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Scene Generation

DRAFT 3 · PAGE SCENES · MAY 2026

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▸ Global Prompt Tracker Click to expand — prompt version history and change notes
SESSION 2026-06-14 — COMMENT-DRIVEN ENHANCEMENT (BATCH 21)

Consolidated state for the current working session: the approved methodology, the locked reference set, the per-scene points-of-reference, the scale reference, the universal directives, session decisions, and live status. Source docs live in projects/ollie-and-dot/2026-06-13_batch21/. STATUS: B21 cover proof LIVE as the first tab under COVER (PR #1310). Rollout to remaining 19 scenes pending founder approval. Cost this session: $0.00 (Google AI Studio free tier).

1. CURRENT METHODOLOGY — Surgical, comment-driven enhancement

Source: PLAN_COMMENT_DRIVEN_ENHANCEMENT.md (the founder-approved correction to the earlier "3D recipe / replace" approach, which she rejected for stripping the rainbow light + colorful 3D reef and for recreating a quality-ref image as a scene).

  • BASE = the batch-20 favorited image's full prompt (already folds in all prior-batch comments), read verbatim from its .jpg_prompt.json sidecar. Keep its composition, richness, color, light.
  • DELTA = apply ONLY the founder's specific comments for that scene (component-level fixes) + this session's notes. Surgical edits — do NOT rewrite, do NOT drop environment/light richness.
  • Reference ≠ Recreate. A cited reference image means "borrow THIS specific quality," NEVER "recreate that image as the scene."
  • Settings: start from the base image's own model/temp; swap in the locked definitive refs per scene mode (bright / dark / dark_nameit). Keep each scene's aspect (cover & back-cover = 1:1).
  • Persist comments: COMMENT_LEDGER_B21.md is the single source of truth — every enhanced prompt checks off its scene's boxes. Never lose this again.
2. LOCKED DEFINITIVE REFERENCE SET

Source: refs_definitive.md / REFS_AUDIT.md. Founder's authoritative refs (Google Drive, 1376x768 JPEG) in public/draft-3/character-refs/. These OVERRIDE all prior ref guesses. Banned playdough refs (ollie_dark_v1/v2.png) and old white-bg Dot refs are NO LONGER used.

ProfileRef files (order: Ollie first, then Dot ×2)
brightollie-bright-ref-1.jpeg, ollie-bright-ref-2.jpeg, dot-bright-ref-1.jpeg, dot-bright-ref-2.jpeg
darkdark-ollie-main.jpeg, ollie-dark-3.jpeg, dot-dark-ref-1.jpeg, dot-dark-ref-2.jpeg
dark_nameit (special)dark-ollie-main.jpeg, dot-dark-ref-1.jpeg, dot-dark-ref-2.jpeg — name-it (s11) uses ONLY dark-ollie-main for Ollie (1 Ollie + 2 Dot), per founder instruction.
3. POINT-OF-REFERENCE PER SCENE — the favorited batch-20 base image

Source: COMMENT_LEDGER_B21.md. Each B21 enhanced prompt STARTS from the named base image's .jpg_prompt.json sidecar, then applies that scene's surgical comment fixes. ★ = founder severity rating (higher = closer to done).

Scene★Base (point-of-reference)Refs
cover (s01, 1:1)4cover/batch20-r3/s01_b20r3b_v1bright
sunny-reef (s04)4s04_b20r3c_v7 (realism anchor r2_v6)bright
reef-edge (s06) — BOOK REF4s06_b20r3b_v1bright
down-they-swam (s07)2s07_b20r3b_v3bright
glowing-fish (s08) — MULTI-ATTEMPT2s08_b20r3b_v2 (comp ref s08_b13_A_v2)bright
giant-shadow (s09, dark)3s09_b20r3a_v1dark
dot-floats (s10, dark)2s10_b20r3a_v2 (glow ref s10_b19r1_v7)dark
name-it (s11, dark)3s11_b20r3b_v1 (realism ref s11_b19r1a_v5)dark_nameit
whale-reveal (s12)2s12_b20r3a_v4 (realism ref s11_b19r1a_v5)bright
whale-song (s13)2s13_b20r3a_v1 / b20r3b_v1 (immersion ref s23_b20r3b_v2)bright
celebration (s14)1batch-18 fav + reef-edge recipebright
interactive (s15)2s15_b20r3a_v2bright
back-cover (s23, 1:1) — REALISM REF2s23_b20r3b_v2bright
hide-seek (s05) — all failed1batch-18 fav + reef-edge realism recipebright
inside-front (s02), title (s03), grown-ups (s17), back-spread (s18), ending (s16)—no B20 comments — treat per type (establishing / decorative); confirm on reach—
4. SCALE REFERENCE — environment that DWARFS the characters

Source: SCALE_RECIPE_B21.md. Reusable environment-scale clause injected surgically per scene. Strongest single scale image / founder-named reference: reef-edge/batch5d-creal/s06_creal_nb2_t105_v3.jpg — bug's-eye LOW camera looking UP + explicit multiplier comparisons (anemone 5×, coral 10-15×, goby same-size-as-Ollie) + 5-layer depth.

Scale concept reference: reef-edge/concept-categories/concept_approach_b_v4.jpg (also strongest: reef-edge/batch5d-creal/s06_creal_nb2_t105_v3.jpg)
Scale concept reference — concept_approach_b_v4.jpg (reef-edge/concept-categories)

Adaptation: wide reef pages target ~2-3% char size + giant turtle/same-size-goby comparison + full 5-layer depth; intimate/dark pages keep scale via looking-UP low angle + one huge looming silhouette (whale shadow / glowing-fish cloud / dark void) at ~5-6% — do NOT force a towering reef. Always pair a low % with a known-size creature or one huge silhouette (% alone underperforms).

5. UNIVERSAL DIRECTIVES — apply to EVERY scene

Source: COMMENT_LEDGER_B21.md §0 + PLAN_COMMENT_DRIVEN_ENHANCEMENT.md universal directives. Reference-image rule applies: borrow the named quality only, do NOT recreate the reference.

  • 3D character realism (highest priority). Root cause of "too CG / pasted-on" = Ollie's eyes + mouth. Glassy eyes reflective of what's in front of him; mouth with real 3D depth (visible interior, never a flat painted line). Realism anchor: name-it/batch19-r1/s11_b19r1a_v5.jpg.
  • Mixed-media reality — immersed in water. Beautiful, intentional, blended, NOT flat / "ripped paper" / 2D. Bring the reef-edge 3D mixed-media reef into dark left/right foreground edges of every scene (one continuous environment). Keep "blue paint dropped in water" + mix of real fish with art.
  • Dot — pearl-in-water reflecting Ollie + environment; ~20% of Ollie's size; absolutely NO mouth / no smile line (NB2 keeps adding a smile arc — enforce strongly); on dark pages emanates a blue glow lighting the scene + casting blue onto Ollie.
  • Snail (reef pages): realistic baby sea snail; eyes = tiny dark specks at the tips of slender stalks. Remove the fragment that gives cartoon/giant googly eyes (recurs ~4/8).
  • Color — full rainbow spectrum present together on reef pages; rainbow = natural light refraction, never a painted gradient or collage. Show the drop of color into blueness with depth; light beams from a top corner; consistent palette scene-to-scene.
  • Underwater realism: real bubbles (incl. trailing behind characters), suspended particles, multi-layer DOF, blurred foreground, clearly submerged. Reference quality: back-cover/batch20-r3/s23_b20r3b_v2.jpg.
  • Scale: enormous environment DWARFS tiny Ollie & Dot (see §4).
  • Ollie color logic: lit pages = golden-amber + gold stipple, sunlight glimmer in eyes; dark pages = iridescent rainbow sheen on silver dots/irises; transition scenes (giant-shadow, whale-reveal) = arms mid-color-change (gold head → brown arms, ends still yellow).
6. SESSION DECISIONS & RULES ADDED
  • Tab-first: a new batch's tab ALWAYS goes leftmost/first in its scene's tab row (newest = default). Never insert mid-row or append.
  • No standalone / one-off pages: every batch is reviewed on the MAIN viewer (pages.html) only. Retire any separate review page and fold it in.
  • Plan-saving: approved plans persisted to projects/ollie-and-dot/plans/ + the comment ledger persisted so detailed direction is never dropped between batches.
  • Definitive refs locked: the 3 profiles above override all prior ref guesses; banned playdough refs removed from generate_b21.py.
  • Methodology correction: enhance the batch-20 base surgically; reference ≠ recreate (the earlier "3D recipe / replace" approach is superseded).
  • Background agents do all edit/generate/deploy/verify; main context = founder conversation + delegation. Cost reported per batch (free-tier target $0).
7. STATUS
✓ B21 cover proof LIVE as the FIRST tab under the COVER section (4 images, full verbatim gen info + ref thumbnails). PR #1310 merged + deployed + Playwright-verified. Model: Nano Banana 2 (gemini-3.1-flash-image-preview), temp 0.95, bright refs.
☐ Rollout to remaining 19 scenes — pending founder approval of the cover proof methodology. Prioritized by severity: 1★/2★ scenes first (hide-seek, celebration, glowing-fish, down-they-swam, dot-floats, whale-reveal, whale-song, interactive, back-cover), then 3★, then 4★. Glowing-fish gets multiple attempts.
Cost this session: $0.00 (Google AI Studio free tier).
↑ The live B21 cover proof is the first tab under the COVER scene (scroll up to the COVER section).

Source docs: PLAN_COMMENT_DRIVEN_ENHANCEMENT.md, COMMENT_LEDGER_B21.md, refs_definitive.md, REFS_AUDIT.md, SCALE_RECIPE_B21.md, session-tracking.md, cover_proof_gen.md, cover_proof_deploy.md — all in projects/ollie-and-dot/2026-06-13_batch21/.

INDO-PACIFIC REEF ENVIRONMENT

Persistent reef texture block applied to ALL reef scenes (Pages 4-7 and 14). Defines the living tapestry of organisms that covers every surface. This block is appended to every reef scene prompt to ensure consistent, dense, colorful reef coverage.

REEF ENVIRONMENT (persistent in ALL reef scenes): The reef surface is a LIVING TAPESTRY of layered organisms at every scale: GROUND LAYER: Encrusting coralline algae (magenta-pink crusts) covers all hard surfaces. Turf algae (fuzzy green-brown) in patches. Green star polyps (emerald carpet) in sun-exposed areas. Zoanthid polyps (rainbow button colonies: orange, green, pink, purple) in clusters. Encrusting sponges in vivid patches (purple, blue, orange, yellow — each a different species). MID LAYER: Halimeda algae (lime-green segmented coins) growing from crevices. Small feathery hydroids (translucent white) on coral edges. Red feather algae (burgundy fronds) in shaded areas. Green feather caulerpa (bright green pinnate fronds) trailing over rocks. Small cup corals and finger corals (3-10cm) filling gaps between larger formations. Ascidian colonies (transparent blue/purple sea squirts) on overhangs. CANOPY LAYER: Soft corals in MULTIPLE COLORS — not just pink, but also yellow, red, green, white, orange varieties — all swaying with current at different heights and sizes. Some large (30cm+), some tiny (3cm). Gorgonian fans and sea plumes in current-facing positions. Crinoids perched on high points with arms extended. COLOR RULE: Every reef frame must contain at least 6 distinct organism colors visible simultaneously. The reef is a RAINBOW of living color — pink coralline, green algae, purple sponge, orange soft coral, yellow cup coral, blue sea squirt — all within the same rock surface. NOT monotone. NOT dominated by one color. SIZE RULE: Mix organism sizes dramatically — tiny 2mm tube worms next to 5cm finger corals next to 30cm soft coral trees next to 2m barrel sponges. The SIZE RANGE creates macro-scale realism. DENSITY RULE: NO bare rock visible. Every surface is colonized by SOMETHING. Reef rock without encrusting life looks fake. Layer organisms on top of each other — sponge growing on coral, algae growing on sponge, polyps growing on algae.
Reef Density Demo Results
Shallow Sunny Reef
Dense Seagrass Garden
Reef Edge Drop-off
Celebration — Max Abundance
V1.0 — Batch 5E (2026-05-28)

First formal version. Established core rules after 5D review.

BlockWhat It Defines
Style Foundation3D photorealistic macro underwater photography of handcrafted miniatures. Not 2D/watercolor/cartoon/CGI.
Underwater Submersion3 depth layers (camera/character/background). Water particles, depth haze, caustic shimmer. Characters IN water not ON backdrop.
Ollie (Light)Amber-gold, gold foil stipple, GOLD glass iris rings, subsurface scattering, pink blush. NO ears/horns/teeth.
Ollie (Dark)Brown (#3A2A1E), SILVER stipple, SILVER iris rings. Same construction.
Dot (All)Real Tahitian pearl, 20% Ollie's size. Only "iridescent/pearlescent/nacre." Reflects environment. Light: golden arc eyes. Dark: GLOWING blue inverted-U eyes.
ScaleBug's Life macro. Anemones 3x+, fish same size or larger, coral 3-10x. Characters like insects in a forest.
Reef PaletteNatural rainbow, earthy, NOT neon. "Bright and colorful with subtle lean toward earthy and realistic."
Detail Density3 levels on every surface (broad shape, medium texture, micro detail). Ecosystem at macro/medium/micro scales.
Banned ElementsNo teeth, no ears/horns, no mouth on Dot, no spirals/cones/slugs, no brain coral, no sponges, no neon, no specific colors on Dot.
Hidden SnailEvery page. Subtle Easter egg.

Applied to: Batch 5E (220 images, 16 scenes). Realism only, NB2 only.

V1.1 — Batch 6 (2026-05-29)

Ollie & Dot — Global Prompt Direction

Every scene prompt is built from: GLOBAL FOUNDATION + SCENE-SPECIFIC LAYER

1. STYLE FOUNDATION
CRITICAL STYLE: 3D PHOTOREALISTIC MACRO UNDERWATER PHOTOGRAPHY of tiny handcrafted figurines — real physical miniature sculptures photographed in actual ocean water. NOT 2D illustration, NOT watercolor, NOT painted, NOT animated, NOT cartoon, NOT Pixar, NOT CGI.

The characters are tangible physical objects made of hand-finished resin or polymer clay, photographed with a real underwater macro lens. They have hand-shaped imperfections, satin matte finish with wet specular highlights, and real subsurface scattering at their edges. They are IN the water, not composited onto it.
2. UNDERWATER SUBMERSION (Every Scene)
UNDERWATER SUBMERSION — The scene must look genuinely SUBMERGED in real ocean water with visible DEPTH between the viewer and the characters:

CAMERA DEPTH LAYER (closest): Out-of-focus water particles, marine snow, and subtle bubbles between the camera lens and the scene. This foreground water haze is what makes it feel like the viewer is underwater looking through real water.

CHARACTER DEPTH: Characters in focus with water particles drifting past them. Subtle color shift from water column. Light scattering visibly around their edges.

BACKGROUND DEPTH: Atmospheric perspective — distant elements fade into blue depth haze. Water absorbs warm colors at distance.

The water has WEIGHT and PRESENCE — visible suspended particulate, caustic light shimmer, natural color absorption with depth. Characters look genuinely IN water, not sitting ON TOP of a backdrop.
3. CHARACTER: OLLIE (Light Scenes)

For: Cover, Sunny Reef, Hide & Seek, Reef Edge, Down They Swam (upper portion), Celebration, Interactive

Ollie is a tiny 1-2 inch newborn baby octopus — a real handcrafted miniature sculpture photographed underwater. Tangible physical object made of hand-finished resin or polymer clay.

HEAD: Perfectly smooth round amber-gold dome. NO ears, NO horns, NO holes, NO openings, NO siphons, NO indentations. Only features: two eyes and one small mouth. NO TEETH.

SKIN: Fine pore and gold foil stipple micro-texture across amber-gold sculpted skin. Soft natural skin folds, hand-shaped imperfections. Satin matte finish with subtle wet specular highlights catching ambient underwater light. Real subsurface scattering glowing softly translucent at edges of body and tentacle tips. Soft pink hand-painted blush on cheeks.

EYES: Real glass-or-resin sphere eyes with GLOWING GOLD IRIS RINGS. Crisp pinpoint catchlights. Environmental reflections of the surrounding scene visible in the iris — the reef, the light, the water all reflecting in his glassy eyes. The eyes have DEPTH and SOUL — not flat, not painted on.

TENTACLES: Eight flowing soft-curved tentacles with individually sculpted dimensional suction cups along undersides. Dynamic, not stiff.
4. CHARACTER: OLLIE (Dark Scenes)

For: Glowing Fish, Giant Shadow, Dot Floats, Name It, Whale Reveal, Whale Song

Same physical construction as light Ollie, but:

SKIN: Dark brown (#3A2A1E) with fine SILVER foil stipple — the gold has dimmed to silver in the deep water. Silver micro-dots catch what little light exists.

EYES: Real glass spheres with SILVER IRIS RINGS — glassy, reflective, catching bioluminescent light and Dot's blue glow. Environmental reflections still visible but cooler/darker.
5. CHARACTER: DOT (All Scenes)
Dot is a tiny real Tahitian pearl — an actual photographed luxury pearl, indistinguishable from a real one. NOT a CGI sphere, NOT a glowing orb, NOT a painted ball.

SURFACE: Authentic deep layered nacre with true iridescent pearlescent luster and perfectly spherical curvature. Bright specular highlight at the top of her sphere. Live environmental reflections of the surrounding scene BENDING across her curved surface — the reef colors, the light, the water all distort as they wrap around her sphere.

SURFACE QUALITY: Slightly imperfect natural luster of a genuine cultured pearl. The nacre has subtle depth — you can almost see INTO the layers. Never plastic, never CGI, never flat. Her EDGES are soft where the pearl surface meets the water — NOT sharp cutout edges. She blends with the water naturally.

ONLY DESCRIBE HER COLOR AS: "iridescent", "pearlescent", "nacre" — the colors on her surface come from REFLECTING HER ENVIRONMENT, not from being painted. In warm scenes she reflects warm tones. In dark scenes she reflects blues. She is a mirror of her surroundings.

EYES: Glowing golden arc eyes shine warmly through her translucent nacre surface (light scenes) OR glowing blue inverted U-shaped eyes (dark scenes — GLOWING, luminous, not flat).

SIZE: About 20% of Ollie's size — a pebble-sized sphere beside him.

NO MOUTH on Dot. Ever.
6. SCALE RULES (Every Scene)
MACRO PHOTOGRAPHY SCALE — This is A Bug's Life underwater:

- Ollie is 1-2 inches tall in reality
- The coral reef is at TRUE OCEAN SCALE — it's the real ocean, not a miniature set
- Anemones are AT LEAST 3x taller than Ollie's body, their tendrils reaching above him
- Real reef fish (tangs, clownfish, butterflyfish) are the SAME SIZE as Ollie or LARGER
- Coral colonies are 3-10x the height of Ollie's body, like buildings
- Sea fans stretch across large portions of the frame like cathedral windows
- A sea turtle is MASSIVE — like a bus passing overhead
- Reef structures extend BEYOND the edges of the frame — cropped from a larger world
- The characters are like insects in a vast forest — tiny in a giant world
7. REEF COLOR PALETTE — LOCKED IN
REEF COLOR PROFILE — LOCKED:

CORALS & REEF STRUCTURE:
- Branching staghorn coral: warm PEACH to BURNT ORANGE (like sun-bleached terracotta)
- Soft corals and anemones: DUSTY PINK to ROSE — not hot/neon pink, more like dried flowers
- Sea fans and gorgonians: DEEP PLUM PURPLE to MAUVE — rich but muted
- Table corals and massive formations: WARM SAND to GOLDEN BROWN
- Coralline algae crusts: DUSTY LAVENDER to MUTED VIOLET
- Cauliflower coral: WARM CREAM to PALE GOLD

PLANT LIFE & ALGAE:
- Macro algae: OLIVE GREEN to DEEP FOREST GREEN — natural, not lime/neon
- Micro algae films: SAGE GREEN, MOSS GREEN
- Sea grass: OLIVE to YELLOW-GREEN, natural sun-faded look

FISH & MARINE LIFE:
- Yellow tangs: VIVID GOLDEN YELLOW (this is the brightest natural pop of color)
- Clownfish: WARM ORANGE with clean white bars
- Blue tangs: DEEP COBALT BLUE (not electric/neon blue)
- Butterflyfish: WARM YELLOW with dark accents
- Anthias: SOFT PEACH-PINK in shimmering schools

WATER & LIGHT:
- Shallow water: CRYSTAL TURQUOISE to AQUAMARINE — clear, warm, inviting
- Mid-depth: CERULEAN to DEEP BLUE — clean ocean blue
- Deep water: NAVY to INDIGO-BLACK — profound, true darkness
- Caustic light: WARM GOLD with prismatic rainbow shimmer on wet surfaces
- God rays: WARM GOLDEN SHAFTS cutting through blue water

SAND & SUBSTRATE:
- Sandy bottom: WARM CREAM to PALE TAN — natural beach sand color
- Limestone: PALE CREAM-WHITE — ancient, colonized with growth

THE RULE: Every color must look like it exists in NATURAL OCEAN LIGHT. The palette is BRIGHT and COLORFUL but the brightness comes from natural saturation in sunlight, not artificial boosting. Think National Geographic, not Finding Nemo. Earthy warmth, not neon. The yellows and oranges are the warmest accents against a predominantly blue-green water column.

NEVER: Neon anything. Electric green. Hot pink (use dusty pink). Oversaturated primary colors. Cartoon color grading. Random bright creatures that don't exist in tropical reefs.
8. DETAIL DENSITY (Every Scene)
THREE LEVELS OF DETAIL on every surface:
1. BROAD SHAPE: The overall form of each coral, rock, organism
2. MEDIUM TEXTURE: Growth patterns, ridges, polyp cups, branching patterns
3. MICRO DETAIL: Individual barnacles, tiny tube worms, coralline algae crusts, micro-organisms, mineral crystals in sand

ECOSYSTEM AT EVERY SCALE:
- MACRO LIFE: Sea turtle, fish schools, large fish species
- MEDIUM LIFE: Cleaner shrimp, nudibranch, small crabs, seahorse
- MICRO LIFE: Coral polyps extended for feeding, amphipods, feather duster worms, Christmas tree worms, zoanthid colonies

A tiny realistic SNAIL is subtly hidden somewhere in every scene — an Easter egg for children.
9. BANNED ELEMENTS (Every Scene)
ABSOLUTELY NEVER include:
- Teeth on Ollie
- Ears, horns, fins, or siphons on Ollie's head
- Mouth on Dot
- Spiral-shaped animals or cone-shaped creatures
- Slug-like organisms
- Brain coral prominently featured
- Text or lettering anywhere
- Sponges of any kind (barrel, tube, vase, hollow shapes)
- Grid overlays
- Specific painted colors on Dot (no "peacock blue-green", "magenta", "champagne")
- Dry-looking scenes — everything must look genuinely underwater
- Neon or oversaturated colors on reef
10. DEPTH LAYER STRATEGY
5 DEPTH LAYERS in every scene:

LAYER 1 — FOREGROUND (pin-sharp or soft): Elements between camera and characters. Water particles, sand details, nearby coral. Creates the "looking through water" effect.

LAYER 2 — CHARACTER PLANE (sharp): The characters and their immediate environment. This is where the story happens.

LAYER 3 — MID-GROUND (moderately sharp): Major environmental features that establish scale — massive corals, large sea fans, big anemones towering over characters.

LAYER 4 — BACKGROUND (soft blur): Distant reef, fish schools, sea turtle, more environment. Colors shift cooler. Establishes the vastness of the world.

LAYER 5 — ATMOSPHERIC (heavily blurred): The furthest plane — open water, deep blue, atmospheric haze. Creates depth and draws the eye.

The transition between layers should feel NATURAL — like real depth-of-field from a macro lens, not artificial zones.
11. SCENE-SPECIFIC LAYER (What Changes Per Page)

Each scene adds ONLY:

  • Composition: Where are the characters? What's the camera angle? What fills the frame?
  • Story beat: What emotion? What's happening in the narrative?
  • Character expression: Specific to this moment (joy, fear, awe, mischief, etc.)
  • Lighting direction: Where's the light coming from? What mood?
  • Unique elements: Scene-specific creatures, environmental features, color temperature
  • Surface visibility: Can we see the ocean surface? (shallow scenes only)
SCENE TYPES
SHALLOW/BRIGHT

Cover, Sunny Reef, Hide & Seek, Reef Edge upper, Celebration, Interactive

  • Ocean surface may be visible (Snell's window)
  • Warm golden sunlight from above
  • Full rainbow reef palette
  • Ollie: gold stipple, gold irises
  • Dot: warm reflected tones
TRANSITION

Down They Swam, Reef Edge cliff

  • Color absorption gradient — vivid top, blue-veiled bottom
  • Ollie: gold transitioning (not yet silver)
  • Dot: warm tones fading
DEEP/DARK

Glowing Fish, Giant Shadow, Dot Floats, Name It

  • No ocean surface visible
  • Dot is sole/primary light source
  • Ollie: brown, silver stipple, silver irises
  • Dot: blue glowing inverted-U eyes
  • Bioluminescent elements as accent light
RETURN

Whale Reveal, Whale Song

  • Color beginning to return
  • Ollie: silver warming back toward gold
  • Dot: blue eyes transitioning toward yellow
  • Iridescence returning

Applied to: Batch 6 (128 images), 5F (24 images). Realism only, NB2 only.

▾ Components — Isolated Prompt Direction Concepts Same base scene, different prompt direction per tab

Bug's-eye view, 3-5% frame, 5 depth layers, towering environment. Reef edge scene.

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Hand-finished resin/polymer clay, satin matte, wet specular, subsurface scattering. Reef edge scene.

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85% photorealistic + 15% mixed media BLENDED into reef life surfaces. Art elements are part of the organism, not overlaid. Reef edge scene.

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10 depth phases — light dynamics, water color, and particle effects per scene. Ordered by book pages (Spreads 04-16).

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▸ Batch 1 Archive (32 images)
▸ Batch 2 Archive — Replaced Scenes (24 images)
Creator's Manifesto
The purpose of this project is to transcend the possibilities of modern bookmaking through the use of AI and create a unique, AI-only creative masterpiece that benefits from and goes far beyond what humans can do, even for non-AI art critics.

We're taking this underwater, immersed world and these hyper-realistic Ollie and Dot characters and creating a storybook scene around them in their underwater world. The paper looks immersed, everything looks like it's underwater, and everything flows as part of their environment. That's what pushes the boundaries of what's humanly possible.

We want this book to stand out, win awards, and do things that haven't been done before, for the benefit of sharing an impactful story with the biggest audience possible and creating something parents and kids want to re-read and marvel at every page.

This 3D collage element is where more of the storytelling magic can come into play, setting the scene almost like an underwater diorama within a real underwater environment, with a theatrical style display of ultra-artisanal, handcrafted artistry that accentuates the poignant moment of the scene and enhances the story we're telling. It doesn't take you out of the underwater world; it brings you into the present moment with the characters.

Favorites

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Watercolor illustration sub-component: atmospheric depth haze, reef color law, painted indigo at depth, tissue paper translucency. Watercolor ONLY in background distance.

