that one, and the gold and paint looked too shiny. The coral reef in that one is too muted. I really like the colors in O4, and in 3D D3, 3D D2, and 3D D1, I like the coral reef, the style, and the blue.”
“Please make sure you save all my comments from this session verbatim in the progress log for each batch that we’ve done.”
“We need to make some edits to 3D Dot. I really like D1. I love the background, and I like the size. I think the environment around her could look a little bit bigger, but I love the colors. I think Dot should look more like the subtle mother-of-pearl nacre appearance we had in the others, in all of the new scenes.”
“In Batch 8, we really nailed it, and the reflections on her and the overall style, the bubbles, and the underwater feel were much better, and the realism of the lights on her eyes was better too.”
“You need to bring that into these scenes with this color of the coral reef and the ocean water, and make the coral reef look like it’s on a much bigger scale and her much smaller. The scene is a close-up on Dot but she’s just much smaller in comparison to the environment.”
“I need you to do a Gemini review. Maybe you can log these comments in a handoff doc, and then I can restart the session. Maybe you could plan to make a little agent team to go compare the quality of the 3D Dot with Batch 8 to make sure that we’re getting the same type of look while improving on my comments.”
“D1 Dot is looking straight on. That needs to be a rule for the review that we shouldn’t have any straight-on images. They should all be directional and in motion in the scene, with dynamic movement.”
“D2 3D has actual eyes, and she shouldn’t have those. It should just be the lines.”
“The fish in the scene look way too small in comparison to Dot. We need a realistic size comparison. She needs to be pearl size in relation to these fish and anemones and coral throughout all of them.”
“D3 3D is pretty good, but the coral reef needs to be way bigger.”
“D5 has the same issue with it being straight on. It is also supposed to be the deep water effect, and there’s too much light in the scene. We need to review it for that.”
“Batch 8 did a really good job with the lighting and stuff, but we’ve got the size and the coral reefs that we’re working on for this one.”
“Maybe the deep sea shouldn’t have bright, vibrant coral reef. Maybe it should be just deep, open water.”
“For 3D Ollie, O2 and O4 are basically the same, so I think we should make one of them different. I like that the colors are a little bit deeper in O4.”
“You have my comments about Dot being bigger, and Ollie, you have my comments about this one for the characters already, so use those for O5 3D. The coral reef also needs to be much bigger in scale and more colorful.”
“O5 Illustrated is not right. We need to use a Gemini review to compare the new generation to the illustrated ones for O4 and O2 and O1.”
“For illustrated Dot, D3 is the best one, I think. We want the image to be full bleed, and we want the coral reef to be more colorful and kind of big, like the illustrated version of the 3D ones that we’re making.”
“Dot D2 illustrated has real eyes, and we need to do a screening for that so that we regenerate it if we need to.”
“D1 doesn’t have the iridescent mother-of-pearl effect, but the scene and the colors look pretty good. We just wanted it to look like a higher-quality painting, especially the illuminated eyes. I feel like Dot looks better in all of them, like, I don’t know, just matching the same brightness and light yellow on the reflective pearl surface that we have in the 3D versions.”