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Gold stipple dot sub-component: fine metallic micro-dots pressed into surfaces, catching caustic light individually. Dense on Ollie, sparse on nearby rocks. Gold transmutes to silver at depth.

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Gouache creatures sub-component: 1-2 hand-painted gouache sea creatures alongside photorealistic ones. Thick brushwork, painted physical objects submerged. 90% photorealistic.

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Ink sketches sub-component: naturalist field-sketch detail on rock surfaces, wet ink slightly blurred by water. Scientific illustration quality. 95% photorealistic.

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Batch 17 boundary-pushing mixed reality: diorama, layered materials, botanical illustration, papercraft. 4 directions across 3 scenes.

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Founder Direction: "The painting is happening underwater." Realistic scene with strategically placed hand-painted/illustrated elements genuinely submerged. Scene-specific materials, not reused across pages. Gold foil as stipple micro-dots, not painted. Ink line work on rock like a field sketch. Watercolor as atmospheric depth only.

What's Working: 3D quality with natural sunlight, collage + hand-painted coral in foreground, subtle line detail on cliff, blurred watercolor background, illustrated + realistic coral coexisting in same scene.

What's NOT Working: Gold foil painted-on (needs stipple dots), repeated branchy coral across scenes, torn paper too much/not immersed, some too 3D/molded, not enough scene variety.

batch5c-amix v1 — Illustrated seagrass + anemones from rock

batch5d-bmix v1 — 3D quality, natural sunlight, collage foreground

batch5c-bmix v2 — Line work on rock + subtle background watercolors

batch5d-bmix v4 — THE TARGET: ink line work on cliff, watercolor void

Archive of earlier mixed media explorations.

Mixed Media Batch 2 — art hidden inside nature (85/15)
Original mixed media slider (conceptMixedmedia2). Art growing FROM realism organically.
Mixed Media V3 — Batch 1, 2, 3 iterations
Three batches: initial concepts, revised direction (stipple gold, ink line work), actual scene prompts with 90/10 ratio.
3D Collage — paper mache coral, gouache creatures
Dimensional paper mache coral, hand-painted gouache creatures, ink field sketches on wet rock.

Mixed media growing FROM realism — art hidden inside nature. 85/15 organic integration.

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▸ Batch 1 Archive (4 images)

Enhanced 3D realism with photorealistic ecosystem — calcium carbonate coral texture, pitted limestone, realistic wet surfaces.

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▸ Batch 1 Archive (4 images)

All three directions combined — bug's-eye scale + polymer clay materials + underwater submersion. The full prompt stack.

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4 different prompt structures tested with identical content. Compare which architecture best captures all components together.

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Size relationship concepts. Dot should be 20-25% of Ollie's size.

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FAVORITED SIZE REFERENCE

Best existing example of the correct Ollie-to-Dot size relationship.

Reef Edge — batch5e-a v3
Nano Banana 2 (gemini-3.1-flash-image-preview) · T1.05
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GENERATION INFO
ModelNano Banana 2 (gemini-3.1-flash-image-preview)
Temp1.05
Refsollie-character-ref-1.jpeg, ollie-character-ref-2.jpeg, dot-character-ref-1.jpeg, dot-character-ref-2.jpeg
Model: Nano Banana 2 (gemini-3.1-flash-image-preview) Temperature: 1.05 Direction: A Style: realism Spread: Reef Edge Character refs: ollie-character-ref-1.jpeg, ollie-character-ref-2.jpeg, dot-character-ref-1.jpeg, dot-character-ref-2.jpeg Scene ref: none The first two reference images show the octopus character OLLIE — reproduce this exact character with all its details. The third and fourth reference images show the pearl character DOT — reproduce this exact character exactly. CRITICAL STYLE: 3D PHOTOREALISTIC MACRO UNDERWATER PHOTOGRAPHY of tiny handcrafted figurines. NOT 2D illustration, NOT watercolor, NOT painted, NOT animated, NOT cartoon. UNDERWATER SUBMERSION — CRITICAL: The scene must look genuinely SUBMERGED in real ocean water. There must be visible DEPTH OF WATER between the viewer's camera and the characters: - FOREGROUND water layer: out-of-focus water particles, marine snow, and subtle bubbles CLOSE to the camera lens - MID-GROUND: characters in focus with water particles drifting past them - BACKGROUND: depth haze, atmospheric perspective, particles fading into distance The characters must look like they are IN the water, not sitting ON TOP of a backdrop. Real underwater optical effects — light scattering, color absorption with depth, caustic shimmer. COMPOSITION: Characters on the LEFT at the cliff edge. RIGHT HALF of the page is COMPLETELY EMPTY — dark, deep, profound blue ocean. Nothing in the right half — no coral, no fish, no creatures. Just vast dark water that drops from subtle crystal-clear blue near the edge to SUPER DARK deep blue. LEFT SIDE: Dramatic reef cliff with WHITE PALE LIMESTONE visible at the edge. The reef is COLORFUL — not rocky. Vibrant corals (natural rainbow palette — earthy oranges, pinks, purples, greens), dense reef life, massive anemones towering over the characters. A subtle sea turtle visible in the distant background reef. Ollie is a tiny 2-inch handcrafted baby octopus — real physical miniature photographed underwater. Smooth perfectly round amber-gold head — NO ears, NO horns, NO fins, NO teeth. Skin has fine gold foil stipple micro-texture with subsurface scattering at tentacle tips. Eyes are real glass spheres with GOLD iris rings — glassy, reflective, showing environmental reflections and catchlights. Eight flowing soft-curved tentacles with individually sculpted suction cups. He stands at the cliff edge, EXCITED — NOT scared. Gold irises wide with thrilled anticipation, mouth open in an excited gasp. Body leaning forward eagerly. Expression is adventurous joy, not fear. Dot is a tiny real Tahitian pearl — an actual photographed natural pearl, indistinguishable from a real one. Her surface has authentic iridescent nacre with pearlescent luster — the environment's colors and light bend and shimmer across her perfectly spherical surface. She has soft edges where her pearl surface meets the water — NOT sharp cutout edges. Slightly imperfect natural luster. Glowing golden arc eyes shine warmly through her translucent nacre surface. NO mouth. About 20-30% of Ollie's size. She must look like a PHOTOGRAPH of a real pearl floating in water — NOT painted, NOT CGI, NOT flat. Floats behind him, steady presence. OCEAN SURFACE: The reflective underside of the ocean surface IS VISIBLE above — Snell's window effect, bright sky, natural ripple texture. NO towering coral blocking the surface view. Sunlight streams through creating rainbow caustic light patterns on the wet limestone edge. Characters are SMALL — 5-8% of frame. Ollie is the same size as a tiny clownfish. Anemones tower 3x his height. Diverse realistic fish subtly in the background — NOT a fish sitting directly next to Ollie. No little fish right next to him. A tiny realistic snail is subtly hidden somewhere in the scene — a small Easter egg for child readers to discover. ABSOLUTELY NO spiral-shaped animals, NO cone-shaped creatures, NO slug-like organisms, NO brain coral prominently featured. Only realistic recognizable reef species. Canon EF 100mm f/2.8L at f/4. 2:1 format, full bleed. ABSOLUTELY NO text, NO ears on Ollie, NO mouth on Dot, NO teeth on Ollie. NO sponges. NO grid overlays.
CLAUDE ANALYSIS

This image nails the Ollie-to-Dot size ratio. Dot is clearly about 20-25% of Ollie's total size — small enough to feel like a companion/guide rather than an equal-sized sidekick, but large enough that her expression (golden arc eyes) is readable. Both characters have their full bodies visible with clear separation between them. The spatial relationship is natural — Dot floats slightly above and behind Ollie, which establishes their dynamic (Dot as gentle guide). Key prompt phrase: "About 20-30% of Ollie's size" — this explicit percentage is the most reliable way to communicate the size relationship. Additionally, "Floats behind him, steady presence" establishes Dot's spatial position relative to Ollie.

GEMINI ANALYSIS

The pearl character, Dot, appears to be approximately 20-25% of the golden octopus (Ollie)'s main body size, making her significantly smaller. Their relative proportions are immediately readable, clearly establishing Ollie as the larger, more substantial character. This size difference contributes effectively to visual storytelling by positioning Ollie as a grounded, central figure and Dot as a delicate, perhaps playful or whimsical companion. The contrast enhances their interaction, emphasizing Dot's lightness against Ollie's more rooted presence in the coral reef.

PROMPT GUIDANCE TABLE

Consolidated reference for building prompts. Elements extracted from the best-performing generations across all categories. Use this as a checklist when constructing new scene prompts.

ALWAYS INCLUDE — Universal Elements
Element Key Phrase Always? Why It Works
Style Foundation "3D PHOTOREALISTIC MACRO UNDERWATER PHOTOGRAPHY of tiny handcrafted figurines" ✓ Opens every prompt. Sets the entire visual direction. Without it, model defaults to cartoon/CG.
Anti-Style Guard "NOT 2D illustration, NOT watercolor, NOT painted, NOT animated, NOT cartoon" ✓ Prevents style drift. Must follow immediately after style foundation.
Extended Anti-Style "NOT Pixar, NOT CGI" ✓ Added in batch6+ for deeper scenes. Include for maximum realism.
Material Construction "real physical miniature sculptures photographed in actual ocean water" + "hand-finished resin or polymer clay" ✓ Tells model to render physical material properties (matte finish, specular highlights, subsurface scattering).
Imperfection Cue "Hand-shaped imperfections, satin matte finish with wet specular highlights, real subsurface scattering at edges" ✓ Pushes past perfect CG look into tangible physical object territory.
Submersion Block "Genuinely SUBMERGED in real ocean water with visible DEPTH" ✓ Core underwater directive. Characters must be IN water, not floating on backdrop.
3-Layer Depth "CAMERA LAYER: Out-of-focus particles... CHARACTER DEPTH: in focus with particles... BACKGROUND: depth haze" ✓ Defines the depth rendering pipeline. Each layer has specific particle/focus behavior.
Water Weight "Water has WEIGHT — visible particulate, caustic shimmer, color absorption with depth" ✓ Single most impactful phrase for underwater realism. Forces volumetric water treatment.
Lens Specification "Canon EF 100mm f/2.8L at f/4" ✓ Drives macro photography look, shallow depth of field, and realistic optical behavior.
Format "2:1 format, full bleed" ✓ Consistent aspect ratio for book spreads.
Dot Size Rule "20-30% of Ollie's size" ✓ Explicit percentage prevents model from making Dot too large or too small.
Banned Elements "NO teeth, NO ears/horns on Ollie, NO mouth on Dot, NO sponges, NO grid overlays, NO spiral/cone/slug creatures, NO brain coral" ✓ Prevents recurring model errors.
Hidden Snail "A tiny realistic snail subtly hidden somewhere in the scene" ✓ Easter egg for child readers. Include in every scene.
SCENE-ADAPTIVE — Adjust Per Scene
Element Guidance Example Phrases
Camera Angle Low/bug's-eye for scale emphasis, medium for standard scenes, close-up for emotional intimacy Scale scenes: "BUG'S-EYE VIEW — LOW CAMERA ANGLE looking UP". Standard: no specific angle needed. Intimate: "Medium-close, slightly looking down"
Depth Layers 5 layers for expansive reef, 3 layers for standard, minimal for intimate close-ups Scale scenes need all 5 ("EXTREME FOREGROUND > CHARACTER PLANE > MID-GROUND > BACKGROUND > ATMOSPHERIC"). Deep scenes use 3 (camera/character/background).
Light Source Sunlight from above for shallow/reef, Dot-as-sole-light for deep Shallow: "Warm golden sunlight streams from upper-left". Deep: "She is SOLE LIGHT SOURCE — entire surface GLOWS soft blue"
Ollie Color Gold/amber with gold stipple for light scenes, dark brown (#3A2A1E) with silver stipple for deep Color shift happens at the reef edge. Use gold iris rings in light, silver iris rings in deep.
Character Frame % 3-5% for epic scale, 10-15% for standard, 15-20% for intimate Scale scenes: "ONLY 3-5% of total frame height". Standard: "~12% of frame". Intimate: "~15-20% frame"
Mixed Media Ratio 80/10/10 when mixed style desired — 80% photo, 10% collage, 10% watercolor Always scope to background: "Characters remain photorealistic 3D miniatures." Limit art elements: "on 1-2 coral formations" and "confined to one corner"
Surface Detail "Snell's window" for shallow, omit for deep (no surface visible) Shallow reef: "The reflective underside of the ocean surface IS VISIBLE above". Deep: omit entirely.
Ecosystem Density Dense and colorful for reef scenes, sparse for deep/emotional Reef: "MACRO/MEDIUM/MICRO" life at every scale. Deep: "Coral formations anchor foreground" — minimal ecosystem.

Batch 11 — All components combined: Material realism + refined mixed media + hex color palette + full scene compositions. Character refs only (no style ref). 5 reef pages x 4 variants.

Key Changes from Batch 10

  • Added standalone MATERIAL_REALISM block (prevents CGI regression)
  • Added MIXED_MEDIA_REFINED (NO torn paper — art grows FROM organisms)
  • Added COLOR_PALETTE with hex ranges per scene (warm cohesive palette)
  • Brain coral minimized (background only, never dominant)
  • Character refs only — no style reference image
PageSpreadEnvStatus
Sunny Reef041 (1ft)4 images ✓
Hide & Seek052 (2ft)4 images ✓
Reef Edge063 (2ft+)4 images ✓
Down They Swam074 (5-15ft)4 images ✓
Celebration148 (2ft)4 images ✓

Cinematographic direction: asymmetric balance, diagonal light gradient, shallow DOF, rule of thirds, eye-flow architecture, color tension. Shown on Sunny Reef + Down They Swam to demonstrate transferability.

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Character engagement & expression: alive moment vs static diorama, body language as story, micro-interaction between characters. Sunny Reef scene.

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Scene-narrative alignment: visual matches book text, emotional tone match, text placement awareness. Hide & Seek scene.

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Revised realism: photographed vs animated/CG, camera artifacts (bokeh, chromatic aberration), water as visible medium, environmental interaction. Sunny Reef scene.

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Revised scale: bug's-eye camera perspective, foreground anchors, 5 depth layers, wide-angle distortion, negative space amplifying tininess. Hide & Seek scene.

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Revised underwater: water as physical medium, Snell's window, particles at multiple focal distances, depth-appropriate physics. Down They Swam scene.

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Revised ecosystem: abundance by 3 layers, photorealistic species, natural integration, anti-cartoon, coral diversity. Hide & Seek scene.

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Inspo & Founder Comments

Founder Direction: "The painting is happening underwater." Realistic scene with strategically placed hand-painted/illustrated elements genuinely submerged. Scene-specific materials, not reused across pages. Gold foil as stipple micro-dots, not painted. Ink line work on rock like a field sketch. Watercolor as atmospheric depth only.

What's Working: 3D quality with natural sunlight, collage + hand-painted coral in foreground, subtle line detail on cliff, blurred watercolor background, illustrated + realistic coral coexisting in same scene.

What's NOT Working: Gold foil painted-on (needs stipple dots), repeated branchy coral across scenes, torn paper too much/not immersed, some too 3D/molded, not enough scene variety.

batch5c-amix v1 — Illustrated seagrass + anemones from rock, hand-illustrated + realistic sea fans coexisting

batch5d-bmix v1 — GREAT: 3D quality, natural sunlight, collage foreground, watercolor background

batch5c-bmix v2 — Good line work on rock + subtle background watercolors (too fake overall)

batch5d-bmix v4 — THE TARGET: ink line work on cliff, watercolor void, painting happening underwater

Batch 1 — Initial Concepts (3 scenes)
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Batch 2 — Revised Direction (scene-specific, stipple gold, ink line work)

V2 direction: scene-specific illustrated elements, gold stipple micro-dots, ink field sketch on rock, watercolor atmospheric depth. Each scene has UNIQUE mixed media from its own environment.

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Batch 3 — Actual Scene Prompts + Subtle Mixed Media (90/10)

Uses actual batch12-p3 scene prompts with character refs. Mixed media is 90/10 — background/mid-ground atmospheric enhancement only. No foreground illustrations. Watercolor depth haze, ink cliff sketches, gold stipple micro-dots.

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Film language: 35mm film stock, Kodak Ektachrome color science, analog grain, natural light falloff, organic bokeh. Originally tested on gpt-image-2 (Batch 13, Spread 8) with cinematic results. Now testing on NB2 across Sunny Reef, Reef Edge, Down They Swam.

Original Film Language Test (OpenAI Batch 13)

Added to prompt: "Shot on 35mm film stock. Kodak Ektachrome color science. Subtle film grain. Natural color reproduction with rich, saturated underwater tones."

Hypothesis: Film stock language gives the model a concrete photographic rendering target, suppressing synthetic AI texture artifacts.

gpt-image-2, 1536x1024, MEDIUM quality. Same Edge B15 prompt as Batch 12 Test C + film language.

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Watercolor illustration sub-component: atmospheric depth haze, reef color law (natural light absorption), painted indigo at depth, tissue paper translucency. Watercolor is ONLY in background distance — never on foreground. Reef Edge + Down They Swam.

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Gold stipple dot sub-component: fine metallic micro-dots pressed into surfaces, catching caustic light individually. Dense on Ollie, sparse on nearby rocks — bridges character to world. Gold transmutes to silver at depth. Sunny Reef + Reef Edge.

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3D collage sub-component: dimensional paper mache coral, hand-painted gouache creatures alongside photorealistic ones, ink field sketches on wet rock, constructed elements genuinely submerged. NO brown paper. Sunny Reef + Hide & Seek.

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V1.4
V1.4 — Batch 9 (2026-06-04) — Indo-Pacific Pivot

GEOGRAPHIC PIVOT: Complete shift from Caribbean to Indo-Pacific (Raja Ampat / Coral Triangle). 76 reference images across 10 scenes. Species reassigned per scene with clownfish debut in Scene 4 (Descent). New water concepts for bioluminescent, deep dark, return, celebration, sunset, and night.

NB2 REFERENCE LIMIT: 4 images per call (all used for character refs). Species refs are TEXT prompts — copy from generation info dropdowns below.

SPECIES RULES: NO clownfish/anemone in Scenes 1-2. Clownfish + anemone FIRST APPEAR in Scene 4 (Descent). NO yellow tang or lemon damselfish in Scene 1. NO sea snake in Scene 4. Same green sea turtle in Scenes 1 AND 2. Scene 2 is DENSE. Scene 8 (Celebration) brings ALL species together.

76 TOTAL REFS: 19 (Round 1) + 32 (Round 2) + 25 (Round 3). Generation info dropdowns contain the FULL prompt text from each generation script.

▾ REEF DENSITY DEMOS V2 16 images — Inspiration palette (warm oranges/pinks/greens) — 4 scenes x 4 variations

These demos show the REEF ENVIRONMENT V2 prompt block applied to each scene type. Warm cohesive Indo-Pacific palette matching the inspiration images — vivid oranges, pinks, purples, greens. NOT neon rainbow. Each scene has 4 composition variations.

▾ SHALLOW SUNNY REEF 2ft — 4 variations
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▾ SEAGRASS CORAL GARDEN 2ft — 4 variations
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▾ REEF EDGE DROP-OFF 3ft+ — 4 variations
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▾ CELEBRATION REEF 2ft max abundance — 4 variations
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▸ REEF ENVIRONMENT PROMPT BLOCK (click to expand)
REEF ENVIRONMENT (persistent in ALL reef scenes): The reef surface is a LIVING TAPESTRY of layered organisms at every scale: GROUND LAYER: Encrusting coralline algae (magenta-pink crusts) covers all hard surfaces. Turf algae (fuzzy green-brown) in patches. Green star polyps (emerald carpet) in sun-exposed areas. Zoanthid polyps (rainbow button colonies: orange, green, pink, purple) in clusters. Encrusting sponges in vivid patches (purple, blue, orange, yellow — each a different species). MID LAYER: Halimeda algae (lime-green segmented coins) growing from crevices. Small feathery hydroids (translucent white) on coral edges. Red feather algae (burgundy fronds) in shaded areas. Green feather caulerpa (bright green pinnate fronds) trailing over rocks. Small cup corals and finger corals (3-10cm) filling gaps. Ascidian colonies (transparent blue/purple sea squirts) on overhangs. CANOPY LAYER: Soft corals in MULTIPLE COLORS — yellow, red, green, white, pink, orange — all swaying with current at different heights and sizes. Some large (30cm+), some tiny (3cm). Gorgonian fans in current-facing positions. Crinoids perched on high points. COLOR RULE: At least 6 distinct organism colors per frame. NOT monotone. SIZE RULE: Mix sizes — 2mm tube worms next to 5cm finger corals next to 30cm soft coral trees. DENSITY RULE: NO bare rock. Every surface colonized. Layer organisms on each other.
▾
SUNNY REEF (Page 4) 2ft — brightest
▸ WATER GENERATION INFO
Prompt: Underwater photograph of extremely shallow tropical reef water at 2 feet depth, no fish no coral just water and light, bright turquoise-blue water, vivid caustic light patterns dancing on white sand floor, water surface clearly visible above as a bright rippling mirror showing Snell's window, golden sunburst from above, crystal clear visibility, dappled light pattern on sand, the most bright and sunny and reflective underwater scene, real underwater photography, high resolution
Model: NB2 (gemini-3.1-flash-image-preview)
Temp: 0.4

Depth: 2ft / 0.6m

Water: Brightest tropical blue. Surface mirror visible, sunburst, white sand reflects light upward. Crystal clear.

Light: Direct overhead, maximum intensity. Caustic dance on all surfaces.

Flow: Gentle L→R, 0.5 knot.

NO: clownfish, anemone, yellow_tang, lemon_damselfish

Fish (9)
Rainbow Parrotfish
▸ GENERATION INFO
Prompt: Photorealistic rainbow parrotfish (Cetoscarus bicolor) terminal phase male on pure white background, studio lighting, sharp detail, side profile view, showing the incredible neon green body with vivid pink-magenta scales on head, bright blue and yellow accents, iridescent scales catching light, the most colorful reef fish in the ocean, high resolution, scientific illustration quality, no shadows on background
Model: NB2 (gemini-3.1-flash-image-preview)
Temp: 0.4
Use as TEXT in scene prompts — image ref slots taken by character refs
Moorish Idol
▸ GENERATION INFO
Prompt: Photorealistic Moorish idol fish (Zanclus cornutus) on pure white background, studio lighting, sharp detail, side profile view, bright yellow body with bold black vertical bands and white sections, dramatic long trailing white dorsal filament, elegant disc-shaped body, high resolution, scientific illustration quality, no shadows on background
Model: NB2 (gemini-3.1-flash-image-preview)
Temp: 0.4
Use as TEXT in scene prompts — image ref slots taken by character refs
Convict Surgeonfish
▸ GENERATION INFO
Prompt: Photorealistic convict surgeonfish (Acanthurus triostegus) on pure white background, studio lighting, sharp detail, side profile view, pale silver-white body with 5 bold vertical black bars, small oval reef fish, high resolution, scientific illustration quality, no shadows on background
Model: NB2 (gemini-3.1-flash-image-preview)
Temp: 0.4
Use as TEXT in scene prompts — image ref slots taken by character refs
Raccoon Butterflyfish
▸ GENERATION INFO
Prompt: Photorealistic raccoon butterflyfish (Chaetodon lunula) on pure white background, studio lighting, sharp detail, side profile view, bright yellow body with black mask stripe through eye and white band, high resolution, scientific illustration quality, no shadows on background
Model: NB2 (gemini-3.1-flash-image-preview)
Temp: 0.4
Use as TEXT in scene prompts — image ref slots taken by character refs
Checkerboard Wrasse
▸ GENERATION INFO
Prompt: Photorealistic checkerboard wrasse (Halichoeres hortulanus) terminal phase on pure white background, studio lighting, sharp detail, side profile view, green-blue head with orange-red markings, body showing checkerboard pattern of green blue and pink scales, high resolution, scientific illustration quality, no shadows on background
Model: NB2 (gemini-3.1-flash-image-preview)
Temp: 0.4
Use as TEXT in scene prompts — image ref slots taken by character refs
Bicolor Dottyback
▸ GENERATION INFO
Prompt: Photorealistic bicolor dottyback fairy basslet (Pseudochromis paccagnellae) on pure white background, studio lighting, sharp detail, side profile view, front half deep magenta-purple, rear half bright golden yellow, sharp color divide in middle, small elongated reef fish, high resolution, scientific illustration quality, no shadows on background
Model: NB2 (gemini-3.1-flash-image-preview)
Temp: 0.4
Use as TEXT in scene prompts — image ref slots taken by character refs
Green Sea Turtle
▸ GENERATION INFO
Prompt: Photorealistic green sea turtle (Chelonia mydas) on pure white background, studio lighting, sharp detail, three-quarter view swimming pose, olive-green shell and flippers, lighter underside, high resolution, scientific illustration quality, no shadows on background
Model: NB2 (gemini-3.1-flash-image-preview)
Temp: 0.4
Use as TEXT in scene prompts — image ref slots taken by character refs
Yellow-stripe Goatfish
▸ GENERATION INFO
Prompt: Photorealistic yellow-stripe goatfish (Mulloidichthys flavolineatus) on pure white background, studio lighting, sharp detail, side profile view, white body with distinctive bright yellow horizontal stripe, two barbels hanging from chin, high resolution, scientific illustration quality, no shadows on background
Model: NB2 (gemini-3.1-flash-image-preview)
Temp: 0.4
Use as TEXT in scene prompts — image ref slots taken by character refs
Blue Damselfish
▸ GENERATION INFO
Prompt: Photorealistic blue damselfish (Chrysiptera cyanea) on pure white background, studio lighting, sharp detail, side profile view, electric neon blue body, small oval reef fish, high resolution, scientific illustration quality, no shadows on background
Model: NB2 (gemini-3.1-flash-image-preview)
Temp: 0.4
Use as TEXT in scene prompts — image ref slots taken by character refs
Corals & Plants (5)
Staghorn Coral
▸ GENERATION INFO
Prompt: Photorealistic staghorn coral Acropora on pure white background, studio lighting, sharp detail, golden-tan to pale brown branching antler-like formation with many thin branches, high resolution, scientific illustration quality, no shadows on background
Model: NB2 (gemini-3.1-flash-image-preview)
Temp: 0.4
Use as TEXT in scene prompts — image ref slots taken by character refs
Plate Coral
▸ GENERATION INFO
Prompt: Photorealistic plate coral Montipora on pure white background, studio lighting, sharp detail, flat horizontal tan to golden-brown layered plate formations, shelf-like growth, high resolution, scientific illustration quality, no shadows on background
Model: NB2 (gemini-3.1-flash-image-preview)
Temp: 0.4
Use as TEXT in scene prompts — image ref slots taken by character refs
Fire Coral
▸ GENERATION INFO
Prompt: Photorealistic fire coral (Millepora dichotoma) on pure white background, studio lighting, sharp detail, orange-brown to mustard yellow branching blade-like formation, high resolution, scientific illustration quality, no shadows on background
Model: NB2 (gemini-3.1-flash-image-preview)
Temp: 0.4
Use as TEXT in scene prompts — image ref slots taken by character refs
Green Tree Coral
▸ GENERATION INFO
Prompt: Photorealistic green tree coral (Tubastrea micranthus) on pure white background, studio lighting, sharp detail, deep emerald green branching tree shape with small cup-shaped polyps, high resolution, scientific illustration quality, no shadows on background
Model: NB2 (gemini-3.1-flash-image-preview)
Temp: 0.4
Use as TEXT in scene prompts — image ref slots taken by character refs
Seagrass Bed
▸ GENERATION INFO
Prompt: Photorealistic tropical seagrass meadow (Thalassia hemprichii) on pure white background, studio lighting, sharp detail, cluster of olive-green to yellow-green long blade-shaped leaves growing from sandy substrate, natural colors, high resolution, scientific illustration quality, no shadows on background
Model: NB2 (gemini-3.1-flash-image-preview)
Temp: 0.4
Use as TEXT in scene prompts — image ref slots taken by character refs
Micro / Rock / Crabs (11)
Coralline Algae
▸ GEN INFO
Prompt: Photorealistic coralline algae encrusting on rock surface, pure white background, studio lighting, sharp detail, magenta-pink to purple-violet crusty growth covering rock, bumpy textured surface, high resolution, scientific illustration quality, macro close-up, no shadows on background
Model: NB2
Temp: 0.4
Turf Algae Rock
▸ GEN INFO
Prompt: Photorealistic piece of reef rock covered in short turf algae on pure white background, studio lighting, sharp detail, dark volcanic rock with fuzzy green-brown algae growth, tiny barnacles, small encrusting organisms visible at macro scale, high resolution, scientific illustration quality, no shadows on background
Model: NB2
Temp: 0.4
Barnacle Cluster
▸ GEN INFO
Prompt: Photorealistic cluster of acorn barnacles on reef rock on pure white background, studio lighting, sharp detail, white calcium carbonate shell clusters with some open showing feathery feeding appendages, macro close-up detail, high resolution, scientific illustration quality, no shadows on background
Model: NB2
Temp: 0.4
Reef Rock Texture
▸ GEN INFO
Prompt: Photorealistic piece of Indo-Pacific reef rock on pure white background, studio lighting, sharp detail, showing the complex surface texture with encrusting coralline algae (pink-purple), tiny green algae tufts, small barnacles, micro tube worms, encrusting sponge patches (orange and blue), and miniature coral polyps, macro close-up revealing the incredible micro ecosystem, high resolution, scientific illustration quality, no shadows on background
Model: NB2
Temp: 0.4
Porcelain Crab
▸ GEN INFO
Prompt: Photorealistic spotted porcelain crab (Neopetrolisthes maculatus) on pure white background, studio lighting, sharp detail, small white crab with reddish-brown spots, fan-shaped feeding appendages extended, clinging to small anemone piece, macro close-up, high resolution, scientific illustration quality, no shadows on background
Model: NB2
Temp: 0.4
Green Feather Algae
▸ GEN INFO
Prompt: Photorealistic feather caulerpa algae (Caulerpa taxifolia) on pure white background, studio lighting, sharp detail, cluster of bright green feathery fronds growing from creeping runner, each frond has delicate pinnate structure like tiny fern leaves, macro close-up, high resolution, scientific illustration quality, no shadows on background
Model: NB2
Temp: 0.4
Red Feather Algae
▸ GEN INFO
Prompt: Photorealistic red feather algae (Pterocladia capillacea) on pure white background, studio lighting, sharp detail, cluster of delicate deep red to burgundy feathery fronds, fine branching structure, translucent quality when backlit, macro close-up showing intricate detail, high resolution, scientific illustration quality, no shadows on background
Model: NB2
Temp: 0.4
Zoanthid Polyps
▸ GEN INFO
Prompt: Photorealistic colony of zoanthid polyps (Zoanthus species) on pure white background, studio lighting, sharp detail, cluster of 20-30 small button-shaped polyps showing rainbow variety of colors including vivid orange, emerald green, hot pink, purple, and yellow with contrasting mouth discs, macro close-up showing incredible color diversity, high resolution, scientific illustration quality, no shadows on background
Model: NB2
Temp: 0.4
Encrusting Sponges
▸ GEN INFO
Prompt: Photorealistic piece of reef rock covered with multiple colorful encrusting sponge species on pure white background, studio lighting, sharp detail, showing patches of vivid purple sponge, bright orange sponge, yellow sponge, and blue sponge growing side by side in a patchwork pattern, some with small oscula (pores) visible, macro close-up, high resolution, scientific illustration quality, no shadows on background
Model: NB2
Temp: 0.4
Micro Tube Worms
▸ GEN INFO
Prompt: Photorealistic tiny spirorbid tube worms (Spirorbis species) on reef rock surface on pure white background, studio lighting, sharp detail, dozens of tiny 2-3mm white calcium spiral tubes attached to rock with some showing microscopic feathery feeding tentacles extended in red and white, extreme macro close-up showing incredible miniature detail, high resolution, scientific illustration quality, no shadows on background
Model: NB2
Temp: 0.4
Mushroom Coral
▸ GEN INFO
Prompt: Photorealistic mushroom coral (Fungia fungites) on pure white background, studio lighting, sharp detail, single disc-shaped free-living coral showing radial septa pattern, green-brown to pink coloration with fluorescent green accents, mouth visible in center, macro close-up, high resolution, scientific illustration quality, no shadows on background
Model: NB2
Temp: 0.4
Crabs (2)
Decorator Crab
▸ GEN INFO
Prompt: Photorealistic decorator crab (Camposcia retusa) on pure white background, studio lighting, sharp detail, small crab with body completely covered in attached bits of colorful algae, small sponge pieces, and hydroids for camouflage, legs visible beneath the living decoration, macro close-up, high resolution, scientific illustration quality, no shadows on background
Model: NB2
Temp: 0.4
Coral Guard Crab
▸ GEN INFO
Prompt: Photorealistic coral guard crab (Trapezia tigrina) on pure white background, studio lighting, sharp detail, small bright orange-red crab with white spots, broad flat body, clinging to small piece of coral branch, macro close-up showing vivid color, high resolution, scientific illustration quality, no shadows on background
Model: NB2
Temp: 0.4
▸ REEF TEXTURE — Color & Size Varieties (20)
Soft Coral Varieties
Soft Coral Yellow
Soft Coral Red
Soft Coral Green
Soft Coral White
Soft Coral Orange (Small)
Macro Algae
Halimeda Algae
Sargassum Algae
Padina Algae
Dictyota Algae
Sponge Colors
Sponge Purple
Sponge Blue
Sponge Yellow
Sponge Red
Small Corals
Small Branch Coral
Small Plate Coral
Cup Coral
Finger Coral
Ground Cover
Green Star Polyps
Feathery Hydroids
Ascidian Colony
▸
HIDE & SEEK (Page 5) 2ft — dense abundant
▸ WATER GENERATION INFO
Prompt: Underwater photograph of shallow tropical water at 2 feet depth over seagrass bed, no fish just water and seagrass and light, slightly deeper blue water than pure shallow, parallel light rays penetrating from the entire water surface above, subtle surface reflections visible throughout, olive-green seagrass blades swaying gently at bottom, more particles visible in water from abundant life, real underwater photography, high resolution
Model: NB2 (gemini-3.1-flash-image-preview)
Temp: 0.4

Depth: 2ft / 0.6m

Light: Rays from entire surface, parallel beams.

Flow: Gentle L→R.

REALLY DENSE: Continuous coral from Scene 1 but way more packed. Schools of fish in background.

NO: clownfish, anemone, lemon_damselfish

Fish (10)
Green Sea Turtle (SAME from Scene 1)
▸ GENERATION INFO
Prompt: Photorealistic green sea turtle (Chelonia mydas) on pure white background, studio lighting, sharp detail, three-quarter view swimming pose, olive-green shell and flippers, lighter underside, high resolution, scientific illustration quality, no shadows on background
Model: NB2 (gemini-3.1-flash-image-preview)
Temp: 0.4
Use as TEXT in scene prompts — image ref slots taken by character refs
Raccoon Butterflyfish
▸ GENERATION INFO
Prompt: Photorealistic raccoon butterflyfish (Chaetodon lunula) on pure white background, studio lighting, sharp detail, side profile view, bright yellow body with black mask stripe through eye and white band, high resolution, scientific illustration quality, no shadows on background
Model: NB2 (gemini-3.1-flash-image-preview)
Temp: 0.4
Use as TEXT in scene prompts — image ref slots taken by character refs
Rainbow Parrotfish
▸ GENERATION INFO
Prompt: Photorealistic rainbow parrotfish (Cetoscarus bicolor) terminal phase male on pure white background, studio lighting, sharp detail, side profile view, showing the incredible neon green body with vivid pink-magenta scales on head, bright blue and yellow accents, iridescent scales catching light, the most colorful reef fish in the ocean, high resolution, scientific illustration quality, no shadows on background
Model: NB2 (gemini-3.1-flash-image-preview)
Temp: 0.4
Use as TEXT in scene prompts — image ref slots taken by character refs
Moorish Idol
▸ GENERATION INFO
Prompt: Photorealistic Moorish idol fish (Zanclus cornutus) on pure white background, studio lighting, sharp detail, side profile view, bright yellow body with bold black vertical bands and white sections, dramatic long trailing white dorsal filament, elegant disc-shaped body, high resolution, scientific illustration quality, no shadows on background
Model: NB2 (gemini-3.1-flash-image-preview)
Temp: 0.4
Use as TEXT in scene prompts — image ref slots taken by character refs
Bicolor Dottyback
▸ GENERATION INFO
Prompt: Photorealistic bicolor dottyback fairy basslet (Pseudochromis paccagnellae) on pure white background, studio lighting, sharp detail, side profile view, front half deep magenta-purple, rear half bright golden yellow, sharp color divide in middle, small elongated reef fish, high resolution, scientific illustration quality, no shadows on background
Model: NB2 (gemini-3.1-flash-image-preview)
Temp: 0.4
Use as TEXT in scene prompts — image ref slots taken by character refs
Picasso Triggerfish
▸ GENERATION INFO
Prompt: Photorealistic Picasso triggerfish reef triggerfish (Rhinecanthus aculeatus) on pure white background, studio lighting, sharp detail, side profile view, bold geometric pattern of yellow ochre, white, black and blue-green stripes and patches, distinctive painted appearance, high resolution, scientific illustration quality, no shadows on background
Model: NB2 (gemini-3.1-flash-image-preview)
Temp: 0.4
Use as TEXT in scene prompts — image ref slots taken by character refs
Fusilier School (background)
▸ GENERATION INFO
Prompt: Photorealistic school of yellow-tail fusiliers (Caesio cuning) on pure white background, studio lighting, sharp detail, group of 10-15 sleek streamlined fish, bright yellow bodies with silvery-white upper body and yellow tails, swimming in tight coordinated school formation, high resolution, scientific illustration quality, no shadows on background
Model: NB2 (gemini-3.1-flash-image-preview)
Temp: 0.4
Use as TEXT in scene prompts — image ref slots taken by character refs
Blue Damselfish
▸ GENERATION INFO
Prompt: Photorealistic blue damselfish (Chrysiptera cyanea) on pure white background, studio lighting, sharp detail, side profile view, electric neon blue body, small oval reef fish, high resolution, scientific illustration quality, no shadows on background
Model: NB2 (gemini-3.1-flash-image-preview)
Temp: 0.4
Use as TEXT in scene prompts — image ref slots taken by character refs
Yellow Boxfish
▸ GENERATION INFO
Prompt: Photorealistic juvenile yellow boxfish (Ostracion cubicus) on pure white background, studio lighting, sharp detail, three-quarter view, bright lemon yellow cube-shaped body covered in small dark brown spots, tiny fins, adorable boxy shape, high resolution, scientific illustration quality, no shadows on background
Model: NB2 (gemini-3.1-flash-image-preview)
Temp: 0.4
Use as TEXT in scene prompts — image ref slots taken by character refs
Yellow-stripe Goatfish
▸ GENERATION INFO
Prompt: Photorealistic yellow-stripe goatfish (Mulloidichthys flavolineatus) on pure white background, studio lighting, sharp detail, side profile view, white body with distinctive bright yellow horizontal stripe, two barbels hanging from chin, high resolution, scientific illustration quality, no shadows on background
Model: NB2 (gemini-3.1-flash-image-preview)
Temp: 0.4
Use as TEXT in scene prompts — image ref slots taken by character refs
Corals (6)
Seagrass Bed (dominant)
▸ GENERATION INFO
Prompt: Photorealistic tropical seagrass meadow (Thalassia hemprichii) on pure white background, studio lighting, sharp detail, cluster of olive-green to yellow-green long blade-shaped leaves growing from sandy substrate, natural colors, high resolution, scientific illustration quality, no shadows on background
Model: NB2 (gemini-3.1-flash-image-preview)
Temp: 0.4
Use as TEXT in scene prompts — image ref slots taken by character refs
Brain Coral
▸ GENERATION INFO
Prompt: Photorealistic brain coral (Platygyra daedalea) on pure white background, studio lighting, sharp detail, large dome-shaped colony with distinctive brown and green meandering groove pattern on surface, high resolution, scientific illustration quality, no shadows on background
Model: NB2 (gemini-3.1-flash-image-preview)
Temp: 0.4
Use as TEXT in scene prompts — image ref slots taken by character refs
Staghorn Coral
▸ GENERATION INFO
Prompt: Photorealistic staghorn coral Acropora on pure white background, studio lighting, sharp detail, golden-tan to pale brown branching antler-like formation with many thin branches, high resolution, scientific illustration quality, no shadows on background
Model: NB2 (gemini-3.1-flash-image-preview)
Temp: 0.4
Use as TEXT in scene prompts — image ref slots taken by character refs
Plate Coral
▸ GENERATION INFO
Prompt: Photorealistic plate coral Montipora on pure white background, studio lighting, sharp detail, flat horizontal tan to golden-brown layered plate formations, shelf-like growth, high resolution, scientific illustration quality, no shadows on background
Model: NB2 (gemini-3.1-flash-image-preview)
Temp: 0.4
Use as TEXT in scene prompts — image ref slots taken by character refs
Green Tree Coral
▸ GENERATION INFO
Prompt: Photorealistic green tree coral (Tubastrea micranthus) on pure white background, studio lighting, sharp detail, deep emerald green branching tree shape with small cup-shaped polyps, high resolution, scientific illustration quality, no shadows on background
Model: NB2 (gemini-3.1-flash-image-preview)
Temp: 0.4
Use as TEXT in scene prompts — image ref slots taken by character refs
Fire Coral
▸ GENERATION INFO
Prompt: Photorealistic fire coral (Millepora dichotoma) on pure white background, studio lighting, sharp detail, orange-brown to mustard yellow branching blade-like formation, high resolution, scientific illustration quality, no shadows on background
Model: NB2 (gemini-3.1-flash-image-preview)
Temp: 0.4
Use as TEXT in scene prompts — image ref slots taken by character refs
Invertebrates (4)
Crinoid / Feather Star
▸ GENERATION INFO
Prompt: Photorealistic crinoid feather star on pure white background, studio lighting, sharp detail, bright yellow feathery arms radiating outward, perched on small coral piece, high resolution, scientific illustration quality, no shadows on background
Model: NB2 (gemini-3.1-flash-image-preview)
Temp: 0.4
Use as TEXT in scene prompts — image ref slots taken by character refs
Chromodoris Nudibranch
▸ GENERATION INFO
Prompt: Photorealistic nudibranch Chromodoris annae on pure white background, studio lighting, sharp detail, blue body with orange-yellow margin and black lines, rhinophores and gills visible, high resolution, scientific illustration quality, no shadows on background
Model: NB2 (gemini-3.1-flash-image-preview)
Temp: 0.4
Use as TEXT in scene prompts — image ref slots taken by character refs
Orange Nudibranch
▸ GENERATION INFO
Prompt: Photorealistic nudibranch Phyllidia ocellata on pure white background, studio lighting, sharp detail, bright orange body covered with raised black-ringed white tubercles, high resolution, scientific illustration quality, no shadows on background
Model: NB2 (gemini-3.1-flash-image-preview)
Temp: 0.4
Use as TEXT in scene prompts — image ref slots taken by character refs
Mantis Shrimp
▸ GENERATION INFO
Prompt: Photorealistic peacock mantis shrimp (Odontodactylus scyllarus) on pure white background, studio lighting, sharp detail, green body with vivid rainbow-colored spots and appendages, large stalked eyes, raptorial arms visible, high resolution, scientific illustration quality, no shadows on background
Model: NB2 (gemini-3.1-flash-image-preview)
Temp: 0.4
Use as TEXT in scene prompts — image ref slots taken by character refs
Micro (ALL from Scene 1 + cleaner shrimp + hermit crab)
Coralline Algae
▸ GEN INFO
Prompt: Photorealistic coralline algae encrusting on rock surface, pure white background, studio lighting, sharp detail, magenta-pink to purple-violet crusty growth covering rock, bumpy textured surface, high resolution, scientific illustration quality, macro close-up, no shadows on background
Model: NB2
Temp: 0.4
Turf Algae Rock
▸ GEN INFO
Prompt: Photorealistic piece of reef rock covered in short turf algae on pure white background, studio lighting, sharp detail, dark volcanic rock with fuzzy green-brown algae growth, tiny barnacles, small encrusting organisms visible at macro scale, high resolution, scientific illustration quality, no shadows on background
Model: NB2
Temp: 0.4
Barnacle Cluster
▸ GEN INFO
Prompt: Photorealistic cluster of acorn barnacles on reef rock on pure white background, studio lighting, sharp detail, white calcium carbonate shell clusters with some open showing feathery feeding appendages, macro close-up detail, high resolution, scientific illustration quality, no shadows on background
Model: NB2
Temp: 0.4
Reef Rock Texture
▸ GEN INFO
Prompt: Photorealistic piece of Indo-Pacific reef rock on pure white background, studio lighting, sharp detail, showing the complex surface texture with encrusting coralline algae (pink-purple), tiny green algae tufts, small barnacles, micro tube worms, encrusting sponge patches (orange and blue), and miniature coral polyps, macro close-up revealing the incredible micro ecosystem, high resolution, scientific illustration quality, no shadows on background
Model: NB2
Temp: 0.4
Porcelain Crab
▸ GEN INFO
Prompt: Photorealistic spotted porcelain crab (Neopetrolisthes maculatus) on pure white background, studio lighting, sharp detail, small white crab with reddish-brown spots, fan-shaped feeding appendages extended, clinging to small anemone piece, macro close-up, high resolution, scientific illustration quality, no shadows on background
Model: NB2
Temp: 0.4
Green Feather Algae
▸ GEN INFO
Prompt: Photorealistic feather caulerpa algae (Caulerpa taxifolia) on pure white background, studio lighting, sharp detail, cluster of bright green feathery fronds growing from creeping runner, each frond has delicate pinnate structure like tiny fern leaves, macro close-up, high resolution, scientific illustration quality, no shadows on background
Model: NB2
Temp: 0.4
Red Feather Algae
▸ GEN INFO
Prompt: Photorealistic red feather algae (Pterocladia capillacea) on pure white background, studio lighting, sharp detail, cluster of delicate deep red to burgundy feathery fronds, fine branching structure, translucent quality when backlit, macro close-up showing intricate detail, high resolution, scientific illustration quality, no shadows on background
Model: NB2
Temp: 0.4
Zoanthid Polyps
▸ GEN INFO
Prompt: Photorealistic colony of zoanthid polyps (Zoanthus species) on pure white background, studio lighting, sharp detail, cluster of 20-30 small button-shaped polyps showing rainbow variety of colors including vivid orange, emerald green, hot pink, purple, and yellow with contrasting mouth discs, macro close-up showing incredible color diversity, high resolution, scientific illustration quality, no shadows on background
Model: NB2
Temp: 0.4
Encrusting Sponges
▸ GEN INFO
Prompt: Photorealistic piece of reef rock covered with multiple colorful encrusting sponge species on pure white background, studio lighting, sharp detail, showing patches of vivid purple sponge, bright orange sponge, yellow sponge, and blue sponge growing side by side in a patchwork pattern, some with small oscula (pores) visible, macro close-up, high resolution, scientific illustration quality, no shadows on background
Model: NB2
Temp: 0.4
Micro Tube Worms
▸ GEN INFO
Prompt: Photorealistic tiny spirorbid tube worms (Spirorbis species) on reef rock surface on pure white background, studio lighting, sharp detail, dozens of tiny 2-3mm white calcium spiral tubes attached to rock with some showing microscopic feathery feeding tentacles extended in red and white, extreme macro close-up showing incredible miniature detail, high resolution, scientific illustration quality, no shadows on background
Model: NB2
Temp: 0.4
Mushroom Coral
▸ GEN INFO
Prompt: Photorealistic mushroom coral (Fungia fungites) on pure white background, studio lighting, sharp detail, single disc-shaped free-living coral showing radial septa pattern, green-brown to pink coloration with fluorescent green accents, mouth visible in center, macro close-up, high resolution, scientific illustration quality, no shadows on background
Model: NB2
Temp: 0.4
Cleaner Shrimp
▸ GEN INFO
Prompt: Photorealistic scarlet cleaner shrimp (Lysmata amboinensis) on pure white background, studio lighting, sharp detail, bright red and white striped body with long white antennae, translucent legs, macro close-up, high resolution, scientific illustration quality, no shadows on background
Model: NB2
Temp: 0.4
Tiny Hermit Crab
▸ GEN INFO
Prompt: Photorealistic tiny hermit crab (Calcinus elegans) on pure white background, studio lighting, sharp detail, electric blue legs with orange bands peeking out of small spiral shell, macro close-up showing incredible detail, high resolution, scientific illustration quality, no shadows on background
Model: NB2
Temp: 0.4
▸ REEF TEXTURE — Color & Size Varieties (20)
Soft Coral Varieties
Soft Coral Yellow
Soft Coral Red
Soft Coral Green
Soft Coral White
Soft Coral Orange (Small)
Macro Algae
Halimeda Algae
Sargassum Algae
Padina Algae
Dictyota Algae
Sponge Colors
Sponge Purple
Sponge Blue
Sponge Yellow
Sponge Red
Small Corals
Small Branch Coral
Small Plate Coral
Cup Coral
Finger Coral
Ground Cover
Green Star Polyps
Feathery Hydroids
Ascidian Colony
▸
REEF EDGE (Page 6) 3ft+ — transition
▸ WATER GENERATION INFO
Prompt: Underwater photograph showing reef edge drop-off, no fish no coral just water and light, LEFT SIDE bright shallow turquoise blue water over reef shelf, RIGHT SIDE deep dark navy blue abyss drop-off, water surface visible ONLY in TOP LEFT CORNER as distant rippling mirror, angled sunlight rays streaming down from top-left at diagonal angle, rays dissipating as they enter deeper water on right side, dramatic two-tone color split between shallow and deep, real underwater photography, high resolution
Model: NB2 (gemini-3.1-flash-image-preview)
Temp: 0.4

Depth: 3ft+ / 1m+

Light: From upper-left ONLY, rays at angle.

Flow: Stronger 1-2 knots, gorgonians fully extended.

Fish (9)
Lyretail Anthias (cloud)
▸ GENERATION INFO
Prompt: Photorealistic lyretail anthias fish (Pseudanthias squamipinnis) on pure white background, studio lighting, sharp detail, side profile view, show both orange-pink female and purple male together, high resolution, scientific illustration quality, no shadows on background
Model: NB2 (gemini-3.1-flash-image-preview)
Temp: 0.4
Use as TEXT in scene prompts — image ref slots taken by character refs
Blue Tang
▸ GENERATION INFO
Prompt: Photorealistic palette surgeonfish blue tang (Paracanthurus hepatus) on pure white background, studio lighting, sharp detail, side profile view, vivid royal blue body with bold black palette marking and bright yellow tail, high resolution, scientific illustration quality, no shadows on background
Model: NB2 (gemini-3.1-flash-image-preview)
Temp: 0.4
Use as TEXT in scene prompts — image ref slots taken by character refs
Napoleon Wrasse
▸ GENERATION INFO
Prompt: Photorealistic Napoleon wrasse humphead wrasse (Cheilinus undulatus) on pure white background, studio lighting, sharp detail, side profile view, large olive-green to blue-green body with prominent forehead bump, intricate facial markings, high resolution, scientific illustration quality, no shadows on background
Model: NB2 (gemini-3.1-flash-image-preview)
Temp: 0.4
Use as TEXT in scene prompts — image ref slots taken by character refs
Sweetlips
▸ GENERATION INFO
Prompt: Photorealistic harlequin sweetlips fish (Plectorhinchus chaetodonoides) on pure white background, studio lighting, sharp detail, side profile view, silver-white body covered with large dark brown spots, thick lips, high resolution, scientific illustration quality, no shadows on background
Model: NB2 (gemini-3.1-flash-image-preview)
Temp: 0.4
Use as TEXT in scene prompts — image ref slots taken by character refs
Pygmy Seahorse
▸ GENERATION INFO
Prompt: Photorealistic pygmy seahorse (Hippocampus bargibanti) on pure white background, studio lighting, sharp detail, pink body with rounded tubercles, tiny size emphasized, clinging to small piece of gorgonian coral, high resolution, scientific illustration quality, no shadows on background
Model: NB2 (gemini-3.1-flash-image-preview)
Temp: 0.4
Use as TEXT in scene prompts — image ref slots taken by character refs
Lionfish (background)
▸ GENERATION INFO
Prompt: Photorealistic lionfish (Pterois volitans) on pure white background, studio lighting, sharp detail, three-quarter view showing dramatic fan-like pectoral fins and dorsal spines, red-brown and white striped pattern, high resolution, scientific illustration quality, no shadows on background
Model: NB2 (gemini-3.1-flash-image-preview)
Temp: 0.4
Use as TEXT in scene prompts — image ref slots taken by character refs
Coral Trout
▸ GENERATION INFO
Prompt: Photorealistic coral trout leopard coral grouper (Plectropomus leopardus) on pure white background, studio lighting, sharp detail, side profile view, vivid red-orange body covered with small bright blue spots, large predatory reef fish, high resolution, scientific illustration quality, no shadows on background
Model: NB2 (gemini-3.1-flash-image-preview)
Temp: 0.4
Use as TEXT in scene prompts — image ref slots taken by character refs
Powder Blue Surgeonfish
▸ GENERATION INFO
Prompt: Photorealistic powder blue surgeonfish (Acanthurus leucosternon) on pure white background, studio lighting, sharp detail, side profile view, vivid powder blue body, bright yellow dorsal fin, black face mask, white chin, high resolution, scientific illustration quality, no shadows on background
Model: NB2 (gemini-3.1-flash-image-preview)
Temp: 0.4
Use as TEXT in scene prompts — image ref slots taken by character refs
Fusilier School
▸ GENERATION INFO
Prompt: Photorealistic school of yellow-tail fusiliers (Caesio cuning) on pure white background, studio lighting, sharp detail, group of 10-15 sleek streamlined fish, bright yellow bodies with silvery-white upper body and yellow tails, swimming in tight coordinated school formation, high resolution, scientific illustration quality, no shadows on background
Model: NB2 (gemini-3.1-flash-image-preview)
Temp: 0.4
Use as TEXT in scene prompts — image ref slots taken by character refs
Corals & Invertebrates (6)
Purple Sea Fan
▸ GENERATION INFO
Prompt: Photorealistic purple sea fan gorgonian coral on pure white background, studio lighting, sharp detail, deep purple to plum colored flat fan shape with intricate lattice branching pattern, high resolution, scientific illustration quality, no shadows on background
Model: NB2 (gemini-3.1-flash-image-preview)
Temp: 0.4
Use as TEXT in scene prompts — image ref slots taken by character refs
Orange Gorgonian
▸ GENERATION INFO
Prompt: Photorealistic orange gorgonian sea fan (Melithaea) on pure white background, studio lighting, sharp detail, bright orange-red fan shape with fine branching lattice, high resolution, scientific illustration quality, no shadows on background
Model: NB2 (gemini-3.1-flash-image-preview)
Temp: 0.4
Use as TEXT in scene prompts — image ref slots taken by character refs
Plate Coral
▸ GENERATION INFO
Prompt: Photorealistic plate coral Montipora on pure white background, studio lighting, sharp detail, flat horizontal tan to golden-brown layered plate formations, shelf-like growth, high resolution, scientific illustration quality, no shadows on background
Model: NB2 (gemini-3.1-flash-image-preview)
Temp: 0.4
Use as TEXT in scene prompts — image ref slots taken by character refs
Barrel Sponge
▸ GENERATION INFO
Prompt: Photorealistic giant barrel sponge (Xestospongia testudinaria) on pure white background, studio lighting, sharp detail, massive dark maroon-brown barrel-shaped sponge with rough textured exterior, open top showing interior cavity, high resolution, scientific illustration quality, no shadows on background
Model: NB2 (gemini-3.1-flash-image-preview)
Temp: 0.4
Use as TEXT in scene prompts — image ref slots taken by character refs
Purple Soft Coral
▸ GENERATION INFO
Prompt: Photorealistic purple soft coral Dendronephthya on pure white background, studio lighting, sharp detail, rich violet-purple translucent branching tree shape with delicate polyps, high resolution, scientific illustration quality, no shadows on background
Model: NB2 (gemini-3.1-flash-image-preview)
Temp: 0.4
Use as TEXT in scene prompts — image ref slots taken by character refs
Blue Starfish
▸ GENERATION INFO
Prompt: Photorealistic blue sea star (Linckia laevigata) on pure white background, studio lighting, sharp detail, top-down view, five smooth arms, vivid cobalt blue color, high resolution, scientific illustration quality, no shadows on background
Model: NB2 (gemini-3.1-flash-image-preview)
Temp: 0.4
Use as TEXT in scene prompts — image ref slots taken by character refs
Micro (4)
Coralline Algae
▸ GEN INFO
Prompt: Photorealistic coralline algae encrusting on rock surface, pure white background, studio lighting, sharp detail, magenta-pink to purple-violet crusty growth covering rock, bumpy textured surface, high resolution, scientific illustration quality, macro close-up, no shadows on background
Model: NB2
Temp: 0.4
Barnacle Cluster
▸ GEN INFO
Prompt: Photorealistic cluster of acorn barnacles on reef rock on pure white background, studio lighting, sharp detail, white calcium carbonate shell clusters with some open showing feathery feeding appendages, macro close-up detail, high resolution, scientific illustration quality, no shadows on background
Model: NB2
Temp: 0.4
Reef Rock Texture
▸ GEN INFO
Prompt: Photorealistic piece of Indo-Pacific reef rock on pure white background, studio lighting, sharp detail, showing the complex surface texture with encrusting coralline algae (pink-purple), tiny green algae tufts, small barnacles, micro tube worms, encrusting sponge patches (orange and blue), and miniature coral polyps, macro close-up revealing the incredible micro ecosystem, high resolution, scientific illustration quality, no shadows on background
Model: NB2
Temp: 0.4
Cleaner Shrimp
▸ GEN INFO
Prompt: Photorealistic scarlet cleaner shrimp (Lysmata amboinensis) on pure white background, studio lighting, sharp detail, bright red and white striped body with long white antennae, translucent legs, macro close-up, high resolution, scientific illustration quality, no shadows on background
Model: NB2
Temp: 0.4
▸ REEF TEXTURE — Color & Size Varieties (20)
Soft Coral Varieties
Soft Coral Yellow
Soft Coral Red
Soft Coral Green
Soft Coral White
Soft Coral Orange (Small)
Macro Algae
Halimeda Algae
Sargassum Algae
Padina Algae
Dictyota Algae
Sponge Colors
Sponge Purple
Sponge Blue
Sponge Yellow
Sponge Red
Small Corals
Small Branch Coral
Small Plate Coral
Cup Coral
Finger Coral
Ground Cover
Green Star Polyps
Feathery Hydroids
Ascidian Colony
▸
THE DESCENT (Page 7) 5-15ft — clownfish debut
▸ WATER GENERATION INFO
Prompt: Underwater photograph of deep blue open water column, no fish no coral just water and light, deep blue gradient from medium blue at top to dark navy at bottom, 2-3 scattered individual light beams from above cutting through the blue, visible suspended particles illuminated in the light beams, no water surface visible, sense of depth and vastness, looking downward into the blue, real underwater photography, high resolution
Model: NB2 (gemini-3.1-flash-image-preview)
Temp: 0.4

Depth: 5-15ft / 1.5-4.5m

Light: From TOP-LEFT CORNER, streaming down-right. Scattered individual beams.

Flow: Mild downdraft.

FIRST APPEARANCE: Clownfish + Magnificent Anemone debut here!

NO: sea_snake

Fish (4)
Bannerfish
▸ GENERATION INFO
Prompt: Photorealistic longfin bannerfish (Heniochus acuminatus) on pure white background, studio lighting, sharp detail, side profile view, white body with bold black diagonal stripes and bright yellow trailing dorsal fin, high resolution, scientific illustration quality, no shadows on background
Model: NB2 (gemini-3.1-flash-image-preview)
Temp: 0.4
Use as TEXT in scene prompts — image ref slots taken by character refs
Glassfish School
▸ GENERATION INFO
Prompt: Photorealistic dense school of glassfish silversides (Parapriacanthus) on pure white background, studio lighting, sharp detail, hundreds of tiny translucent silver fish forming a dense swirling cloud shape, high resolution, scientific illustration quality, no shadows on background
Model: NB2 (gemini-3.1-flash-image-preview)
Temp: 0.4
Use as TEXT in scene prompts — image ref slots taken by character refs
Clownfish (FIRST APPEARANCE)
▸ GENERATION INFO
Prompt: Photorealistic clownfish (Amphiprion ocellaris) on pure white background, studio lighting, sharp detail, side profile view, natural vivid orange color with white bars and black outlines, high resolution, scientific illustration quality, no shadows on background
Model: NB2 (gemini-3.1-flash-image-preview)
Temp: 0.4
Use as TEXT in scene prompts — image ref slots taken by character refs
Soldierfish
▸ GENERATION INFO
Prompt: Photorealistic soldierfish (Myripristis murdjan) on pure white background, studio lighting, sharp detail, side profile view, vivid crimson-red body with very large dark eyes, high resolution, scientific illustration quality, no shadows on background
Model: NB2 (gemini-3.1-flash-image-preview)
Temp: 0.4
Use as TEXT in scene prompts — image ref slots taken by character refs
Corals (6)
Staghorn Coral
▸ GENERATION INFO
Prompt: Photorealistic staghorn coral Acropora on pure white background, studio lighting, sharp detail, golden-tan to pale brown branching antler-like formation with many thin branches, high resolution, scientific illustration quality, no shadows on background
Model: NB2 (gemini-3.1-flash-image-preview)
Temp: 0.4
Use as TEXT in scene prompts — image ref slots taken by character refs
Plate Coral
▸ GENERATION INFO
Prompt: Photorealistic plate coral Montipora on pure white background, studio lighting, sharp detail, flat horizontal tan to golden-brown layered plate formations, shelf-like growth, high resolution, scientific illustration quality, no shadows on background
Model: NB2 (gemini-3.1-flash-image-preview)
Temp: 0.4
Use as TEXT in scene prompts — image ref slots taken by character refs
Purple Soft Coral
▸ GENERATION INFO
Prompt: Photorealistic purple soft coral Dendronephthya on pure white background, studio lighting, sharp detail, rich violet-purple translucent branching tree shape with delicate polyps, high resolution, scientific illustration quality, no shadows on background
Model: NB2 (gemini-3.1-flash-image-preview)
Temp: 0.4
Use as TEXT in scene prompts — image ref slots taken by character refs
Orange Gorgonian
▸ GENERATION INFO
Prompt: Photorealistic orange gorgonian sea fan (Melithaea) on pure white background, studio lighting, sharp detail, bright orange-red fan shape with fine branching lattice, high resolution, scientific illustration quality, no shadows on background
Model: NB2 (gemini-3.1-flash-image-preview)
Temp: 0.4
Use as TEXT in scene prompts — image ref slots taken by character refs
Magnificent Anemone (FIRST APPEARANCE)
▸ GENERATION INFO
Prompt: Photorealistic magnificent sea anemone (Heteractis magnifica) on pure white background, studio lighting, sharp detail, hot pink to magenta long flowing tentacles with purple column base, high resolution, scientific illustration quality, no shadows on background
Model: NB2 (gemini-3.1-flash-image-preview)
Temp: 0.4
Use as TEXT in scene prompts — image ref slots taken by character refs
Pink Soft Coral
▸ GENERATION INFO
Prompt: Photorealistic pink soft coral Dendronephthya on pure white background, studio lighting, sharp detail, hot pink to magenta translucent branching tree shape with delicate polyps, high resolution, scientific illustration quality, no shadows on background
Model: NB2 (gemini-3.1-flash-image-preview)
Temp: 0.4
Use as TEXT in scene prompts — image ref slots taken by character refs
Micro (2)
Coralline Algae
▸ GEN INFO
Prompt: Photorealistic coralline algae encrusting on rock surface, pure white background, studio lighting, sharp detail, magenta-pink to purple-violet crusty growth covering rock, bumpy textured surface, high resolution, scientific illustration quality, macro close-up, no shadows on background
Model: NB2
Temp: 0.4
Reef Rock Texture
▸ GEN INFO
Prompt: Photorealistic piece of Indo-Pacific reef rock on pure white background, studio lighting, sharp detail, showing the complex surface texture with encrusting coralline algae (pink-purple), tiny green algae tufts, small barnacles, micro tube worms, encrusting sponge patches (orange and blue), and miniature coral polyps, macro close-up revealing the incredible micro ecosystem, high resolution, scientific illustration quality, no shadows on background
Model: NB2
Temp: 0.4
▸ REEF TEXTURE — Color & Size Varieties (20)
Soft Coral Varieties
Soft Coral Yellow
Soft Coral Red
Soft Coral Green
Soft Coral White
Soft Coral Orange (Small)
Macro Algae
Halimeda Algae
Sargassum Algae
Padina Algae
Dictyota Algae
Sponge Colors
Sponge Purple
Sponge Blue
Sponge Yellow
Sponge Red
Small Corals
Small Branch Coral
Small Plate Coral
Cup Coral
Finger Coral
Ground Cover
Green Star Polyps
Feathery Hydroids
Ascidian Colony
▸
BIOLUMINESCENT (Page 8) 200ft+ / 60m+ — dark magical
▸ WATER GENERATION INFO
Prompt: Underwater photograph of deep ocean water at night or extreme depth, no fish just water and bioluminescent light, dark indigo-black water filling the frame, scattered points of bioluminescent glow in cyan blue, soft green, and pale lavender, some glowing points brighter than others creating depth, sense of vast dark open water with magical floating lights, real underwater photography feel, high resolution
Model: NB2 (gemini-3.1-flash-image-preview)
Temp: 0.4

Depth: 200ft+ / 60m+

Bioluminescent creatures. NO reef. Open dark water with scattered light-makers. Everything slow and dreamlike.

Bioluminescent Creatures (4)
Bioluminescent Jellyfish
▸ GENERATION INFO
Prompt: Bioluminescent jellyfish on pure black background, glowing ethereal blue-green translucent bell with trailing luminescent tentacles, deep ocean creature, otherworldly beauty, high resolution, scientific illustration quality
Model: NB2 (gemini-3.1-flash-image-preview)
Temp: 0.4
Flashlight Fish
▸ GENERATION INFO
Prompt: Bioluminescent flashlight fish on pure black background, small round friendly deep-sea fish with glowing blue-green light organ beneath eye, dark body with luminescent spots, high resolution, scientific illustration quality
Model: NB2 (gemini-3.1-flash-image-preview)
Temp: 0.4
Bioluminescent Plankton
▸ GENERATION INFO
Prompt: Bioluminescent plankton dinoflagellates on pure black background, scattered glowing blue-green points of light like underwater stars, varying sizes, ethereal deep ocean scene, high resolution, scientific illustration quality
Model: NB2 (gemini-3.1-flash-image-preview)
Temp: 0.4
Comb Jelly (Ctenophore)
▸ GENERATION INFO
Prompt: Bioluminescent comb jelly ctenophore on pure black background, translucent oval body with rainbow iridescent cilia rows (comb rows) diffracting light, trailing tentacles with faint glow, ethereal deep ocean creature, high resolution, scientific illustration quality
Model: NB2 (gemini-3.1-flash-image-preview)
Temp: 0.4
▸
DEEP DARK (Pages 9-11) 40ft+ — emotional space
▸ WATER GENERATION INFO
Prompt: Underwater photograph of extremely deep dark ocean water, nearly black, absolute minimal light, single very faint soft blue glow from bottom-center suggesting a small light source (like a glowing pearl), surrounding water is near-black with barely perceptible deep navy tones, sense of isolation and vast darkness, real underwater photography, high resolution
Model: NB2 (gemini-3.1-flash-image-preview)
Temp: 0.4

Depth: 40ft+ / 12m+

TEXT DESCRIPTION ONLY — No species. Near-black. ONLY Dot's blue glow. Emotional space, not environment. Marine snow barely visible.

▸
THE RETURN (Pages 12-13) ascending — whale
▸ WATER GENERATION INFO
Prompt: Underwater photograph looking upward and to the LEFT at an angle, bright natural sunlight entering from the LEFT side of the frame creating cathedral-like light rays streaming from left to right, deep dark blue on the RIGHT side of frame, dramatic contrast between illuminated left and dark right, sense of ascending toward the light, light rays becoming broader and warmer as they enter from left, real underwater photography, high resolution
Model: NB2 (gemini-3.1-flash-image-preview)
Temp: 0.4

Light: From TOP-RIGHT CORNER (mirror of descent), streaming down-left. Cathedral rays. Deep blue on LEFT.

Species: Humpback whale (dominant). Small schooling fish in light beams. Bioluminescent organisms from Page 8 reappearing.

Whale (full width)
▸ GENERATION INFO — Humpback Whale
Prompt: Photorealistic humpback whale (Megaptera novaeangliae) on pure white background, studio lighting, sharp detail, three-quarter view from slightly below showing the massive dark grey-blue dorsal surface, white belly and pectoral fins, barnacle texture on head and jaw, gentle eye visible, long pectoral fins extended, sense of enormous gentle scale, high resolution, scientific illustration quality, no shadows on background
Model: NB2 (gemini-3.1-flash-image-preview)
Temp: 0.4
▸
CELEBRATION (Page 14) 2ft — pre-sunset — ALL SPECIES
▸ WATER GENERATION INFO
Prompt: Underwater photograph of extremely shallow tropical water at 2 feet depth during golden hour pre-sunset, warm amber-gold sunlight filtering through water surface creating warm caustic patterns on white sand, water has warm golden-blue tone mixing turquoise with amber, surface visible above as golden rippling mirror, warm light rays streaming down at a low angle from the right, everything bathed in warm pre-sunset glow, real underwater photography, high resolution
Model: NB2 (gemini-3.1-flash-image-preview)
Temp: 0.4

Depth: 2ft / 0.6m

Water: Pre-sunset golden. Warm amber-gold light.

Light: OVERHEAD, direct down. Faint sense of depth to the LEFT side.

MAXIMUM ABUNDANCE: Full progression culmination. Every plant and animal from all previous scenes together. Think Raja Ampat reference level — schooling fish everywhere, clouds of anthias, glassfish wrapping coral. Pre-sunset golden light.

ECOLOGICAL NOTE: This abundance level represents a rare seasonal aggregation event (spawning season, migration convergence) — not baseline reef conditions. Artistically compressed for maximum visual impact.

ALL Species from Scenes 1-4 Combined (Key Highlights)
Rainbow Parrotfish
Moorish Idol
Clownfish
Magnificent Anemone
Glassfish School
Yellow Snapper School
Lyretail Anthias
Fusilier School
Green Sea Turtle
Pygmy Seahorse
Blue Tang
Napoleon Wrasse
Purple Sea Fan
Orange Gorgonian
Pink Soft Coral
Giant Clam
Crinoid / Feather Star
Humpback Whale (background silhouette)
ALL Micro Species + ALL Corals + ALL Plants
Coralline Algae
▸ GEN INFO
Prompt: Photorealistic coralline algae encrusting on rock surface, pure white background, studio lighting, sharp detail, magenta-pink to purple-violet crusty growth covering rock, bumpy textured surface, high resolution, scientific illustration quality, macro close-up, no shadows on background
Model: NB2
Temp: 0.4
Turf Algae Rock
▸ GEN INFO
Prompt: Photorealistic piece of reef rock covered in short turf algae on pure white background, studio lighting, sharp detail, dark volcanic rock with fuzzy green-brown algae growth, tiny barnacles, small encrusting organisms visible at macro scale, high resolution, scientific illustration quality, no shadows on background
Model: NB2
Temp: 0.4
Barnacle Cluster
▸ GEN INFO
Prompt: Photorealistic cluster of acorn barnacles on reef rock on pure white background, studio lighting, sharp detail, white calcium carbonate shell clusters with some open showing feathery feeding appendages, macro close-up detail, high resolution, scientific illustration quality, no shadows on background
Model: NB2
Temp: 0.4
Reef Rock Texture
▸ GEN INFO
Prompt: Photorealistic piece of Indo-Pacific reef rock on pure white background, studio lighting, sharp detail, showing the complex surface texture with encrusting coralline algae (pink-purple), tiny green algae tufts, small barnacles, micro tube worms, encrusting sponge patches (orange and blue), and miniature coral polyps, macro close-up revealing the incredible micro ecosystem, high resolution, scientific illustration quality, no shadows on background
Model: NB2
Temp: 0.4
Porcelain Crab
▸ GEN INFO
Prompt: Photorealistic spotted porcelain crab (Neopetrolisthes maculatus) on pure white background, studio lighting, sharp detail, small white crab with reddish-brown spots, fan-shaped feeding appendages extended, clinging to small anemone piece, macro close-up, high resolution, scientific illustration quality, no shadows on background
Model: NB2
Temp: 0.4
Green Feather Algae
▸ GEN INFO
Prompt: Photorealistic feather caulerpa algae (Caulerpa taxifolia) on pure white background, studio lighting, sharp detail, cluster of bright green feathery fronds growing from creeping runner, each frond has delicate pinnate structure like tiny fern leaves, macro close-up, high resolution, scientific illustration quality, no shadows on background
Model: NB2
Temp: 0.4
Red Feather Algae
▸ GEN INFO
Prompt: Photorealistic red feather algae (Pterocladia capillacea) on pure white background, studio lighting, sharp detail, cluster of delicate deep red to burgundy feathery fronds, fine branching structure, translucent quality when backlit, macro close-up showing intricate detail, high resolution, scientific illustration quality, no shadows on background
Model: NB2
Temp: 0.4
Zoanthid Polyps
▸ GEN INFO
Prompt: Photorealistic colony of zoanthid polyps (Zoanthus species) on pure white background, studio lighting, sharp detail, cluster of 20-30 small button-shaped polyps showing rainbow variety of colors including vivid orange, emerald green, hot pink, purple, and yellow with contrasting mouth discs, macro close-up showing incredible color diversity, high resolution, scientific illustration quality, no shadows on background
Model: NB2
Temp: 0.4
Encrusting Sponges
▸ GEN INFO
Prompt: Photorealistic piece of reef rock covered with multiple colorful encrusting sponge species on pure white background, studio lighting, sharp detail, showing patches of vivid purple sponge, bright orange sponge, yellow sponge, and blue sponge growing side by side in a patchwork pattern, some with small oscula (pores) visible, macro close-up, high resolution, scientific illustration quality, no shadows on background
Model: NB2
Temp: 0.4
Micro Tube Worms
▸ GEN INFO
Prompt: Photorealistic tiny spirorbid tube worms (Spirorbis species) on reef rock surface on pure white background, studio lighting, sharp detail, dozens of tiny 2-3mm white calcium spiral tubes attached to rock with some showing microscopic feathery feeding tentacles extended in red and white, extreme macro close-up showing incredible miniature detail, high resolution, scientific illustration quality, no shadows on background
Model: NB2
Temp: 0.4
Mushroom Coral
▸ GEN INFO
Prompt: Photorealistic mushroom coral (Fungia fungites) on pure white background, studio lighting, sharp detail, single disc-shaped free-living coral showing radial septa pattern, green-brown to pink coloration with fluorescent green accents, mouth visible in center, macro close-up, high resolution, scientific illustration quality, no shadows on background
Model: NB2
Temp: 0.4
Cleaner Shrimp
▸ GEN INFO
Prompt: Photorealistic scarlet cleaner shrimp (Lysmata amboinensis) on pure white background, studio lighting, sharp detail, bright red and white striped body with long white antennae, translucent legs, macro close-up, high resolution, scientific illustration quality, no shadows on background
Model: NB2
Temp: 0.4
Tiny Hermit Crab
▸ GEN INFO
Prompt: Photorealistic tiny hermit crab (Calcinus elegans) on pure white background, studio lighting, sharp detail, electric blue legs with orange bands peeking out of small spiral shell, macro close-up showing incredible detail, high resolution, scientific illustration quality, no shadows on background
Model: NB2
Temp: 0.4
Decorator Crab
▸ GEN INFO
Prompt: Photorealistic decorator crab (Camposcia retusa) on pure white background, studio lighting, sharp detail, small crab with body completely covered in attached bits of colorful algae, small sponge pieces, and hydroids for camouflage, legs visible beneath the living decoration, macro close-up, high resolution, scientific illustration quality, no shadows on background
Model: NB2
Temp: 0.4
Coral Guard Crab
▸ GEN INFO
Prompt: Photorealistic coral guard crab (Trapezia tigrina) on pure white background, studio lighting, sharp detail, small bright orange-red crab with white spots, broad flat body, clinging to small piece of coral branch, macro close-up showing vivid color, high resolution, scientific illustration quality, no shadows on background
Model: NB2
Temp: 0.4
▸ REEF TEXTURE — Color & Size Varieties (20)
Soft Coral Varieties
Soft Coral Yellow
Soft Coral Red
Soft Coral Green
Soft Coral White
Soft Coral Orange (Small)
Macro Algae
Halimeda Algae
Sargassum Algae
Padina Algae
Dictyota Algae
Sponge Colors
Sponge Purple
Sponge Blue
Sponge Yellow
Sponge Red
Small Corals
Small Branch Coral
Small Plate Coral
Cup Coral
Finger Coral
Ground Cover
Green Star Polyps
Feathery Hydroids
Ascidian Colony
▸
INTERACTIVE (Page 15) sunset — reader participation
▸ WATER GENERATION INFO
Prompt: Underwater photograph of shallow tropical water during vivid sunset, orange and warm amber light filtering through the water surface from above, water has warm orange-golden tone, surface visible above showing orange-pink sunset colors reflected, dramatic warm light rays, silhouette quality to underwater features, everything bathed in vivid sunset warmth, real underwater photography, high resolution
Model: NB2 (gemini-3.1-flash-image-preview)
Temp: 0.4

TEXT DESCRIPTION ONLY. Sunset shallow light. Warm orange tones. Simple scene — focus on reader participation, not environment detail.

▸
ENDING (Page 16) night — moonlit
▸ WATER GENERATION INFO
Prompt: Underwater photograph of shallow tropical water at night under moonlight, dark blue water with silver-white moonlight filtering down from the surface above, surface visible as dark mirror with silver moon reflection, subtle blue moonlit caustic patterns on sandy floor, serene and calm nocturnal underwater scene, deep navy blue with silver accents, real underwater photography, high resolution
Model: NB2 (gemini-3.1-flash-image-preview)
Temp: 0.4

TEXT DESCRIPTION ONLY. Night shallow. Dark blue with silver moonlight. Serene, calm. Simple scene — focus on closing mantra.

▸ Flow & Movement Guide
SpeciesGroupingMovementDirectionSpeed
AnthiasLoose clouds (20-50+)Constant darting above coral headsMixed/randomFast darts
Fusiliers/SnappersTight schools (50-200+)Unified direction, flowing riverSingle direction L→RModerate
Glassfish/SilversidesMassive dense clouds (1000+)Wrapping around structures, swirlingFlowing/swirlingSlow drift
ButterflyfishPairsSlow meandering along reefAnySlow
ClownfishPairs near anemoneDarting, territorial, never farShort burstsFast darts
DamselfishTerritorial individualsShort aggressive darts near territoryShort burstsFast darts
Sea TurtleIndividualSlow gliding overheadR→L or anyVery slow
Napoleon WrasseSoloSlow cruising, background presenceAnySlow glide
BannerfishPairs or small groupsMid-water driftingAnySlow
Humpback WhaleSoloMajestic slow glide, ascendingUpwardVery slow
▸ Version History (V1.0 → V1.4)
VerBatchStatusKey Changes
V1.05EDONEBaseline — 220 images, 16 scenes
V1.16ADONEScene reclassification — only 3 dark scenes
V1.26BDONEExpanded palette. Caribbean species. Shell rules.
V1.37, 8DONECaribbean-only enforced. Amplified underwater photography.
V1.49ACTIVEINDO-PACIFIC PIVOT + SCENE REFINEMENT — 76 refs. Species reassigned. Clownfish to Scene 4. New water concepts. Whale. 10 scenes.
V1.2 — Current (2026-05-29)
Changes from V1.1:
  • Removed Christmas tree worms, feather duster worms, zoanthid colonies from recommended micro life — these create the unwanted spiral/cone shapes
  • Added Christmas tree worms, feather duster worms, spiral tube worms to banned elements list explicitly
  • Replaced micro life with: tiny cleaner shrimp, small hermit crabs

Ollie & Dot — Global Prompt Direction

Every scene prompt is built from: GLOBAL FOUNDATION + SCENE-SPECIFIC LAYER

1. STYLE FOUNDATION
CRITICAL STYLE: 3D PHOTOREALISTIC MACRO UNDERWATER PHOTOGRAPHY of tiny handcrafted figurines — real physical miniature sculptures photographed in actual ocean water. NOT 2D illustration, NOT watercolor, NOT painted, NOT animated, NOT cartoon, NOT Pixar, NOT CGI.

The characters are tangible physical objects made of hand-finished resin or polymer clay, photographed with a real underwater macro lens. They have hand-shaped imperfections, satin matte finish with wet specular highlights, and real subsurface scattering at their edges. They are IN the water, not composited onto it.
2. UNDERWATER SUBMERSION (Every Scene)
UNDERWATER SUBMERSION — The scene must look genuinely SUBMERGED in real ocean water with visible DEPTH between the viewer and the characters:

CAMERA DEPTH LAYER (closest): Out-of-focus water particles, marine snow, and subtle bubbles between the camera lens and the scene. This foreground water haze is what makes it feel like the viewer is underwater looking through real water.

CHARACTER DEPTH: Characters in focus with water particles drifting past them. Subtle color shift from water column. Light scattering visibly around their edges.

BACKGROUND DEPTH: Atmospheric perspective — distant elements fade into blue depth haze. Water absorbs warm colors at distance.

The water has WEIGHT and PRESENCE — visible suspended particulate, caustic light shimmer, natural color absorption with depth. Characters look genuinely IN water, not sitting ON TOP of a backdrop.
3. CHARACTER: OLLIE (Light Scenes)

For: Cover, Sunny Reef, Hide & Seek, Reef Edge, Down They Swam (upper portion), Celebration, Interactive

Ollie is a tiny 1-2 inch newborn baby octopus — a real handcrafted miniature sculpture photographed underwater. Tangible physical object made of hand-finished resin or polymer clay.

HEAD: Perfectly smooth round amber-gold dome. NO ears, NO horns, NO holes, NO openings, NO siphons, NO indentations. Only features: two eyes and one small mouth. NO TEETH.

SKIN: Fine pore and gold foil stipple micro-texture across amber-gold sculpted skin. Soft natural skin folds, hand-shaped imperfections. Satin matte finish with subtle wet specular highlights catching ambient underwater light. Real subsurface scattering glowing softly translucent at edges of body and tentacle tips. Soft pink hand-painted blush on cheeks.

EYES: Real glass-or-resin sphere eyes with GLOWING GOLD IRIS RINGS. Crisp pinpoint catchlights. Environmental reflections of the surrounding scene visible in the iris — the reef, the light, the water all reflecting in his glassy eyes. The eyes have DEPTH and SOUL — not flat, not painted on.

TENTACLES: Eight flowing soft-curved tentacles with individually sculpted dimensional suction cups along undersides. Dynamic, not stiff.
4. CHARACTER: OLLIE (Dark Scenes)

For: Glowing Fish, Giant Shadow, Dot Floats, Name It, Whale Reveal, Whale Song

Same physical construction as light Ollie, but:

SKIN: Dark brown (#3A2A1E) with fine SILVER foil stipple — the gold has dimmed to silver in the deep water. Silver micro-dots catch what little light exists.

EYES: Real glass spheres with SILVER IRIS RINGS — glassy, reflective, catching bioluminescent light and Dot's blue glow. Environmental reflections still visible but cooler/darker.
5. CHARACTER: DOT (All Scenes)
Dot is a tiny real Tahitian pearl — an actual photographed luxury pearl, indistinguishable from a real one. NOT a CGI sphere, NOT a glowing orb, NOT a painted ball.

SURFACE: Authentic deep layered nacre with true iridescent pearlescent luster and perfectly spherical curvature. Bright specular highlight at the top of her sphere. Live environmental reflections of the surrounding scene BENDING across her curved surface — the reef colors, the light, the water all distort as they wrap around her sphere.

SURFACE QUALITY: Slightly imperfect natural luster of a genuine cultured pearl. The nacre has subtle depth — you can almost see INTO the layers. Never plastic, never CGI, never flat. Her EDGES are soft where the pearl surface meets the water — NOT sharp cutout edges. She blends with the water naturally.

ONLY DESCRIBE HER COLOR AS: "iridescent", "pearlescent", "nacre" — the colors on her surface come from REFLECTING HER ENVIRONMENT, not from being painted. In warm scenes she reflects warm tones. In dark scenes she reflects blues. She is a mirror of her surroundings.

EYES: Glowing golden arc eyes shine warmly through her translucent nacre surface (light scenes) OR glowing blue inverted U-shaped eyes (dark scenes — GLOWING, luminous, not flat).

SIZE: About 20% of Ollie's size — a pebble-sized sphere beside him.

NO MOUTH on Dot. Ever.
6. SCALE RULES (Every Scene)
MACRO PHOTOGRAPHY SCALE — This is A Bug's Life underwater:

- Ollie is 1-2 inches tall in reality
- The coral reef is at TRUE OCEAN SCALE — it's the real ocean, not a miniature set
- Anemones are AT LEAST 3x taller than Ollie's body, their tendrils reaching above him
- Real reef fish (tangs, clownfish, butterflyfish) are the SAME SIZE as Ollie or LARGER
- Coral colonies are 3-10x the height of Ollie's body, like buildings
- Sea fans stretch across large portions of the frame like cathedral windows
- A sea turtle is MASSIVE — like a bus passing overhead
- Reef structures extend BEYOND the edges of the frame — cropped from a larger world
- The characters are like insects in a vast forest — tiny in a giant world
7. REEF COLOR PALETTE — LOCKED IN
REEF COLOR PROFILE — LOCKED:

CORALS & REEF STRUCTURE:
- Branching staghorn coral: warm PEACH to BURNT ORANGE (like sun-bleached terracotta)
- Soft corals and anemones: DUSTY PINK to ROSE — not hot/neon pink, more like dried flowers
- Sea fans and gorgonians: DEEP PLUM PURPLE to MAUVE — rich but muted
- Table corals and massive formations: WARM SAND to GOLDEN BROWN
- Coralline algae crusts: DUSTY LAVENDER to MUTED VIOLET
- Cauliflower coral: WARM CREAM to PALE GOLD

PLANT LIFE & ALGAE:
- Macro algae: OLIVE GREEN to DEEP FOREST GREEN — natural, not lime/neon
- Micro algae films: SAGE GREEN, MOSS GREEN
- Sea grass: OLIVE to YELLOW-GREEN, natural sun-faded look

FISH & MARINE LIFE:
- Yellow tangs: VIVID GOLDEN YELLOW (this is the brightest natural pop of color)
- Clownfish: WARM ORANGE with clean white bars
- Blue tangs: DEEP COBALT BLUE (not electric/neon blue)
- Butterflyfish: WARM YELLOW with dark accents
- Anthias: SOFT PEACH-PINK in shimmering schools

WATER & LIGHT:
- Shallow water: CRYSTAL TURQUOISE to AQUAMARINE — clear, warm, inviting
- Mid-depth: CERULEAN to DEEP BLUE — clean ocean blue
- Deep water: NAVY to INDIGO-BLACK — profound, true darkness
- Caustic light: WARM GOLD with prismatic rainbow shimmer on wet surfaces
- God rays: WARM GOLDEN SHAFTS cutting through blue water

SAND & SUBSTRATE:
- Sandy bottom: WARM CREAM to PALE TAN — natural beach sand color
- Limestone: PALE CREAM-WHITE — ancient, colonized with growth

THE RULE: Every color must look like it exists in NATURAL OCEAN LIGHT. The palette is BRIGHT and COLORFUL but the brightness comes from natural saturation in sunlight, not artificial boosting. Think National Geographic, not Finding Nemo. Earthy warmth, not neon. The yellows and oranges are the warmest accents against a predominantly blue-green water column.

NEVER: Neon anything. Electric green. Hot pink (use dusty pink). Oversaturated primary colors. Cartoon color grading. Random bright creatures that don't exist in tropical reefs.
8. DETAIL DENSITY (Every Scene) UPDATED
THREE LEVELS OF DETAIL on every surface:
1. BROAD SHAPE: The overall form of each coral, rock, organism
2. MEDIUM TEXTURE: Growth patterns, ridges, polyp cups, branching patterns
3. MICRO DETAIL: Individual barnacles, tiny tube worms, coralline algae crusts, micro-organisms, mineral crystals in sand

ECOSYSTEM AT EVERY SCALE:
- MACRO LIFE: Sea turtle, fish schools, large fish species
- MEDIUM LIFE: Cleaner shrimp, nudibranch, small crabs, seahorse
- MICRO LIFE: Coral polyps extended for feeding, amphipods, tiny cleaner shrimp, small hermit crabs

A tiny realistic SNAIL is subtly hidden somewhere in every scene — an Easter egg for children.
9. BANNED ELEMENTS (Every Scene) UPDATED
ABSOLUTELY NEVER include:
- Teeth on Ollie
- Ears, horns, fins, or siphons on Ollie's head
- Mouth on Dot
- Spiral-shaped animals or cone-shaped creatures (includes Christmas tree worms, feather duster worms, spiral tube worms)
- Slug-like organisms
- Brain coral prominently featured
- Text or lettering anywhere
- Sponges of any kind (barrel, tube, vase, hollow shapes)
- Grid overlays
- Specific painted colors on Dot (no "peacock blue-green", "magenta", "champagne")
- Dry-looking scenes — everything must look genuinely underwater
- Neon or oversaturated colors on reef
10. DEPTH LAYER STRATEGY
5 DEPTH LAYERS in every scene:

LAYER 1 — FOREGROUND (pin-sharp or soft): Elements between camera and characters. Water particles, sand details, nearby coral. Creates the "looking through water" effect.

LAYER 2 — CHARACTER PLANE (sharp): The characters and their immediate environment. This is where the story happens.

LAYER 3 — MID-GROUND (moderately sharp): Major environmental features that establish scale — massive corals, large sea fans, big anemones towering over characters.

LAYER 4 — BACKGROUND (soft blur): Distant reef, fish schools, sea turtle, more environment. Colors shift cooler. Establishes the vastness of the world.

LAYER 5 — ATMOSPHERIC (heavily blurred): The furthest plane — open water, deep blue, atmospheric haze. Creates depth and draws the eye.

The transition between layers should feel NATURAL — like real depth-of-field from a macro lens, not artificial zones.
11. SCENE-SPECIFIC LAYER (What Changes Per Page)

Each scene adds ONLY:

  • Composition: Where are the characters? What's the camera angle? What fills the frame?
  • Story beat: What emotion? What's happening in the narrative?
  • Character expression: Specific to this moment (joy, fear, awe, mischief, etc.)
  • Lighting direction: Where's the light coming from? What mood?
  • Unique elements: Scene-specific creatures, environmental features, color temperature
  • Surface visibility: Can we see the ocean surface? (shallow scenes only)
SCENE TYPES
SHALLOW/BRIGHT

Cover, Sunny Reef, Hide & Seek, Reef Edge upper, Celebration, Interactive

  • Ocean surface may be visible (Snell's window)
  • Warm golden sunlight from above
  • Full rainbow reef palette
  • Ollie: gold stipple, gold irises
  • Dot: warm reflected tones
TRANSITION

Down They Swam, Reef Edge cliff

  • Color absorption gradient — vivid top, blue-veiled bottom
  • Ollie: gold transitioning (not yet silver)
  • Dot: warm tones fading
DEEP/DARK

Glowing Fish, Giant Shadow, Dot Floats, Name It

  • No ocean surface visible
  • Dot is sole/primary light source
  • Ollie: brown, silver stipple, silver irises
  • Dot: blue glowing inverted-U eyes
  • Bioluminescent elements as accent light
RETURN

Whale Reveal, Whale Song

  • Color beginning to return
  • Ollie: silver warming back toward gold
  • Dot: blue eyes transitioning toward yellow
  • Iridescence returning

Source: projects/ollie-and-dot/2026-05-28_batch5e-generation/GLOBAL_PROMPT_DIRECTION.md (V1.2 — spirals removed from micro life, added to banned list)

BATCH 17 — SCENE LAYOUT TABLE

Per-spread composition rules, lighting zones, and founder notes for Batch 17 generation. 5-star references link to the best existing output for each scene.

Page Spread Scene Lighting Composition Founder Notes 5-Star Ref
6 Reef Edge Cliff + drop-off LIGHT Characters LEFT quarter only, RIGHT 2/3 open dark water Characters should not pass center. Mid-day sunlight. s06_b14_A_v1
7 Down They Swam Descending reef LIGHT Characters diagonal top-left to bottom-right, color gradient warm→cool More particles, narrow DOF, jellies blurred far distance s07_b14_A_v2
8 Glowing Fish Bioluminescent LIGHT chars, DARK env Wide angle from BELOW, characters tiny 15%, glowing fish overhead Fish larger, much wider angle, view from BELOW —
9 Giant Shadow Whale silhouette DARK Whale = distant blurred shadow above, chars FAR APART Whale more blurry shadow, LESS illuminated s09_b14_A_v1
10 Dot Floats Intimate dark water DARK Characters in Dot's blue light sphere, Ollie curled in "Quality is trash." Check batches 9 and earlier —
11 Name It Breathing lesson TRANSITIONAL Close-up, Ollie + Dot facing each other, breathing gesture Wrong characters, terrible realism. Go back to batch5b —
12 Whale Reveal Whale appearing TRANSITIONAL Massive whale above, characters tiny 3-5% of frame Most have WRONG CHARACTERS. Whale must look REAL —
13 Whale Song Whale singing LIGHT Whale mouth open, characters looking UP, subtle refractions "Everything looks animated, too much CG." —
14 Celebration Ascending reef LIGHT Characters ascending, empty shell on sand, dropoff LEFT No pearl in shell (empty). No seafloor on left —
15 Interactive Breathing exercise LIGHT Same as sunny reef, calm/meditative, in shell Color and ecosystem should MATCH sunny reef —
23 Back Cover Swimming away LIGHT (1:1) Characters swimming AWAY from camera into blue ocean — s19_amix_nb2_t105_v8
FOUNDER-SELECTED REFERENCE IMAGES — 29 FOUNDER FAVORITES (22 from batch 5 + 7 from batch 17)

Hand-picked by the founder from batches 5b-5d. These represent the target realism quality for all batch 17 generations. Common patterns: Canon EF 100mm f/2.8L macro language, mixed-media environment hints, dense physical anchoring, 2,500-4,000 byte prompts.

batch5d-amix v2
batch5d-amix v3
batch5d-amix v4
batch5d-amix v6
batch5d-amix v7
batch5c-amix v1
batch5c-amix v2
batch5b-real v3
batch5-extract v1
batch5-extract v2
batch5d-bmix v1
batch5d-bmix v2
batch5d-bmix v3
batch5d-bmix v4
batch5c-amix v1
batch5c-bmix v1
batch5c-bmix v2
batch17-r1 v3 — NEW FAV
batch5-extract v1
batch5-extract v3
batch17-real v3 — NEW FAV
batch5-extract v1
batch5-extract v1
batch5-extract v3
batch17-real v2 — NEW FAV
batch17-real v1 — NEW FAV
batch17-real v1 — NEW FAV
batch17-real v4 — NEW FAV
batch17-real v1 — NEW FAV
▸ Batch 18 Inspiration Images Click to expand — founder-favorited B5 images guiding the Batch 18 prompts

Realism Favorites — 15

Inspired by
Model
Temp
Refs
Ref Files

Mixed Media Favorites — 14

Inspired by
Model
Temp
Refs
Ref Files
▸ Inspiration Images Click to expand — source images we're working from

Batch 22 NBP — Wide Reef Scenes

batch22-nbp/3d/meeting_wide_1.jpg
batch22-nbp/3d/meeting_wide_2.jpg
batch22-nbp/3d/meeting_wide_3.jpg
ModelNano Banana Pro (nano-banana-pro-preview)
Temp1.0
Refs3d_ollie_nbp_v2.png, happy_3d_v4.png
QA Avg9.4–9.6
NotesWide-angle reef scenes with both characters at small scale in vast environment

Batch 23 NBP — Meeting & Arm

batch23-nbp/3d/meeting_6.jpg
batch23-nbp/3d/arm_3.jpg
ModelNano Banana Pro (nano-banana-pro-preview)
Temp1.0
Refs3d_ollie_nbp_v2.png, happy_3d_v4.png
QA Avgmeeting_6: 8.6, arm_3: 10.0
NotesIntimate close-up meeting and arm-around poses

Batch 21 NBP — Intimate Meeting

batch21-nbp/3d/meeting_nbp_v2_2.jpg
ModelNano Banana Pro (nano-banana-pro-preview)
Temp1.0
Refs3d_ollie_nbp_v2.png, happy_3d_v4.png
QA Avg10.0 (perfect score across all criteria)
NotesMacro photography style, intimate face-to-face composition

Batch 19 NB2 — Meeting Fixes

batch19-meeting/3d/b3_fix_1.png
batch19-meeting/3d/b4_fix_3.png
batch19-meeting/3d/b5_fix_2.png
batch19-meeting/3d/b6_fix_1.png
batch19-meeting/3d/b6_fix_3.png
ModelNano Banana 2 (gemini-3.1-flash-image-preview)
Temp1.0
Refs3d_ollie_nbp_v2.png, happy_3d_v4.png
QA Avg4.5–5.0 (5-point scale, not 10-point)
NotesFix iterations for gold match and landscape composition

Batch 18 NB2 — Together Scenes

batch18-together/3d/meeting_c.png
batch18-together/3d/arm_around_a.png
batch18-together/3d/arm_around_b.png
batch18-together/3d/meeting_a_v1.png
batch17-together/3d/swimming_b.png
ModelNano Banana 2 (gemini-3.1-flash-image-preview)
Temp1.0
Refs3d_ollie_nbp_v2.png, happy_3d_v4.png
QA Avg4.56–5.0 (5-point scale)
NotesDiverse together scenes — meeting, arm-around, swimming poses

Batch 22 NBP — Dot Underwater

batch22-nbp/3d/d5_b.png
batch22-nbp/3d/d3_a.png
batch22-nbp/3d/d3_b.png
ModelNano Banana Pro (nano-banana-pro-preview)
Temp1.0
Refshappy_3d_v4.png (Dot reference only)
QA Avg8.6–9.4
NotesDot (pearl) solo shots — in motion and deep water variants

Character References

O2 Style Ref — batch4-ollie/3d/o2_reaching.png
Ollie Ref — 3d_ollie_nbp_v2.png
Dot Ref — happy_3d_v4.png
Ollie Hiding Ref — o6_camouflaged.png
Dot Hiding Ref — dot_hiding_nbp_4.jpg
ModelMixed — o2_reaching and o6_camouflaged from NB2 (gemini-3.1-flash-image-preview); 3d_ollie_nbp_v2 and happy_3d_v4 from NBP (nano-banana-pro-preview); dot_hiding_nbp_4 from NBP
Temp1.0
RefsN/A — these ARE the character reference images
QA AvgN/A
NotesThese ARE the character reference images used for all scene generation. Ollie refs from batches 2 & 4; Dot ref from character-refs-v5.
▸ Progress Notes Click to expand — batch progress tracking
▸ Batch 6B Progress Notes Click to expand — global rules and per-scene corrections
▾ Version History V1.0 → V1.4 prompt evolution
Version Batch Status Key Changes
V1.0 5E INCORPORATED Baseline — 220 images, 16 scenes. Initial style foundation.
V1.1 6A INCORPORATED Scene reclassification — only 3 dark scenes. Spirals removed from micro life.
V1.2 6B INCORPORATED Expanded rainbow palette. Caribbean species table. Shell rules. Anglerfish ban. Dot character split.
V1.3 7, 8 INCORPORATED Caribbean-only species enforced. 9 non-Caribbean species replaced. Amplified underwater photography. Dot calm refs for dark scenes.
V1.4 9 PENDING INDO-PACIFIC PIVOT — Complete geographic reversal. Ban Caribbean-exclusive species. Full Raja Ampat/Coral Triangle palette. 8 environment definitions. Water quality specs. Flow & movement guide. Reference images.
▶ Indo-Pacific Species Master Table 53 species in rainbow order with color swatches
Color Species Scientific Name Type Color Description Behavior Depth
Red
SoldierfishMyripristis spp.FishVivid crimson-red, large eyesSmall groups, nocturnal, in crevices5-30m
Red sea whipEllisella spp.GorgonianDeep red thin whipsRigid vertical, sways slightly10-40m
Red gorgonian fanMelithaea spp.GorgonianBright red fan latticeFixed, current-facing15-40m
Crown-of-thorns starfishAcanthaster planciInvertebrateDark red with thorny spinesSlow individual, on coral1-20m
Fire coralMillepora spp.Hard CoralRed-brown to orange encrustingFixed rigid1-15m
Orange
Clownfish (Ocellaris)Amphiprion ocellarisFishBright orange, white bars, black outlinePairs, darting near anemone, territorial1-15m
Lyretail anthiasPseudanthias squamipinnisFishOrange-pink (female), purple (male)Loose clouds above coral, constant motion5-35m
Orange tube spongeAplysina spp.SpongeVivid orange tubular clustersFixed vertical tubes10-30m
Sun coralTubastrea spp.Hard CoralBright orange polyps, yellow centersFixed, polyps open at night/shade5-40m
Orange sea fanSubergorgia spp.GorgonianOrange fan latticeFixed, current-facing10-30m
Flame angelfishCentropyge loriculaFishBright orange-red, black bars, blue tipsIndividual or pairs, darting5-60m
Yellow
Yellow tangZebrasoma flavescensFishSolid bright lemon yellowSmall groups, grazing on algae2-46m
Lemon damselfishPomacentrus moluccensisFishBright lemon yellowIndividual, territorial near coral1-14m
Yellow snappersLutjanus kasmiraFishGolden yellow with blue stripesTight schools, single direction3-265m
Yellow crinoid (feather star)Oxycomanthus bennettiInvertebrateBright yellow feathery armsPerched on coral, arms in current5-40m
Butterflyfish (raccoon)Chaetodon lunulaFishYellow with black mask/eye stripePairs, slow meandering1-30m
Yellow soft coralDendronephthya spp.Soft CoralGolden-yellow translucent branchesSwaying with current, high fluidity10-40m
Green
Green sea turtleChelonia mydasReptileOlive-green shell, lighter undersideIndividual, slow gliding, overhead0-40m
Green chromisChromis viridisFishIridescent lime-greenLarge schools above coral1-12m
Green star polypsBriareum spp.Soft CoralEmerald green carpet, star shapesEncrusting mat, polyps wave gently1-20m
Halimeda algaeHalimeda spp.Plant-AlgaeBright lime-green coin segmentsFixed, slight current sway1-50m
Green tree coralTubastrea micranthusSoft CoralDeep emerald branchingFixed branching, polyps extend10-30m
Mantis shrimp (peacock)Odontodactylus scyllarusInvertebrateGreen body with vivid rainbow spotsIndividual, in burrows, territorial3-40m
Blue
Blue tang (Palette)Paracanthurus hepatusFishVivid royal blue, black pattern, yellow tailSmall groups, active swimming2-40m
Blue starfishLinckia laevigataInvertebrateVivid cobalt blueIndividual, slow crawl on reef1-60m
Blue damselfishChrysiptera cyaneaFishElectric neon blueIndividual, territorial near coral1-10m
Blue spongeHaliclona spp.SpongeBright azure-blue encrustingFixed, encrusting on reef5-30m
Mandarin dragonetSynchiropus splendidusFishPsychedelic blue-green-orange swirlsPairs, slow bottom-hopping at dusk1-18m
Blue-ringed octopusHapalochlaena spp.InvertebrateTan with iridescent blue ringsIndividual, in rubble (BG ONLY)0-20m
Indigo / Violet
Purple sea fanGorgonia spp.GorgonianDeep purple to plum fan latticeFixed, current-facing, huge fans5-30m
Purple anthias (male)Pseudanthias squamipinnis ♂FishRich purple-violetLoose clouds with orange females5-35m
Purple soft coralDendronephthya spp.Soft CoralRich violet-purple translucentSwaying with current, high fluidity10-40m
Violet sea urchinEchinothrix spp.InvertebrateDeep violet-black with iridescent spinesGroups in crevices, on reef1-30m
Purple crinoidComanthina spp.InvertebrateDeep purple feathery armsPerched on coral, arms in current5-40m
Pink
Pink soft coral (Dendronephthya)Dendronephthya spp.Soft CoralHot pink to magenta translucent branchesSwaying with current, most fluid coral10-40m
Magnificent sea anemoneHeteractis magnificaAnemoneHot pink to magenta tentaclesFixed, tentacles wave gently1-30m
Pink crinoidComaster spp.InvertebratePale pink feathery armsPerched, arms in current5-40m
Pygmy seahorseHippocampus bargibantiFishPink with tubercles matching host gorgonianIndividual, clinging to gorgonian16-40m
Nudibranch (Chromodoris)Chromodoris spp.InvertebratePink/purple with orange/white stripesIndividual, slow crawl on reef1-40m
White / Silver
Glassfish / silversidesParapriacanthus spp.FishTranslucent silver, massive cloudsEnormous dense schools wrapping structures1-20m
White-banded sea snakeLaticauda colubrinaReptileWhite/cream with black bandsIndividual, undulating swim0-80m
White sand substrate—EnvironmentBright white carbonate sandFixed, reflects light upward0-40m
SweetlipsPlectorhinchus spp.FishSilver-white with black spotsSmall groups, slow hovering2-50m
BannerfishHeniochus spp.FishWhite with bold black stripes, yellow finPairs or small groups, mid-water2-75m
Brown / Tan
Plate coralMontipora spp.Hard CoralTan to golden-brown, flat platesFixed, massive horizontal shelves1-30m
Staghorn coral (Indo-Pacific)Acropora spp.Hard CoralGolden-tan to pale brown branchingFixed, dense thickets1-20m
Brain coralPlatygyra spp.Hard CoralBrown to green with meandering groovesFixed, massive boulders1-30m
Barrel spongeXestospongia testudinariaSpongeDark brown to maroon, barrel shapeFixed, massive (up to 2m)10-30m
Napoleon wrasseCheilinus undulatusFishOlive-brown to blue-green, prominent foreheadIndividual, curious, slow cruising1-60m
Giant clamTridacna spp.InvertebrateBrown shell, electric blue-green-purple mantleFixed on reef, mantle pulsing1-20m
Black
Black coral bushAntipathes spp.Hard CoralNear-black branching, wirelikeFixed, deep areas and walls15-100m
Blacktip reef sharkCarcharhinus melanopterusFishGrey with black fin tipsIndividual, slow cruising in background0-75m
Long-spined sea urchinDiadema setosumInvertebrateBlack body, very long spinesGroups in open areas1-20m
▶ Environment Definitions 8 environments mapped to book scenes with species, water quality, flow
▾ 1. SHALLOW SUNNY REEF Spread 04 — Sunny Reef — 2ft / 0.6m

Water: Brightest tropical blue (#00CED1 → #0077B6), strong caustic refraction on sand, surface fully visible as bright rippling mirror, sunburst, white sand reflects light upward

Light: Direct overhead, maximum intensity, caustic dance on all surfaces, dappled patterns

Surface: Full mirror reflection visible, Snell's window overhead

Flow: Gentle left-to-right, 0.5 knot

Particulate: Minimal — crystal clear, slight backscatter in light beams

Species: Clownfish + magnificent anemone, yellow tang (small group), green chromis (school above coral), lemon damselfish, green sea turtle (overhead), staghorn coral (Acropora thickets), plate coral (Montipora shelves), fire coral, Halimeda algae, green star polyps

Fish behavior: Green chromis school loosely above coral (mixed directions). Yellow tang graze L→R. Clownfish dart near anemone. Turtle glides overhead R→L.

Plant flow: Seagrass/algae gentle wave L→R. Soft coral barely moving. Hard coral rigid.

▶ 2. DENSE SEAGRASS-CORAL GARDEN Spread 05 — Hide & Seek — 2ft / 0.6m

Water: Slightly deeper blue (#00B4D8 → #0077B6), light rays from full surface width

Light: Light rays penetrate from entire surface, parallel beams, more diffuse

Flow: Gentle left-to-right, 0.5 knot

Particulate: Slightly more — more life = more particles in light beams

Species: Seagrass beds (Thalassia), dense coral garden with brain coral, staghorn thickets, lemon damselfish, butterflyfish pairs, clownfish pair in anemone, crinoids (yellow + pink feather stars), nudibranch (Chromodoris), green star polyps carpet, Halimeda, mantis shrimp (in burrow)

Fish behavior: Butterflyfish in pairs drifting slowly. Damselfish territorial, short darts. Abundant and tucked in.

Plant flow: Seagrass blades wave gently L→R. Dense coral prevents strong current. Crinoid arms extend into gentle flow.

▶ 3. REEF EDGE / DROP-OFF Spread 06 — Reef Edge — 3ft+ / 1m+

Water: Bright shallow blue (#48CAE4) transitioning to deep blue (#023E8A) at drop-off. Two-tone split.

Light: Sunlight dissipating, rays only from upper-left, streaming down at angle. Bright on shelf, dark over edge.

Flow: Stronger current at edge, 1-2 knots, fish lean into it

Species: Purple sea fans (large, current-facing), orange gorgonians, red sea whips, lyretail anthias cloud, blue tang group, Napoleon wrasse (curious, background), sweetlips, barrel sponge (massive), black coral bush (below edge), plate coral, blue starfish

Fish behavior: Anthias cloud above drop-off, constant mixed motion. Blue tang group swimming into current. Napoleon wrasse cruising slowly. Sweetlips hovering.

Plant flow: Gorgonians and sea fans fully extended into current (strong sway). Soft corals lean with flow. Hard coral rigid.

▶ 4. THE DESCENT Spread 07 — Down They Swam — 5-15ft / 1.5-5m

Water: Deep blue gradient (#0077B6 → #023E8A), no surface reflection

Light: Scattered individual light beams from above, becoming sparse. Last light.

Flow: Mild downdraft, 0.5 knot

Species: Last reef outcrops (isolated staghorn, plate coral), purple soft coral on wall, orange sea fan (last color accent), soldierfish (red, in crevice), bannerfish pair (mid-water), glassfish cloud (silver, wrapping last coral), long-spined sea urchin

Fish behavior: Bannerfish pair descending. Glassfish swirling. Soldierfish peeking from holes. Sparse — last life before the deep.

▶ 5. DEEP BIOLUMINESCENT Spread 08 — Glowing Fish — 30ft+ / 10m+

Water: Dark indigo (#0A1628), uniform, no gradient

Light: NO sunlight. Only bioluminescent glow. Cyan, green, lavender points of light.

Flow: Still, near-zero current

Species: Bioluminescent fish (small, round, friendly), jellyfish with luminescent tentacles, bioluminescent plankton (underwater stars), flashlight fish. NO reef.

Fish behavior: Everything drifts slowly, randomly. Jellyfish pulse gently. Slow and dreamlike.

▶ 6. DEEP DARK Spreads 09-11 — Shadow / Floats / Breathing — 40ft+

Water: Near-black (#070B14), only Dot's blue glow

Light: ONLY Dot's glow. Expands gradually across pages.

Species: None visible (or minimal — shadow of whale). Emotional space, not environment.

Flow: Still. Marine snow barely visible in Dot's glow.

▶ 7. THE RETURN Spreads 12-13 — Whale Reveal / Song — 15-5ft (ascending)

Water: Light returning (#023E8A bottom → #48CAE4 top), cathedral-like

Light: Light from above and behind whale, rim lighting, individual beams broadening. Sacred/reverent quality.

Flow: Gentle, whale creates slight wake

Species: The WHALE (dominant), possibly bioluminescent organisms reappearing, small schooling fish in light beams

Fish behavior: Small fish schooling in whale's wake. Everything oriented toward returning light.

▶ 8. CELEBRATION REEF Spread 14 — Celebration — 2ft / 0.6m — MAXIMUM ABUNDANCE

Water: Return to brightest sunny blue (#00CED1 → #0077B6), MAXIMUM vibrancy

Light: Full sun, caustic refraction, golden light, the brightest page in the book

Flow: Gentle, 0.5 knot, festive feeling

Species: MAXIMUM ABUNDANCE — everything from Scene 1 plus: massive glassfish/silverside schools wrapping coral, lyretail anthias clouds, green chromis schools, yellow snapper school, bannerfish group, butterflyfish pairs, clownfish, ALL coral types, ALL plants, crinoids. Most life-dense page.

Fish behavior: Schooling fish everywhere — glassfish clouds wrapping coral, anthias above, chromis hovering, snappers in tight formation. Maximum movement and life. Raja Ampat-level abundance.

▶ Water Quality Reference Per-scene water color gradients and light specs
1. Shallow Sunny Reef (2ft)
#00CED1 → #0077B6 • Full caustic • Surface mirror • Min particulate
2. Seagrass Garden (2ft)
#00B4D8 → #0077B6 • Diffuse rays • Scattered surface • Slight particulate
3. Reef Edge (3ft+)
#48CAE4 → #023E8A • Angled rays UL • Surface fading • Moderate particulate
4. The Descent (5-15ft)
#0077B6 → #023E8A • Sparse beams • No surface • More particulate
5. Bioluminescent (30ft+)
#0A1628 uniform • Biolum only • No surface • Marine snow
6. Deep Dark (40ft+)
#070B14 • Dot's glow only • No surface • Barely visible snow
7. The Return (15-5ft)
#023E8A → #48CAE4 • Rim light • Surface returning • Atmospheric
8. Celebration (2ft)
#00CED1 → #0077B6 • MAX sun • Full mirror • Crystal clear
▶ Flow & Movement Guide Fish behavior patterns & plant fluidity ratings
Fish Behavior Patterns
Species Grouping Movement Pattern Direction Speed
Lyretail anthiasLoose cloud (20-50+)Constant mixed motion above coralMulti-directionalMedium
Yellow snappersTight school (50+)Single direction formationL → RSlow
GlassfishMassive cloud (100+)Wrapping around structuresSwirlingMedium
Green chromisSchool (10-30)Hovering above coral headsMixedSlow
ClownfishPairDarting near anemone hostShort burstsFast darts
ButterflyfishPairSlow meandering togetherL → RVery slow
Yellow tangSmall group (3-8)Grazing, pecking at algaeL → RSlow
Blue tangSmall group (3-6)Active swimming into currentInto currentMedium
Napoleon wrasseIndividualSlow cruising, curious approachesAnyVery slow
BannerfishPair / small groupMid-water hoveringAnySlow
Green sea turtleIndividualSlow gliding overheadR → LVery slow
Mandarin dragonetPairBottom-hopping, dusk activityShort hopsVery slow
Plant & Coral Fluidity Ratings
Organism Fluidity Response to Current Visual Description
Pink soft coral (Dendronephthya)5/5Maximum sway, branches billowTranslucent branches flowing like underwater trees in wind
Purple/yellow soft coral5/5Maximum sway, branches billowSame family as pink, equally fluid
Sea anemone tentacles4/5Tentacles wave and stretchIndividual tentacles reaching in current direction
Gorgonian sea fans3/5Rigid structure, slight flexFan perpendicular to current, edges flex slightly
Seagrass (Thalassia)3/5Blades wave gently in currentLike grass in a breeze, consistent direction
Crinoid/feather star3/5Arms extend into current to feedPerched on coral, feathery arms stretched outward
Green star polyps2/5Individual polyps waveCarpet of tiny green stars, subtle movement
Halimeda algae2/5Slight sway of chain segmentsCalcareous coin-chain segments, minimal movement
Hard corals (all types)1/5Completely rigidStaghorn, plate, brain, fire coral — zero movement
Sponges (all types)1/5Completely rigidBarrel, tube, encrusting — zero movement
▾ Real Reef Refs Species & colors observed in batch 6B generated images (44 species across 8 images)
Species Type Colors as Depicted Visual Notes
Hard Corals (8)
Elkhorn coralHard CoralWarm tan to golden-brown, broad antler/plate branchesDominant structural coral in all images
Staghorn coralHard CoralGolden-tan to light brown, thin branchingBackground/midground thickets
Brain coralHard CoralGreen-brown to golden with meandering groovesBoulder forms, prominent
Star coralHard CoralGreen-brown to golden massive moundsMajor reef-building presence
Fire coralHard CoralVivid yellow to mustard-brown, blade-like platesConspicuous bright yellow accents
Pillar coralHard CoralBrown to tan, tall columnar structuresVertical elements in scene
Lettuce coralHard CoralGreen to brown, layered thin platesShelf-like formations in lower areas
Flower coralHard CoralOrange-green fluorescent polypsSmall colorful clusters
Soft Corals / Gorgonians (4)
Sea fanGorgonianDeep purple to rich lavender, large flat fanMost prominent gorgonian, all images
Sea plumeGorgonianPurple to yellow-green, feathery branchesSwaying in current
Sea rodGorgonianBrown-grey branching fingersBackground structural elements
Sea whipGorgonianRed to bright orange, thin whipsColor accent elements
Anemones (2)
Giant Caribbean anemoneAnemonePurple/pink-tipped tentacles, white/cream baseHosting cleaner shrimp
Sun anemoneAnemoneGreen-brown, flat carpet of short tentaclesSecondary anemone species
Plants / Algae (4)
HalimedaPlant-AlgaeBright lime-green coin/disc segmentsWidespread throughout lower areas
Grape caulerpaPlant-AlgaeDeep emerald green, grape-like clustersTrailing across rock surfaces
Mermaid's fanPlant-AlgaePale green, small delicate fan shapeDelicate accent pieces
Turtle grassPlant-AlgaeOlive to yellow-green long bladesSandy/seagrass bed areas
Encrusting / Micro (5)
Coralline algaeEncrustingMagenta-pink to violet crustsOn all hard surfaces
Green star polypsEncrustingEmerald green carpetPatches on rock/coral faces
Zoanthid coloniesEncrustingBright green, orange, pink buttonsColorful dots on hard surfaces
Turf algaeEncrustingShort green-brown fuzzUbiquitous on exposed rock
Dictyota algaeEncrustingIridescent blue-green frondsShort tufts, Direction B only
Invertebrates (8)
Christmas tree wormInvertebrateVivid blue, orange, yellow, pink spiral crownsEmbedded in coral heads
Feather duster wormInvertebrateCream to maroon radiating fansTube-dwelling
Flamingo tongue snailInvertebrateOrange body with black leopard spotsOn sea fan surfaces
Queen conchInvertebrateBrown exterior, glossy pink interiorSandy areas, Dir A only
Pederson cleaner shrimpInvertebrateTransparent with purple-blue accentsNear anemone tentacles
Banded coral shrimpInvertebrateRed and white bands, long antennaeIn coral crevices, Dir B
Lettuce sea slugInvertebrateGreen ruffled bodyOn rock surfaces, Dir B
Arrow crabInvertebrateBrown-gold with cream stripes, very long legsNear coral base
Fish (13)
Blue tangFishDeep cobalt blue, oval disc shapeSchooling in midground, all images
Queen angelfishFishElectric blue body with vivid yellow crown/accentsLarge individual, prominent
French angelfishFishBlack with golden-yellow scale edgesElegant, in several variants
Royal grammaFishVivid purple front, bright yellow backSmall, near coral crevices
Foureye butterflyfishFishWarm yellow with dark false eyespotIn pairs
Stoplight parrotfishFishGreen-blue-pink patchwork (terminal phase)Large fish
Yellowtail damselfishFishBlue body with vivid yellow tailSmall, darting near coral
Sergeant majorFishYellow with bold black vertical barsSchooling near upper water
Blue chromisFishIridescent blue, smallHovering in water column, all images
Creole wrasseFishPurple to blue gradientSchooling in background, Dir B
SquirrelfishFishVivid red with large dark eyesPeeking from dark crevices
TrumpetfishFishYellowish-brown, very elongatedUnique shape, near gorgonians
Spotted drumFishBlack and white dramatic stripesUnder overhangs, Dir A
▸ Caribbean Reef Environment — Species & Color Reference Verified Caribbean species with amplified colors
Organism Scientific Name Type Color Caribbean? Region Notes
MACRO — Hard Corals
Elkhorn coral Acropora palmata Macro-Coral TAN to WARM BROWN antler branches Y Caribbean Signature species, replaces organ pipe coral
Staghorn coral Acropora cervicornis Macro-Coral GOLDEN BROWN to TAN thin branches Y Caribbean Endangered, dense thickets
Star coral Orbicella annularis Macro-Coral GREEN-BROWN to GOLDEN massive boulders Y Caribbean Dominant reef builder, replaces blue coral
Pillar coral Dendrogyra cylindrus Macro-Coral BROWN to TAN tall columns Y Caribbean Dramatic vertical structure
Fire coral Millepora complanata Macro-Coral VIVID YELLOW to MUSTARD BROWN blade-like Y Caribbean Not true coral, bright yellow pop
Flower coral Eusmilia fastigiata Macro-Coral ORANGE to GREEN fluorescent polyps Y Caribbean Fluorescent tentacles
Lettuce coral Agaricia agaricites Macro-Coral GREEN to BROWN leaf-like plates Y Caribbean Layered shelf formations
MACRO — Soft Corals / Gorgonians
Common sea fan Gorgonia ventalina Macro-Gorgonian DEEP PURPLE to LAVENDER flat fan Y Caribbean Signature species, huge fans
Venus sea fan Gorgonia flabellum Macro-Gorgonian PURPLE to YELLOW flat fan Y Caribbean Slightly different shape
Sea plume Pseudopterogorgia spp. Macro-Gorgonian PURPLE to YELLOW feathery branches Y Caribbean Sways in current
Sea rod Plexaura flexuosa Macro-Gorgonian BROWN to GREY branching fingers Y Caribbean Common structure builder
Sea whip Ellisella barbadensis Macro-Gorgonian RED to ORANGE thin whips Y Caribbean Dramatic color accent
MACRO — Anemones
Giant Caribbean anemone Condylactis gigantea Macro-Anemone PURPLE/PINK tips, WHITE/TAN base Y Caribbean The main Caribbean anemone
Sun anemone Stichodactyla helianthus Macro-Anemone GREEN to BROWN carpet Y Caribbean Flat carpet of short tentacles
MACRO — Plants / Large Algae
Halimeda Halimeda spp. Macro-Plant BRIGHT LIME GREEN coin segments Y Caribbean Calcareous, iconic
Grape caulerpa Caulerpa racemosa Macro-Plant DEEP EMERALD GREEN grape clusters Y Caribbean Trailing vine-like
Mermaid's fan Udotea flabellum Macro-Plant PALE GREEN fan shape Y Caribbean Delicate calcareous fan
Turtle grass Thalassia testudinum Macro-Plant OLIVE to YELLOW-GREEN blades Y Caribbean Dominant seagrass
MICRO — Encrusting / Tiny Growth
Coralline algae Lithothamnion spp. Micro-Encrusting MAGENTA-PINK to VIOLET crusts Y Universal Encrusts all hard surfaces
Green star polyps Briareum asbestinum Micro-Encrusting EMERALD GREEN carpet of tiny stars Y Caribbean Covers rock in green
Zoanthid colonies Palythoa/Zoanthus spp. Micro-Encrusting BRIGHT GREEN, ORANGE, PINK buttons Y Caribbean Colorful button polyps
Dictyota algae Dictyota spp. Micro-Encrusting IRIDESCENT BLUE-GREEN fronds Y Caribbean Short iridescent tufts
Turf algae mixed species Micro-Encrusting SHORT GREEN/BROWN fuzz Y Universal Ubiquitous micro-covering
INVERTEBRATES — Living Color Accents
Christmas tree worm Spirobranchus giganteus Invertebrate VIVID BLUE, ORANGE, YELLOW, PINK spirals Y Caribbean Embedded in coral heads
Feather duster worm Sabellastarte magnifica Invertebrate CREAM, TAN, MAROON fans Y Caribbean Tube-dwelling, delicate
Flamingo tongue snail Cyphoma gibbosum Invertebrate ORANGE with BLACK leopard spots Y Caribbean Signature species, lives on sea fans. Replaces giant clam
Queen conch Aliger gigas Invertebrate BROWN exterior, GLOSSY PINK interior Y Caribbean Iconic, large shell
Pederson cleaner shrimp Ancylomenes pedersoni Invertebrate TRANSPARENT with PURPLE/BLUE accents Y Caribbean Lives in anemones
Banded coral shrimp Stenopus hispidus Invertebrate RED and WHITE bands Y Caribbean At cleaning stations
Lettuce sea slug Elysia crispata Invertebrate GREEN ruffled body Y Caribbean Solar-powered nudibranch
Arrow crab Stenorhynchus seticornis Invertebrate BROWN/GOLD with CREAM stripes Y Caribbean Long-legged, distinctive
FISH
Blue tang Acanthurus coeruleus Fish DEEP COBALT BLUE Y Caribbean Caribbean species (not Pacific Dory)
Queen angelfish Holacanthus ciliaris Fish ELECTRIC BLUE + VIVID YELLOW crown Y Caribbean Signature, replaces flame angelfish
French angelfish Pomacanthus paru Fish BLACK with GOLDEN YELLOW scale edges Y Caribbean Elegant, common
Royal gramma Gramma loreto Fish VIVID PURPLE front, BRIGHT YELLOW back Y Caribbean Endemic, replaces mandarin dragonet
Foureye butterflyfish Chaetodon capistratus Fish WARM YELLOW with dark false eyespot Y Caribbean Common butterflyfish
Stoplight parrotfish Sparisoma viride Fish GREEN, BLUE, PINK patchwork Y Caribbean Terminal phase is psychedelic
Yellowtail damselfish Microspathodon chrysurus Fish VIVID BLUE body, BRIGHT YELLOW tail Y Caribbean Replaces yellow tang
Sergeant major Abudefduf saxatilis Fish YELLOW with BLACK vertical bars Y Caribbean Schools around reef. Replaces clownfish
Blue chromis Chromis cyanea Fish IRIDESCENT BLUE hovering above reef Y Caribbean Schools in water column
Creole wrasse Clepticus parrae Fish PURPLE to BLUE gradient schooling Y Caribbean Large schools, replaces anthias
Squirrelfish Holocentrus adscensionis Fish VIVID RED with large eyes Y Caribbean Nocturnal, hides in crevices
Trumpetfish Aulostomus maculatus Fish YELLOW or BROWN elongated Y Caribbean Unique shape
Spotted drum Equetus punctatus Fish BLACK and WHITE dramatic striping Y Caribbean Juvenile has incredible long dorsal fin
▸ V1.2 Non-Caribbean Species Flagged for Replacement 9 species to remove/replace
Species to Remove Origin Region Replacement
Organ pipe coral (Tubipora) Indo-Pacific Replace with Elkhorn coral
Blue coral (Heliopora) Indo-Pacific Replace with Star coral
Yellow tang Pacific Replace with Yellowtail damselfish
Clownfish Indo-Pacific Replace with Sergeant major
Mandarin dragonet Pacific Replace with Royal gramma
Flame angelfish Pacific Replace with Queen angelfish
Giant clam (Tridacna) Indo-Pacific Replace with Flamingo tongue snail
Anthias Indo-Pacific Replace with Creole wrasse
Sun coral (Tubastrea) Indo-Pacific (invasive Caribbean) Remove — invasive species
▸ Global Rules — Batch 6B Generation rules and constraints
Rule Details
No rules added yet
▸ Per-Scene Notes Scene-specific corrections and status
Scene Status Key Corrections
No scene notes added yet
▸ Batch 5 Progress Notes Click to expand — generation tracking and status
Global Generation Notes
  • Hidden animal = SNAIL (not seahorse)
  • NB2 for exploration, NBP for final (one batch per page)
  • One batch WITH scene ref, rest WITHOUT
  • Up to 3 prompt variations per page
  • Ollie = 2 inches tall, Dot = 20% of Ollie's size
Page Name Spread Scene Ref Char Refs # Planned Prompt Vars Model(s) Action Items Status
Cover Spread 01 4 photo refs 12-16 3 NB2 + NBP Trace batch 1 C4#6, C5 prompts; rework into new style Pending
Inside Front Spread 02 4 photo refs 8-12 2 NB2 + NBP Decorative inner cover; use draft-2 ref with mixed-media elements Pending
Title Page Spread 03 4 photo refs 8-12 2 NB2 + NBP Title typography + decorative reef border; use draft-2 ref Pending
Sunny Reef Spread 04 4 photo refs 12-16 3 NB2 + NBP Gemini analysis of draft-2; batch WITH + WITHOUT scene ref; hyper realistic; Ollie IN shell; far right positioning Pending
Hide and Seek Spread 05 4 photo refs 12-16 3 NB2 + NBP Better Ollie expression; more realism; characters MORE HIDDEN; bright colors; check faves Pending
Reef Edge Spread 06 4 photo refs 12-16 3 NB2 + NBP WHITE PALE LIMESTONE cliff; light from LEFT; right = DARKNESS; floating particles; characters LEFT SIDE Pending
Down They Swam Spread 07 4 photo refs 12-16 3 NB2 + NBP No ocean surface; no significant sunbeams; reef TOP LEFT; natural light falloff; cohesive world Pending
Friendly Glowing Fish Spread 08 4 photo refs 12-16 3 NB2 + NBP Characters OFF TO LEFT; iridescent particles; creatures suspended in real water; trace source chain Pending
Giant Shadow Spread 09 4 photo refs 12-16 3 NB2 + NBP Whale ABOVE not below; find detailed recent prompt; trace draft-2 source Pending
Dot Floats Near Spread 10 4 photo refs 12-16 3 NB2 + NBP More detailed prompt; more collage quality; Gemini analysis; trace source image Pending
Name It + Breathing Spread 11 4 photo refs 12-16 3 NB2 + NBP Brown body SILVER dots/irises; iridescent rainbow; complete darkness top; single bubble; Ollie LEFT Dot RIGHT Pending
Whale Reveal Spread 12 4 photo refs 12-16 3 NB2 + NBP MORE DARK; single light source; whale from LEFT; light from RIGHT; watercolor tail fading Pending
Whale Song Spread 13 4 photo refs 12-16 3 NB2 + NBP Ultra-wide angle; coral reef canyon; BABY WHALE; iridescent song lines; realistic 3D characters Pending
Celebration + Going Home Spread 14 4 photo refs 12-16 3 NB2 + NBP Shell home in FAR DISTANCE; golden hour sunset from RIGHT; path along reef Pending
Interactive Breathing Spread 15 4 photo refs 12-16 3 NB2 + NBP Same location as sunny reef; pre-sunset warm colors; macro scale; trace source Pending
Ending (Shell Closed) Spread 16 4 photo refs 12-16 3 NB2 + NBP Use draft-2 ref with new prompts; consistent with Sunny Reef + Interactive Pending
Grown-ups Spread 17 4 photo refs 8-12 2 NB2 + NBP Add mixed-media/watercolor elements; too realistic last time Pending
Back Spread Spread 18 No chars 8-12 2 NB2 + NBP Environment-only; light edge cutting through darkness; diagonal composition Pending
Back Cover Spread 19 4 photo refs 8-12 2 NB2 + NBP Characters SEEN FROM BEHIND; try draft-2 ref + direct prompting Pending
Pending Next Steps
  1. Progression prompt tabs as reference input — review how original prompts evolved to inform batch 5 prompt refinement (potential batch 6 input)
  2. NBP comparison batch — run select spreads through NBP to compare model quality (batch 6)
  3. Composition extraction pipeline — analyzing scene refs with Gemini to extract composition DNA, double-review prompts, then generate (current batch 5 approach)
Potential Batch 6 Options
  1. Full NBP batch for all spreads
  2. Progression tab prompts as generation input
  3. Style transfer from best batch 5 results
▸ Batch 6A Progress Notes Click to expand — global rules and per-scene corrections from 5D/5E review
Global Rules — Batch 6A
Rule Details
Dot Pearl Quality ONLY use "iridescent", "pearlescent", "nacre" — NO specific colors. Must look like real natural pearl photographed underwater, NOT painted/CGI. Spherical, soft edges, environment reflections.
Ollie Dark Scene Irises Brown body with SILVER stipple and SILVER irises in all dark scenes (giant shadow, dot floats, name it, whale reveal, whale song)
Ollie Light Scene Irises Gold foil stipple and GOLD glassy irises in all light scenes
No Teeth Ollie must NEVER have teeth in any image
Dot Dark Scene Eyes GLOWING blue inverted U-shape (not flat blue)
Underwater Submersion Every scene must have visible depth of water between viewer and characters — water particles at foreground/mid/background depths, depth haze
Reef Palette Consistent rainbow, natural, bright/colorful with earthy lean — NOT neon
Scale Environment TOWERS over characters. Fish same size or LARGER than Ollie. Anemones 3x+ height. Macro perspective.
Hidden Snail Every page must have a subtle hidden snail
No Weird Creatures No spiral/cone animals, slug things, brain coral prominently featured
No Mixed Media Realism only this batch until scenes are nailed
NB2 Only No NBP this batch
No Scene Refs Remove scene refs for: whale reveal, whale song, name it, dot floats, celebration
Default View New tab (5E/6) should be default on page load, listed first
Global Prompt Direction All scenes built from shared foundation (style, underwater, characters, palette, scale, detail). Locked-in color palette from hide-and-seek results. See GLOBAL_PROMPT_DIRECTION.md.
Per-Scene Notes
Scene Status Key Corrections
Cover (01) REDO Wrong scene in 5D (descending instead of in shell). Ollie IN clam shell, Sunny Reef style, more colorful, looking forward. UPDATE: 5c concept was correct (descending together along reef). 5D/5E had wrong concept. Go back to 5c and apply accumulated comments.
Sunny Reef (04) Needs work Too many weird creatures, Dot not coming through, Ollie static. Arm AROUND Dot not holding up. Looking straight forward. Macro scale — shell tiny, reef towers. Dir A v4 best composition.
Hide & Seek (05) Needs work Dot behind ANEMONE not shells. Ollie peeking from behind coral (NOT cave, NOT brain coral). Sneaky expression. Rainbow reef palette. UPDATE: Wider shot needed — characters off in the distance. Bright color palette consistently.
Reef Edge (06) Dir C closest Characters SMALLER, wider view. More colorful reef left (too rocky). Ocean surface visible. Ollie EXCITED not scared. Right half EMPTY dark blue. Dir C v3 best scale/expressions. Rainbow light on cliff. No fish next to Ollie.
Down They Swam (07) REIMAGINE Ollie having Dot's eyes (prompt bug). Half-white body wrong. No rainbow trailing Dot — rainbow on LIMESTONE cliff. Real coral reef cliff not mossy. Color absorption gradient. Characters on RIGHT side. No ocean surface. UPDATE: Needs Edge Direction C 5D scale and environment — 5-layer depth, material quality, macro detail approach.
Glowing Fish (08) Needs work Creatures ALL AROUND (foreground/background/above/below). Naturally bioluminescent not random colors. Characters in DISTANCE with ecstatic joy. Dark scene, no surface. UPDATE: NO anglerfish. Creatures should be ABOVE characters. Characters BOTTOM LEFT in distance, small, looking UP and around at everything above.
Giant Shadow (09) Needs work Silver irises (dark scene). Dot GLOWING blue inverted-U eyes, SMALLER, further APART. Whale = distant shadow silhouette, can't tell it's a whale. Bottom half only, blurred. Glowing fish out of focus. UPDATE: Full LENGTH of whale silhouette should SPAN ENTIRE SCENE horizontally. Lower half is distant shadow with faint blue glow of deep ocean from blocked light. Not partial — stretches full width.
Dot Floats (10) Feedback missed Ollie brown/silver, ALL CURLED UP. Silver irises. Check previous batch feedback.
Name It (11) Needs work Dir A characters wrong. Dir B better but not underwater. FULL BODY characters, submerged feel. No scene refs.
Whale Reveal (12) Needs work Whale must look REAL (photorealistic, not stylized). Compare to original. NO scene refs.
Whale Song (13) Needs work NO scene refs.
Celebration (14) OK-ish NO scene refs. Dir A best overall. Dir A v4 best coloring.
Interactive (15) Needs work Same setting/position as Sunny Reef, different actions (breathing gesture, emotion bubbles).
Grownups (17) Good V4 asymmetric composition restored. 9/9 in 5E.
Back Spread (18) Good Left genuinely DARK, right bright/colorful. 10/10 in 5E.
Back Cover (19) Partial From BEHIND, arm around Dot, Dot smaller. Dir B working (9), Dir A still showing front view.
▸ Batch 5 Reference Image Test Click to expand — 4 approaches to reference image prompting
Approach Ref Classification Key Prompt Language Purpose
A — Style Reference Scene as style ref "Shows the RENDERING STYLE, lighting quality, and color palette to match. Generate a COMPLETELY NEW scene composition." Transfer visual quality, not content
B — Inspiration Only Inspiration with anti-copy "INSPIRATION ONLY. Extract emotional mood, color temperature, depth. Do NOT copy any elements. Create entirely new scene." Strongest anti-duplication language
C — Color Palette Color + atmosphere only "Shows COLOR PALETTE and UNDERWATER ATMOSPHERE. Match ONLY color tones and lighting mood. Ignore layout entirely." Narrowest scope — color grading only
D — Scale Guide Scale + proportions only "Shows CHARACTER-TO-ENVIRONMENT SCALE. Characters this small relative to environment. Do NOT copy scene content." Proportions and framing only

Dot Floats Near (Spread 10)

Scene ref: p10_s10_redo_v2.png
A — Style Ref
t=0.95
t=1.05
B — Inspiration
t=0.95
t=1.05
C — Palette
t=0.95
t=1.05
D — Scale
t=0.95
t=1.05

Name It + Breathing (Spread 11)

Scene ref: p41_s11_v1.jpg
A — Style Ref
t=0.95
t=1.05
B — Inspiration
t=0.95
t=1.05
C — Palette
t=0.95
t=1.05
D — Scale
t=0.95
t=1.05
Generation Details (click to expand)
Model: NB2 (gemini-3.1-flash-image-preview)
Temperatures: 0.95, 1.05
Total images: 16 (4 approaches × 2 spreads × 2 temps)
Character refs (all approaches):
1. Style: /draft-3/character-consistency/batch4-ollie/3d/o2_reaching.png 2. Ollie: /draft-3/character-consistency/batch26-shell/nbp/shell_c.jpg 3. Dot: /draft-3/character-consistency/batch14-dot/3d/d3_in_motion.png
API Structure (all approaches):
parts[0] = scene ref image (classified differently per approach)
parts[1] = o2_reaching.png (style/char ref)
parts[2] = shell_c.jpg (Ollie ref)
parts[3] = d3_in_motion.png (Dot ref)
parts[4] = prompt text
Key difference: All 4 approaches use the SAME scene reference image in position 0 — the only variable is how the PROMPT LANGUAGE describes that image's role. This tests whether prompt framing affects how much the model copies vs. is inspired by the reference.
V2 Corrections
  • 2:1 aspect ratio (was 16:9)
  • 4 batch-4 character refs — 2 Ollie + 2 Dot photorealistic (was 3 mixed)
  • Richer prompts from progression page corrected batch + style transfer
  • Dot's blue glow as sole light source, circle collage composition
Approach Ref Classification Key Prompt Language Purpose
A — Style Reference Scene as style ref "RENDERING STYLE, lighting quality, color palette. Generate COMPLETELY NEW composition." Visual quality transfer
B — Inspiration Only Anti-copy inspiration "INSPIRATION ONLY. Extract mood, color temperature, depth. Do NOT copy." Strongest anti-duplication
C — Color Palette Color + atmosphere "COLOR PALETTE and ATMOSPHERE. Match ONLY tones and lighting mood." Color grading only
D — Scale Guide Scale + proportions "CHARACTER-TO-ENVIRONMENT SCALE. Do NOT copy scene content." Proportions only

Dot Floats Near (Spread 10)

Scene ref: p10_s10_redo_v2.png
A — Style Ref
t=0.95
t=1.05
B — Inspiration
t=0.95
t=1.05
C — Palette
t=0.95
t=1.05
D — Scale
t=0.95
t=1.05

Name It + Breathing (Spread 11)

Scene ref: p41_s11_v1.jpg
A — Style Ref
t=0.95
t=1.05
B — Inspiration
t=0.95
t=1.05
C — Palette
t=0.95
t=1.05
D — Scale
t=0.95
t=1.05
V2 Generation Details (click to expand)
Model: NB2 (gemini-3.1-flash-image-preview)
Aspect Ratio: 2:1 landscape
Temps: 0.95, 1.05
Total: 16 images
Char refs (batch 4): ollie-ref-1, ollie-ref-2, dot-ref-1, dot-ref-2
API: parts[0-3]=char refs, parts[4]=scene ref, parts[5]=prompt
Prompts: Corrected batch (Apr 19-20) + Style Transfer Pair 5 + P4 nameit_full.txt
V3 — Back to V1 Structure + Targeted Fixes
  • Scene ref FIRST (position 0) — anchors style like V1
  • 3 character refs after scene (V1 structure)
  • Shorter prompts — no circle collage language
  • Dot fixes: blue glow (#5B9BD5), marble-sized (~30% of Ollie)
  • Name It fixes: Ollie LEFT, Dot RIGHT, NOT touching, arm to chest, single bubble
  • 2:1 aspect ratio

Dot Floats Near (Spread 10)

Scene ref: p10_s10_redo_v2.png
A — Style Ref
t=0.95
t=1.05
B — Inspiration
t=0.95
t=1.05
C — Palette
t=0.95
t=1.05
D — Scale
t=0.95
t=1.05

Name It + Breathing (Spread 11)

Scene ref: p41_s11_v1.jpg
A — Style Ref
t=0.95
t=1.05
B — Inspiration
t=0.95
t=1.05
C — Palette
t=0.95
t=1.05
D — Scale
t=0.95
t=1.05
V3 Generation Details (click to expand)
Model: NB2 (gemini-3.1-flash-image-preview)
Ratio: 2:1 landscape
Temps: 0.95, 1.05
Refs: Scene FIRST (pos 0), then o2_reaching, shell_c, d3_in_motion (pos 1-3)
Key changes: V1 structure restored + Dot blue/small fixes + Name It positioning fixes
V4 — Composition Extraction (No Scene Ref)
  • New method: Gemini 2.5 Flash analyzes reference image → extracts composition as TEXT
  • NO scene reference image sent to generator — pure text prompt
  • Character refs only (4 batch-4 character refs: 2 Ollie + 2 Dot)
  • Goal: Get scene DNA (collage composition, colors, spatial layout) without pixel copying

Dot Floats Near (Spread 10)

Composition extracted from: (NOT used as generation ref)
t=0.95 — text-only composition
t=1.05 — text-only composition

Name It + Breathing (Spread 11)

Composition extracted from: (NOT used as generation ref)
t=0.95 — text-only composition
t=1.05 — text-only composition
V4 Method Details (click to expand)
Step 1 — Extract: Gemini 2.5 Flash analyzes reference image, outputs detailed text description of spatial layout, color palette, lighting, depth, atmosphere, visual elements, mixed media qualities.

Step 2 — Generate: NB2 receives the extracted text description + character overrides + photorealistic style instructions. NO scene reference image in the API call — only 4 character refs (2 Ollie + 2 Dot).

Why: Direct scene refs cause the model to either copy elements verbatim or fight the reference. Text-only composition lets the model interpret the scene DNA freely while maintaining character consistency from the refs.
▸ Review Mode Click to expand — auto-slideshow with voice-note timer

Review Mode

Skip to Scenes ↓
Auto-slideshow of ALL Batch 8 images across every scene. Start your voice recording, hit START REVIEW, and use the elapsed timer to reference which image you are commenting on. Timer keeps running when paused.
Press START REVIEW to begin
00:00
SPEED:

Cover

Spread 01 · Book Cover · Establishing Shot

temp-sweep (2026-07-02) — UNREVIEWED — NEW cover prompt run at temps 0.8 / 1.0 / 1.2 / 1.4 (6 each). Pick the temp closest to the Google Flow cover. Higher temp = stronger paper-craft mixed-media (but Ollie skews cartoony). winner batch. 8 NB2 images (temp 1.1). Winner shown first; all 8 selectable below.
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c2 (2026-07-02) — lead-confirmed — Cover c2 lead-confirmed winner batch. 8 NB2 images (temp 1.1). Winner shown first; all 8 selectable below.
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Overnight (unreviewed) — for founder review — Overnight style-port batch, 4 NB2 images. First variant shown is the lead pick; all 4 selectable below.
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R5 · Comment regen — R5 regeneration batch, 4 NB2 images. Curated, visually approved.
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Cover — c8 (scale) — Batch 30 blend, 4 NB2 images. Refs: charref_b29_ollie_bright_v3/v2 + dot_founder_v3.
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Batch 30 Cover — C7 scale (Jul 1) — 12 NB2 images across extreme scale / giant turtle / camera-in-reef / balanced directions. Refs: charref_b29_ollie_bright_v3/v2 + dot_founder_v3.
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Batch 30 Cover — C2 (16 more) (Jul 1) — 16 NB2 images (c2a + c2c, v1..v8 each). 4 picks shown first. Refs: charref_b29_ollie_bright_v3/v2 + dot_founder_v3.
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Batch 30 Cover — Comment 2 (Jul 1) — 12 NB2 images across balanced / steep angle / camera-in-reef / depth drop-off directions. Refs: charref_b29_ollie_bright_v3/v2 + dot_founder_v3.
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Batch 30 Cover — Comment 1 (Jul 1) — 12 NB2 images across balanced / deep-in-reef FG / hero light+flare / colour drop-off directions. Refs: charref_b29_ollie_bright_v3/v2 + dot_founder_v3.
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Batch 30 Realism Port v2 (Jul 1) — realism-port blend, NB2. Refs: charref_b29_ollie_bright_v3/v2 + dot_founder_v3.
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Batch 30 Realism Port (Jun 30) — realism-port blend, 4 NB2 images. Refs: charref_b29_ollie_bright_v3/v2 + dot_founder_v3.
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BATCH 26 — COMBINED REALISM COMPARISON · ★ = winner (best D2 > best D1 > best R/P)
Realism comparison: D1 = your comments applied; D2 = D1 + 5c/5d-real + b18 realism blended into the mixed-media. No scene refs in D1/D2.  ·  R = exemplar-ref (retired)  ·  P = prompt-only  ·  C = revamp  ·  $0.00 free NB2
⚠ whale-song D2 + celebration D1/D2 still generating — will top up. dot-floats collage comp reads tight to the auto-eval (scale flag) — that's expected, judge by eye.
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Batch 29 Realism — all 15 scenes. AI auto-eval incomplete (Gemini API intermittently blocked); founder reviews directly. NB2 free tier, $0. Dark-Dot ref = b36r2f_dark_v1 (interim, confirm). Dark-Ollie silver fix applied.
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BATCH 25 — REALISM PASS · ★ = overall winner (shown first)
R = with founder's realism-exemplar image as style ref  ·  P = prompt-only (no exemplar)  ·  Ultra-realism recipe applied to all b24 winners  ·  $0.00 free NB2
⚠ NOTE: The 397-line per-scene scorecard was NOT received — these evolve the b24 winners carrying all prior comments. Apply scorecard in Batch 26.  ·  giant-shadow + grown-ups flagged for rework (grown-ups is an ENV page that mis-scores with character gate).
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BATCH 24 · all variants, winner first ★ · NO scene ref
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BATCH 23 — all variants, winner first · composition: ON-TRACK
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Batch 20 generating… images will appear here as rounds complete.
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Batch 19 generating… images will appear here as rounds complete.
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C8 — Favorites as Refs

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Back to C7a proven formula (4 refs, translucent + texture) with eyes OPEN fix. Temp 0.6. 16 images total.

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C7a — Translucent + Texture

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C7b — Translucent, Smooth

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↺New batches coming soon
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Full Realism

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Inside Front

Spread 02 · Inner Cover · Environmental Scene

Batch 30 c1 (Jun 30) — realism-port blend, 4 NB2 images. Refs: charref_b29_ollie_bright_v3/v2 + dot_founder_v3.
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Title Page

Spread 03 · Title · Decorative Reef

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Batch 30 c1 (Jun 30) — realism-port blend, 4 NB2 images. Refs: charref_b29_ollie_bright_v3/v2 + dot_founder_v3.
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BATCH 25 — REALISM PASS · ★ = overall winner (shown first)
R = with founder's realism-exemplar image as style ref  ·  P = prompt-only (no exemplar)  ·  Ultra-realism recipe applied to all b24 winners  ·  $0.00 free NB2
⚠ NOTE: The 397-line per-scene scorecard was NOT received — these evolve the b24 winners carrying all prior comments. Apply scorecard in Batch 26.  ·  giant-shadow + grown-ups flagged for rework (grown-ups is an ENV page that mis-scores with character gate).
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Batch 29 Realism — all 15 scenes. AI auto-eval incomplete (Gemini API intermittently blocked); founder reviews directly. NB2 free tier, $0. Dark-Dot ref = b36r2f_dark_v1 (interim, confirm). Dark-Ollie silver fix applied.
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BATCH 24 · all variants, winner first ★ · NO scene ref
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BATCH 23 — all variants, winner first · composition: OFF (high — Missing the large, distinct clam as a central-right foreground focal point.)
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Sunny Reef

Spread 04 · Shallow Reef · Ollie & Dot in Shell

v11 (2026-07-03) · 3-approach light overhaul — APPROACH B (spotlight-first) WINS. Heroes: B1 (best overall), B4 (best shell-interior gold), B2 (brightest). Dot fixed batch-wide — real nacre pearl, no yellow boundary, no eye-beam. Fish ban clean on all 12, origami removed. A=photo-first (close), C=minimal control.
v10 (2026-07-03) · msg-32 round — Heroes: v4 (best 360° Dot glow of the session, lights the shell gold), v8 (light beam into shell), v3. Sun sparkles RESTORED (v9 regression fixed); pink origami anemones + gold foil; coarse pebble sand. FLAGS: v5/v6/v7 snuck in banned clownfish/blue fish — v6 otherwise has the clearest eye-beam-into-particles.
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v9 (2026-07-03) — bright + elements + corner warp — Founder msg 31 round: brightness fixed batch-wide. Heroes: v6 (brightness champion, sun burst + Snell's sky), v8 (strongest natural Dot glow + corner warp), v5 (best glow-on-Ollie balance). Shelves land ~20-25% (v4/v6/v8 largest, touch under the 30% ask); corner warp reads most on v4/v8; Dot glow still weak on v1/v3/v7.
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v8glow (2026-07-03) — Dot-glow enhance — surgical glow line only, composition = v7. Glow strongest: v3/v5/v6/v7/v8. Flags: v2 clownfish-like fish (banned), v4 & v6 contain a blue fish (banned), v1 weak glow.
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v7 (2026-07-03) — Dot's glow landed — warm glow now reflects on Ollie's arm + face + the shell's nacre interior (reflected light, no dramatic shadow). Beautiful mixed-media paper reef + natural lighting. Picks v2/v4/v7.
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v6 (2026-07-03) — realism pass — natural/cinematic lighting (real underwater photo look), real water surface, simplified non-animated characters, Dot on right glowing yellow (shadowing removed), NEW dot ref. Picks v6/v7/v8.
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combine v5 (2026-07-03) — +6 composition/character edits — Dot on Ollie's shaded RIGHT side, eyes not-too-wide, simplified eye-reflection, Ollie ~50% height / ¾ right-half, foreground coral cascade + close-up paper anemone/shells LEFT. Holdouts (1K ceiling): glow subtle, eyes still wide, bubbles not real — recommend 4K on the winner.
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combine v4 (2026-07-03) — off cv3-v7 + 7 edits — chars harder-right, mussel removed, turtle=distant silhouette, real snails, hand-painted craft fish, Ollie eye reflections, cover bubble language. Bubbles still the holdout. Lead picks v6/v5/v7.
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combine v3 (2026-07-03) — characters RIGHT-EDGE (fixed) — + natural source-based bubbles + localized Dot-glow (still subtle in bright scene) + hard fish-ban (mostly holding; v5/v7 have a stray blue fish). Lead picks v8 / v6 (solid pearl, cleanest).
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combine v2 (2026-07-03) — bubbles FIXED — cover-grade real bubbles now landing. Dot-glow-on-Ollie still washes out in the bright sunny scene (physics tension); blue fish/clownfish still slipping in. Lead picks v8 / v3 (solid pearl).
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combine (2026-07-02) — founder-reworked composition + working realism recipe — new layout run through the current batch's realism refs/kernel. Flag: stray blue fish despite ban; Dot borderline-bubble. Lead-reviewed; v5 lead pick.
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sunny (2026-07-02) — NEW — Batch B (mussel collection) recommended, shown first; Batch A = cleaner-color rerun. Lead-reviewed.
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c2 (2026-07-02) — lead-confirmed — Sunny Reef c2 lead-confirmed winner batch. 8 NB2 images (temp 1.1). Winner shown first; all 8 selectable below.
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Overnight (unreviewed) — for founder review — Overnight style-port batch, 4 NB2 images. First variant shown is the lead pick; all 4 selectable below.
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R6 enhance — R6 validation-trio batch, 4 NB2 images. Lead pick shown first.
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R5 · Comment regen — R5 regeneration batch, 3 NB2 images. Curated, visually approved.
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Sunny Reef — c10 (in-shell) — Batch 30 blend, 4 NB2 images. Refs: charref_b29_ollie_bright_v3/v2 + dot_founder_v3.
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Batch 30 Sunny Reef — c9 close-up/swim (Jul 1) — 12 NB2 images: scale (caustics++) v1..v8 + test v1..v4. Refs: charref_b29_ollie_bright_v3/v2 + dot_founder_v3.
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Batch 30 Sunny Reef — Comment 3 (Jul 1) — 12 NB2 images across star-surface / star-surface XL-scale / DTS-craft / DTS-craft caustics directions. Refs: charref_b29_ollie_bright_v3/v2 + dot_founder_v3.
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Batch 30 Realism Port v2 (Jul 1) — realism-port blend, NB2. Refs: charref_b29_ollie_bright_v3/v2 + dot_founder_v3.
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Batch 30 Realism Port (Jun 30) — realism-port blend, 4 NB2 images. Refs: charref_b29_ollie_bright_v3/v2 + dot_founder_v3.
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BATCH 26 — COMBINED REALISM COMPARISON · ★ = winner (best D2 > best D1 > best R/P)
Realism comparison: D1 = your comments applied; D2 = D1 + 5c/5d-real + b18 realism blended into the mixed-media. No scene refs in D1/D2.  ·  R = exemplar-ref (retired)  ·  P = prompt-only  ·  C = revamp  ·  $0.00 free NB2
⚠ whale-song D2 + celebration D1/D2 still generating — will top up. dot-floats collage comp reads tight to the auto-eval (scale flag) — that's expected, judge by eye.
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Batch 29 Realism — all 15 scenes. AI auto-eval incomplete (Gemini API intermittently blocked); founder reviews directly. NB2 free tier, $0. Dark-Dot ref = b36r2f_dark_v1 (interim, confirm). Dark-Ollie silver fix applied.
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BATCH 25 — REALISM PASS · ★ = overall winner (shown first)
R = with founder's realism-exemplar image as style ref  ·  P = prompt-only (no exemplar)  ·  Ultra-realism recipe applied to all b24 winners  ·  $0.00 free NB2
⚠ NOTE: The 397-line per-scene scorecard was NOT received — these evolve the b24 winners carrying all prior comments. Apply scorecard in Batch 26.  ·  giant-shadow + grown-ups flagged for rework (grown-ups is an ENV page that mis-scores with character gate).
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BATCH 24 · all variants, winner first ★ · NO scene ref
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BATCH 23 — all variants, winner first · composition: OFF (med — Pink seahorse and 'hello' fish are not on the right side looking at the characters as p...)
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↺New batches coming soon

Full Realism

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Hide and Seek

Spread 05 · Shallow Reef · Wide Establishing Shot

mmv5 (2026-07-03) · founder turtle prompt — Turtle prompt SOLVED — watercolor+gold turtle, natural 3/4 glide with motion bubbles. Heroes: v8 (best motion), v6 (best Where's-Waldo craft, BUT Dot reads bubble-encased), v7. AVOID v2 (blue tangs), v1/v3/v5 borderline. OPEN: Ollie still not hidden — needs comp change next round.
mmv4 (2026-07-03) — founder turtle ref. Turtle-ref match SOLVED in all 9. Heroes: v9 (massive dwarfing scale), v8 (best craft balance), v4 (best close-up). AVOID v7 (blue fish), v5 (borderline + face-like Dot). Open items needing a prompt change next round: Ollie still not hidden; scene still painterly vs 3D craft.
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mixedmedia-v3 (2026-07-03) — turtle masterpiece — Turtle-as-masterpiece strongest: v2 & v7 (ornate gold-foil craft shell, focal). v6 great turtle BUT contains blue tangs (banned). v8 turtle too distant/not focal. Overall look still leans painterly vs 3D mixed media in several frames.
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enhance v2 (2026-07-03) — turtle = mixed-media hand-painted 3D PAPER masterpiece with reflective GOLD FOIL; snail more real; Dot pushed photoreal. b26 scene + depth/god-rays kept.
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ENHANCE (2026-07-03) — b26 scene RESTORED + depth — real depth planes, god-rays, caustics, light&shadow (the mmedia batch had lost the scene). Ollie hidden left, Dot right, turtle.
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MIXED-MEDIA (2026-07-03) — tight reference rewrite — cut narrative bloat; everything handcrafted mixed media incl. the turtle; solves the too-animated look. Lead picks v5/v7/v8. (v1 dropped: blank face.)
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EXPERIMENT (2026-07-03) — pearl-Dot + massive focal turtle — Dot rendered as a real floating PEARL (no ref/character) to beat the animated look; giant turtle approaching from bg as the focal mixed-media art piece; real bubbles + Sunny-Reef surface glints + seagrass-zone species. Lead: pearl experiment WORKS.
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hide & seek (2026-07-02) — ⚠ FLAGGED by lead — Ollie too findable (not hidden), reads 2D not 3D mixed-media, Dot renders as a bubble. Deployed for review per founder; re-run recommended.
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c2 (2026-07-02) — lead-confirmed — Hide & Seek c2 lead-confirmed winner batch. 6 NB2 images (temp 1.1). Winner shown first; all 6 selectable below.
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Overnight (unreviewed) — for founder review — Overnight style-port batch, 4 NB2 images. First variant shown is the lead pick; all 4 selectable below.
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R5 · No-clownfish regen — R5 regeneration batch, 4 NB2 images. Curated, visually approved.
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Batch 29 Realism — Hide and Seek · Batch 29 Realism — all 15 scenes. AI auto-eval incomplete (Gemini API intermittently blocked); founder reviews directly. NB2 free tier, $0. Dark-Dot ref = b36r2f_dark_v1 (interim, confirm). Dark-Ollie silver fix applied.
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Batch 30 Hide & Seek — Comment 9 (Jul 1) — 12 NB2 images across c9a balanced / c9b bright+caustics / c9c papercraft+solid-Dot / c9d giant-turtle+natural-fish. Refs: charref_b29_ollie_bright_v3/v2 + dot_founder_v3.
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Batch 30 Hide & Seek — Comment 5 (Jul 1) — 12 NB2 images across papercraft / caustics / depth / balanced directions. Refs: charref_b29_ollie_bright_v3/v2 + dot_founder_v3.
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BATCH 26 — COMBINED REALISM COMPARISON · ★ = winner (best D2 > best D1 > best R/P)
Realism comparison: D1 = your comments applied; D2 = D1 + 5c/5d-real + b18 realism blended into the mixed-media. No scene refs in D1/D2.  ·  R = exemplar-ref (retired)  ·  P = prompt-only  ·  C = revamp  ·  $0.00 free NB2
⚠ whale-song D2 + celebration D1/D2 still generating — will top up. dot-floats collage comp reads tight to the auto-eval (scale flag) — that's expected, judge by eye.
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BATCH 25 — REALISM PASS · ★ = overall winner (shown first)
R = with founder's realism-exemplar image as style ref  ·  P = prompt-only (no exemplar)  ·  Ultra-realism recipe applied to all b24 winners  ·  $0.00 free NB2
⚠ NOTE: The 397-line per-scene scorecard was NOT received — these evolve the b24 winners carrying all prior comments. Apply scorecard in Batch 26.  ·  giant-shadow + grown-ups flagged for rework (grown-ups is an ENV page that mis-scores with character gate).
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BATCH 24 · all variants, winner first ★ · NO scene ref
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BATCH 23 — all variants, winner first · composition: OFF (med — The turtle is swimming away and not engaged with Ollie and Dot, unlike the observing su...)
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Batch 8

2026-05-13

Summary

  • Back to STANDARD character refs (Ollie + Dot), not hiding refs
  • Foreground reef BETWEEN camera and characters — characters in BACKGROUND behind dense foreground
  • 10 prompt groups x 3 variants = 30 images total
  • NB2 groups: b19a (base), b19b (+ seagrass), e19 (scene), hb19 (dense reef), hb19m (dense + movement)
  • NBP groups: intimate, arm garden, meeting, wide establishing, wide + seagrass
  • Testing whether standard refs produce better character fidelity than hiding-pose refs
  • Inspiration images from batch3 and earlier groups for composition reference
▸ Show Full Feedback
Founder Feedback — Verbatim
Back to standard refs this time. Let's see if the standard character refs give better results than the hiding refs from batch 7.

Batch 7

2026-05-13

Summary

  • Characters pushed to BACKGROUND behind foreground reef — not in foreground
  • Dot eyes: half-arc shapes (not U-shapes) — internal golden light
  • Exactly ONE pearl per scene (no duplicates)
  • 5 groups x 3 variants: f2A (NB2 wider), f2B (NB2 descriptive), f3B (NB2 movement), f1B (NBP descriptive), f1A (NBP original)
  • Hiding character refs: o6_camouflaged (Ollie) + dot_hiding_nbp_4 (Dot)
  • Fixed inspiration image path routing for batch3/ sources
▸ Show Full Feedback
Founder Feedback — Verbatim
The characters are still in the foreground. They need to be in the background, behind the reef. The foreground should be dense coral that partially obscures the characters who are further back.
Dot's eyes should be half-arc shapes, not U-shapes. The U-shape eyes look wrong.
There should only be ONE Dot (pearl) in each scene. Some images are showing multiple pearls which breaks the hide-and-seek concept.
The coral should not be growing on the characters' heads. They should be hiding among the coral, not wearing it.

Batch 5

2026-05-13

Summary

  • Both NB2 and NBP variants for every scene
  • Ollie hiding ref (o6_camouflaged) + Dot hiding ref (dot_hiding_nbp_4)
  • More coral coverage over Ollie — partially covered, arms blending into reef
  • Environment-first dense prompt with detailed foreground/midground/background
▸ Show Full Feedback
Founder Feedback — Verbatim
dot_hiding_nbp_4.jpg - Okay, so now let's try making a batch five. Use this one as the Dot hiding reference and prompt this as well with the new image.
I also want to try using nano banana pro. For any of the scenes that we generate using nano banana two, I want to try using pro for those as well, so try both because they're looking like they're coming out better. If we could prompt it a little bit more so that Ollie is hiding and looks like he's hiding a little bit more and is maybe kind of partially covered by more coral reef, that'd be great.
Let's try to generate a few more of the Dot hiding. The images are very close, but the anemone is not looking quite like an anemone. Let's try to use nano banana pro for this. In relation to the clownfish, the clownfish should be proportional to Dot's size to show that Dot is really tiny, because Dot should be marble size. The clownfish should actually be a little bit bigger than her.

Batch 4 — Tests

2026-05-13

Summary

  • Test A: Ollie hiding ref (o6_camouflaged) replaces standard character ref
  • Test B: Dot hiding in sea anemone (NB2)
  • Test C: Dot hiding in anemone (NBP) — better realism, clownfish scale
  • Environment-first dense prompt with foreground/midground/background layers
▸ Show Full Feedback
Founder Feedback — Verbatim
In all of them, the characters aren't far away enough, and there's not enough going on for them to be hidden. I think we need to use a more robust prompt in the abundance of what's happening in the scene and be more specific about where the characters are hiding in relation to the environment and prompting both the foreground and the background. That way the characters are placed in the background and are far away and covered and barely visible, using words like this and being way more descriptive.
See how we can do some of these. They're turning out really good. It's just that the characters are kind of just on the page, with pretty much full focus, where it's supposed to be like a game where you find the characters. We don't want to just say hide and seek. We want to really prompt: what is the prompt going to be that will create that effect within the scene?
test ollie hiding ref - batch2-ollie/3d/o6_camouflaged.png ; scene to regen - batch3/setB_b19_b5fix2.jpg

Batch 3

2026-05-13

Summary

  • Characters pushed to 5-8% of frame — barely visible
  • Dense reef fills entire frame — foreground, midground, background
  • Where's Waldo search game density
  • Fixed split-screen on NB2 groups (2:1 → 16:9)
  • Set B: 16 new inspiration sources from batch14-19
▸ Show Full Feedback
Founder Feedback — Verbatim
Okay, so these ones were the closest. The problem is I think we want them to be kind of in the background, and we want the foreground to be really abundant with a coral reef scene. Currently, both of the characters are very much in the foreground, and the background is just kind of really dense and abundant, but it's in the background. We need the whole scenery to be dense so that it's kind of like a game that you need to find where the characters are.
I'll give you the ones that looked the best, and maybe you could try to rework the scenery a little bit more to look more dense and have the characters be further in the background.
Remove the batch word on the tabs and just have it say one, two. Have the most current batch be the one that's showing so they'll go in descending order.
Don't use these scenes that I'm sending you as references. Just replicate the prompt and reference images that were used for it, and make some adjustments to fit the requirements in the prompt, like, the character should be barely visible and hard to find within a really dense and abundant coral reef.
Please put the entire prompt that was used for each image with each image. I don't know what exact batch 18 meeting core block means. We want the full prompt that was given, everything that was given to create this image to the API.

Batch 2

2026-05-12 / 2026-05-13

Summary

  • First attempt: mixed media style — WRONG (prompt had material block not in originals)
  • Second attempt: exact original setups per reference image
  • 18 images across 8 groups matching each source batch's model/refs/prompt
  • NB2 for batch18/19 sources, NBP for batch21/22/23 sources
▸ Show Full Feedback
Founder Feedback — Verbatim
bro.... what happened here??? the images are all mixed media style. they are NOT showing up like the scenes i sent that i wanted to regenerate. i need these to be generating as if we are creating the scenes that i sent! like they should be turning out in that same style using the same prompting and references but just slightly changing the character dynamics.
ok and i had other references i sent you didnt i? not just from 22. 23 others too.
you need to stop.
[Founder clarified]: For EACH image sent as reference, replicate the EXACT original generation setup (model, refs, prompt) that created THAT specific image, only changing the scene/character dynamics to hide-and-seek.

Batch 1

2026-05-12

Summary

  • 12 images across 4 sub-batches (A-D)
  • All used essentially the same refs — didn't leverage variety
  • Generation info showed abbreviated prompts
  • Favorites not visible
▸ Show Full Feedback
Founder Feedback — Verbatim
I gave you a bunch of scenes as references. Did they all use the same reference image? That's why there's only one ref. I don't know if something is missing from how we generated the original scenes, but these aren't really working.
I think maybe we need to generate more variations and pay attention to how the characters were prompted in the originals. Instead of using a scene comp ref, try using the scenes that I provided as a style ref.
Try to track my comments better. You should add a progression tab to this hide and seek scene to track my comments for each batch.
I also see that my Favorites and Export Favorites feature is not showing.
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↺New batches coming soon

Full Realism

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Mixed Reality

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Reef Edge

Spread XX · Reef Drop-off · Threshold of Adventure

fflow2 (2026-07-03) · giant pink anemone — Heroes: v5 (giant pink paper anemone + best left light; faint Dot smile), v2 (safest — ban-clean + solid Dot), v1 (cleanest hero comp). REJECT v4 (clownfish + blue tang). Rainbow now a caustic pattern; lighter stone; colorful non-neutral left reef.
founderflow (2026-07-03) — temp sweep + Snell's A/B. Founder's Google Flow prompt verbatim. WINNERS: v6 (B/1.0), v7 (B/1.1, clearest Dot arcs + most explicit handcraft). Snell's A/B: reworded line (v5-v8) kills the stark circle — adopt as canonical. Temp sweet spot 1.0-1.1 (higher = render-y Ollie). v6/v2 contain blue-yellow fusiliers (prompt both requests fusiliers and bans blue fish — founder to rule).
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rf4 (2026-07-03) · depth + particle realism — Hero: v8 (dense lit marine snow + glowing arc-eyed Dot + depth). v6 deepest chasm + realest photo read BUT Dot lost her golden arcs (glassy pearl) — founder call. v4 strong depth+optics. Dome-port corner optics landed batch-wide; rf3 defects did not recur.
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rf3 (2026-07-03) — scale + Snell's window — 8/8 correct octopus Ollie (blob failure fixed). Hero: v1 (glowing Dot + rainbow caustic + turtle top-left). v7 strong but turtle trapped in a bubble-ring artifact. v3 Dot missing golden arcs. v6 Dot glassy/bubble-like + blue fish. v2 biggest reef scale.
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REF-SECTION (2026-07-03) — cinematic — reference reef wording + ocean surface top-left w/ light down-right, defined scale, Dot FLOATING, real caustics. Picks v3/v4/v7 (v1/v2/v6/v8 = smooth-blob Ollie).
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MIXED-MEDIA (2026-07-03) — reference-exact + reduced scale — fixes the flat/animated look; rock cliff left, open right, dimensional paper reef, turtle silhouette. Lead picks v6/v7/v2. (v5 dropped: cat-Ollie.)
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reference-port (2026-07-03) — anti-flat 3D mixed-media + scale — ported from the reference prompt; giant anemone/sea fans scale, top-left sun. Lead picks v4/v8; v3/v7 rejected. Dot still bubble (pearl-experiment could fix).
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reef-edge (2026-07-02) — enhance — off the b22 favorite: real rock, big mixed-media reef, chars left-half, open-water middle, turtle in left-reef opening, closer crop Ollie ~40%. Lead-reviewed; v3/v4 rejected.
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Overnight (unreviewed) — for founder review — Overnight style-port batch, 4 NB2 images. First variant shown is the lead pick; all 4 selectable below.
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R6 enhance — R6 validation-trio batch, 4 NB2 images. Lead pick shown first.
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R5 · Comment regen — R5 regeneration batch, 3 NB2 images. Curated, visually approved.
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Batch 29 Realism — Reef Edge · Batch 29 Realism — all 15 scenes. AI auto-eval incomplete (Gemini API intermittently blocked); founder reviews directly. NB2 free tier, $0. Dark-Dot ref = b36r2f_dark_v1 (interim, confirm). Dark-Ollie silver fix applied.
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Reef Edge — c6 (ledge+caustics) — Batch 30 blend, 4 NB2 images. Refs: charref_b29_ollie_bright_v3/v2 + dot_founder_v3.
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Batch 30 Reef Edge — Comment 4 (Jul 1) — 12 NB2 images across balanced / through-middle / papercraft-DTS / caustics-colour directions. Refs: charref_b29_ollie_bright_v3/v2 + dot_founder_v3.
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Batch 30 Realism Port v2 (Jul 1) — realism-port blend, NB2. Refs: charref_b29_ollie_bright_v3/v2 + dot_founder_v3.
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Batch 30 Realism Port (Jun 30) — realism-port blend, 4 NB2 images. Refs: charref_b29_ollie_bright_v3/v2 + dot_founder_v3.
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BATCH 26 — COMBINED REALISM COMPARISON · ★ = winner (best D2 > best D1 > best R/P)
Realism comparison: D1 = your comments applied; D2 = D1 + 5c/5d-real + b18 realism blended into the mixed-media. No scene refs in D1/D2.  ·  R = exemplar-ref (retired)  ·  P = prompt-only  ·  C = revamp  ·  $0.00 free NB2
⚠ whale-song D2 + celebration D1/D2 still generating — will top up. dot-floats collage comp reads tight to the auto-eval (scale flag) — that's expected, judge by eye.
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BATCH 25 — REALISM PASS · ★ = overall winner (shown first)
R = with founder's realism-exemplar image as style ref  ·  P = prompt-only (no exemplar)  ·  Ultra-realism recipe applied to all b24 winners  ·  $0.00 free NB2
⚠ NOTE: The 397-line per-scene scorecard was NOT received — these evolve the b24 winners carrying all prior comments. Apply scorecard in Batch 26.  ·  giant-shadow + grown-ups flagged for rework (grown-ups is an ENV page that mis-scores with character gate).
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BATCH 24 · all variants, winner first ★ · NO scene ref
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BATCH 23 — all variants, winner first · composition: ON-TRACK
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Batch 20 generating… images will appear here as rounds complete.
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Batch 19 generating… images will appear here as rounds complete.
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Reference Images Used (6)
1. Ollie char ref
2. Dot char ref
3. Scene fav (BEST)
4. Scene fav (B12)
5. Scene fav (B10)
6. Scene fav (B7)
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Full Realism

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Down They Swam

Spread 07 · Transitional · Descending to Deep

Batch 29 Realism — Down They Swam · Batch 29 Realism — all 15 scenes. AI auto-eval incomplete (Gemini API intermittently blocked); founder reviews directly. NB2 free tier, $0. Dark-Dot ref = b36r2f_dark_v1 (interim, confirm). Dark-Ollie silver fix applied.
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v28 (2026-07-03) — new Dot ref + glow — Heroes: v6/v7/v8 — swimming-pool caustics raking Ollie's head + solid-pearl Dot w/ golden arcs + glow. v2/v4 good glow. REJECT v3 (Dot missing arc eyes). Known open item: arm-around still renders as front-cupping.
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BATCH 26 — COMBINED REALISM COMPARISON · ★ = winner (best D2 > best D1 > best R/P)
Realism comparison: D1 = your comments applied; D2 = D1 + 5c/5d-real + b18 realism blended into the mixed-media. No scene refs in D1/D2.  ·  R = exemplar-ref (retired)  ·  P = prompt-only  ·  C = revamp  ·  $0.00 free NB2
⚠ whale-song D2 + celebration D1/D2 still generating — will top up. dot-floats collage comp reads tight to the auto-eval (scale flag) — that's expected, judge by eye.
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BATCH 25 — REALISM PASS · ★ = overall winner (shown first)
R = with founder's realism-exemplar image as style ref  ·  P = prompt-only (no exemplar)  ·  Ultra-realism recipe applied to all b24 winners  ·  $0.00 free NB2
⚠ NOTE: The 397-line per-scene scorecard was NOT received — these evolve the b24 winners carrying all prior comments. Apply scorecard in Batch 26.  ·  giant-shadow + grown-ups flagged for rework (grown-ups is an ENV page that mis-scores with character gate).
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BATCH 24 · all variants, winner first ★ · NO scene ref
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BATCH 23 — all variants, winner first · composition: OFF (high — Characters (Ollie and Dot) are centered in Image B, but the mockup places them in the r...)
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Friendly Glowing Fish

Spread 08 · Deep Water · Bioluminescent Wonder

r3 (2026-07-03) · msg-35 silver canyon. Heroes: v5 (most submerged, best Dot reflection — note Dot reads dark-chrome), v3 (best wonder expression), v6 (widest creature variety). Silver-foil canyon rims landed batch-wide. Weakest: v4 (dim fish), v2 (under-depleted).
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glint (2026-07-03) — lens-catching light bursts — Hero: v4 — glints + gold-foil canyon + unique fish, no defects. v5 best composition, subtler glints. FLAG v7: strongest glints BUT a duplicate second octopus floats top-center. FLAG v6: possible hard vertical seam mid-frame. Depth grade + anglerfish ban held on all 8.
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new-perspective (2026-07-03) — reef-edge depth graft — Hero: v5 — best depth + blue depletion on characters + env reflection on Dot + unique mixed-media fish + natural bubbles. v3/v4 strongest caustic nets (v3 borders neon; v4 characters small). REJECT v8 (anglerfish ban violation + split staging). Founder's camera-glint note (msg 29) arrived after prompt lock — NOT yet in this batch, queued for next round.
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ENHANCE (2026-07-03) — color depth on characters (v4/v5/v6), mixed-media painterly fish, beautiful gold-foil ARTISTRY on the canyon edges. (v1 dropped: diptych.)
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B26-KEEP (2026-07-03) — canonical composition RESTORED — Ollie LEFT, Dot RIGHT, suspended, tons of glowing fish (off batch18-realA verbatim). ONLY changed: beautiful realistic mixed-media fish, subtle dark coral canyon-edge, richer color. Supersedes the wrongly-recomposed 'depth' tab. (v2 dropped: diptych.)
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depth (2026-07-03) — deep-ocean color grading — Ollie/Dot keep yellow identity but naturally muted by depth; bioluminescent swirl; silver stipple-dot edges. (v5/v8 faint center seam.)
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c2 (2026-07-02) — lead-confirmed — Friendly Glowing Fish c2 lead-confirmed winner batch. 6 NB2 images (temp 1.1). Winner shown first; all 6 selectable below.
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Overnight (unreviewed) — for founder review — Overnight style-port batch, 4 NB2 images. First variant shown is the lead pick; all 4 selectable below.
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R5 · Glowing (dark bioloom) — R5 regeneration batch, 3 NB2 images. Curated, visually approved.
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R5 · Friendly fish (calm) — R5 regeneration batch, 4 NB2 images. Curated, visually approved.
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Batch 30 c1 (Jun 30) — realism-port blend, 4 NB2 images. Refs: charref_b29_ollie_bright_v3/v2 + dot_founder_v3.
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Batch 30 c1 (wave34, Jul 1) — b30blend, 4 NB2 images. Refs: charref_b29_ollie_bright_v3/v2 + dot_founder_v3.
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Glowing Fish — c1 (dark/biolum) — Batch 30 blend, 4 NB2 images. Refs: charref_b29_ollie_bright_v3/v2 + dot_founder_v3.
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Batch 29 Realism — Friendly Glowing Fish · Batch 29 Realism — all 15 scenes. AI auto-eval incomplete (Gemini API intermittently blocked); founder reviews directly. NB2 free tier, $0. Dark-Dot ref = b36r2f_dark_v1 (interim, confirm). Dark-Ollie silver fix applied.
Sections: FAR APART — Ollie far-right, Dot far-left, both looking up, Dot distant/not close; ENGAGED / CLOSE — realA ref, fish abundance + more color
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BATCH 26 — COMBINED REALISM COMPARISON · ★ = winner (best D2 > best D1 > best R/P)
Realism comparison: D1 = your comments applied; D2 = D1 + 5c/5d-real + b18 realism blended into the mixed-media. No scene refs in D1/D2.  ·  R = exemplar-ref (retired)  ·  P = prompt-only  ·  C = revamp  ·  $0.00 free NB2
⚠ whale-song D2 + celebration D1/D2 still generating — will top up. dot-floats collage comp reads tight to the auto-eval (scale flag) — that's expected, judge by eye.
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BATCH 25 — REALISM PASS · ★ = overall winner (shown first)
R = with founder's realism-exemplar image as style ref  ·  P = prompt-only (no exemplar)  ·  Ultra-realism recipe applied to all b24 winners  ·  $0.00 free NB2
⚠ NOTE: The 397-line per-scene scorecard was NOT received — these evolve the b24 winners carrying all prior comments. Apply scorecard in Batch 26.  ·  giant-shadow + grown-ups flagged for rework (grown-ups is an ENV page that mis-scores with character gate).
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BATCH 24 · all variants, winner first ★ · NO scene ref
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BATCH 23 — all variants, winner first · composition: OFF (med — Ollie's expression and action (reaching) differ from the mockup's happy/curious and rea...)
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Full Realism

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Giant Shadow

Spread 09 · Deep Water · Fear & Unknown

c2 (2026-07-02) — lead-confirmed — Giant Shadow c2 lead-confirmed winner batch. 6 NB2 images (temp 1.1). Winner shown first; all 6 selectable below.
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Overnight (unreviewed) — for founder review — Overnight style-port batch, 4 NB2 images. First variant shown is the lead pick; all 4 selectable below.
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R5 · Comment regen — R5 regeneration batch, 3 NB2 images. Curated, visually approved.
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Batch 29 Realism — Giant Shadow · Batch 29 Realism — all 15 scenes. AI auto-eval incomplete (Gemini API intermittently blocked); founder reviews directly. NB2 free tier, $0. Dark-Dot ref = b36r2f_dark_v1 (interim, confirm). Dark-Ollie silver fix applied.
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Batch 30 c1 (Jun 30) — realism-port blend, 4 NB2 images. Refs: charref_b29_ollie_bright_v3/v2 + dot_founder_v3.
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Batch 30 c1 (wave34, Jul 1) — b30blend, 4 NB2 images. Refs: charref_b29_ollie_bright_v3/v2 + dot_founder_v3.
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BATCH 26 — COMBINED REALISM COMPARISON · ★ = winner (best D2 > best D1 > best R/P)
Realism comparison: D1 = your comments applied; D2 = D1 + 5c/5d-real + b18 realism blended into the mixed-media. No scene refs in D1/D2.  ·  R = exemplar-ref (retired)  ·  P = prompt-only  ·  C = revamp  ·  $0.00 free NB2
⚠ whale-song D2 + celebration D1/D2 still generating — will top up. dot-floats collage comp reads tight to the auto-eval (scale flag) — that's expected, judge by eye.
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BATCH 25 — REALISM PASS · ★ = overall winner (shown first)
R = with founder's realism-exemplar image as style ref  ·  P = prompt-only (no exemplar)  ·  Ultra-realism recipe applied to all b24 winners  ·  $0.00 free NB2
⚠ NOTE: The 397-line per-scene scorecard was NOT received — these evolve the b24 winners carrying all prior comments. Apply scorecard in Batch 26.  ·  giant-shadow + grown-ups flagged for rework (grown-ups is an ENV page that mis-scores with character gate).
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BATCH 24 · all variants, winner first ★ · NO scene ref
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BATCH 23 — all variants, winner first · composition: ON-TRACK
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Dot Floats Near

Spread 10 · Deep Water · Comfort & Connection

c2 (2026-07-02) — lead-confirmed — Dot Floats Near c2 lead-confirmed winner batch. 6 NB2 images (temp 1.1). Winner shown first; all 6 selectable below.
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Overnight (unreviewed) — for founder review — Overnight style-port batch, 4 NB2 images. First variant shown is the lead pick; all 4 selectable below.
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R5 · Comment regen — R5 regeneration batch, 3 NB2 images. Curated, visually approved.
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Batch 29 Realism — Dot Floats Near (s10) · Batch 29 Realism — all 15 scenes. AI auto-eval incomplete (Gemini API intermittently blocked); founder reviews directly. NB2 free tier, $0. Dark-Dot ref = b36r2f_dark_v1 (interim, confirm). Dark-Ollie silver fix applied.
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Dot Comforts c1 (B30, Jun 30) — realism+mixedmedia blend, 4 NB2 images. Spread 10 comfort beat. Refs: charref_b29_ollie_bright_v3/v2 + dot_founder_v3.
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Batch 30 c1 (Jun 30) — realism-port blend, 4 NB2 images. Refs: charref_b29_ollie_bright_v3/v2 + dot_founder_v3.
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Batch 30 c1 (wave34, Jul 1) — b30blend, 4 NB2 images. Refs: charref_b29_ollie_bright_v3/v2 + dot_founder_v3.
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BATCH 26 — COMBINED REALISM COMPARISON · ★ = winner (best D2 > best D1 > best R/P)
Realism comparison: D1 = your comments applied; D2 = D1 + 5c/5d-real + b18 realism blended into the mixed-media. No scene refs in D1/D2.  ·  R = exemplar-ref (retired)  ·  P = prompt-only  ·  C = revamp  ·  $0.00 free NB2
⚠ whale-song D2 + celebration D1/D2 still generating — will top up. dot-floats collage comp reads tight to the auto-eval (scale flag) — that's expected, judge by eye.
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BATCH 25 — REALISM PASS · ★ = overall winner (shown first)
R = with founder's realism-exemplar image as style ref  ·  P = prompt-only (no exemplar)  ·  Ultra-realism recipe applied to all b24 winners  ·  $0.00 free NB2
⚠ NOTE: The 397-line per-scene scorecard was NOT received — these evolve the b24 winners carrying all prior comments. Apply scorecard in Batch 26.  ·  giant-shadow + grown-ups flagged for rework (grown-ups is an ENV page that mis-scores with character gate).
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BATCH 24 · all variants, winner first ★ · NO scene ref
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BATCH 23 — all variants, winner first · composition: ON-TRACK
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↺New batches coming soon

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Name It + Breathing

Spread 11 · Deep Water · Emotional Regulation

R6 enhance — R6 validation-trio batch, 4 NB2 images. Lead pick shown first.
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R5 · Batch-26 enhance — R5 regeneration batch, 4 NB2 images. Curated, visually approved.
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Batch 29 Realism — Name It / Breathing · Batch 29 Realism — all 15 scenes. AI auto-eval incomplete (Gemini API intermittently blocked); founder reviews directly. NB2 free tier, $0. Dark-Dot ref = b36r2f_dark_v1 (interim, confirm). Dark-Ollie silver fix applied.
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Breathing c1 (B30, Jun 30) — realism+mixedmedia blend, 4 NB2 images. Spread 11 breathing beat. Refs: charref_b29_ollie_bright_v3/v2 + dot_founder_v3.
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Batch 30 c1 (Jun 30) — realism-port blend, 4 NB2 images. Refs: charref_b29_ollie_bright_v3/v2 + dot_founder_v3.
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Batch 30 c1 (wave34, Jul 1) — b30blend, 4 NB2 images. Refs: charref_b29_ollie_bright_v3/v2 + dot_founder_v3.
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BATCH 26 — COMBINED REALISM COMPARISON · ★ = winner (best D2 > best D1 > best R/P)
Realism comparison: D1 = your comments applied; D2 = D1 + 5c/5d-real + b18 realism blended into the mixed-media. No scene refs in D1/D2.  ·  R = exemplar-ref (retired)  ·  P = prompt-only  ·  C = revamp  ·  $0.00 free NB2
⚠ whale-song D2 + celebration D1/D2 still generating — will top up. dot-floats collage comp reads tight to the auto-eval (scale flag) — that's expected, judge by eye.
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BATCH 25 — REALISM PASS · ★ = overall winner (shown first)
R = with founder's realism-exemplar image as style ref  ·  P = prompt-only (no exemplar)  ·  Ultra-realism recipe applied to all b24 winners  ·  $0.00 free NB2
⚠ NOTE: The 397-line per-scene scorecard was NOT received — these evolve the b24 winners carrying all prior comments. Apply scorecard in Batch 26.  ·  giant-shadow + grown-ups flagged for rework (grown-ups is an ENV page that mis-scores with character gate).
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BATCH 24 · all variants, winner first ★ · NO scene ref
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BATCH 23 — all variants, winner first · composition: OFF (high — Scene is sparser with less dense background elements than the mockup.)
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Batch 20 generating… images will appear here as rounds complete.
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Batch 19 generating… images will appear here as rounds complete.
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Full Realism

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Whale Reveal

Spread 12 · Deep Water · Fear to Wonder

R5 · Comment regen — R5 regeneration batch, 3 NB2 images. Curated, visually approved.
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Batch 29 Realism — Whale Reveal · Batch 29 Realism — all 15 scenes. AI auto-eval incomplete (Gemini API intermittently blocked); founder reviews directly. NB2 free tier, $0. Dark-Dot ref = b36r2f_dark_v1 (interim, confirm). Dark-Ollie silver fix applied.
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Batch 30 c1 (Jun 30) — realism-port blend, 4 NB2 images. Refs: charref_b29_ollie_bright_v3/v2 + dot_founder_v3.
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Batch 30 c1 (wave34, Jul 1) — b30blend, 4 NB2 images. Refs: charref_b29_ollie_bright_v3/v2 + dot_founder_v3.
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BATCH 26 — COMBINED REALISM COMPARISON · ★ = winner (best D2 > best D1 > best R/P)
Realism comparison: D1 = your comments applied; D2 = D1 + 5c/5d-real + b18 realism blended into the mixed-media. No scene refs in D1/D2.  ·  R = exemplar-ref (retired)  ·  P = prompt-only  ·  C = revamp  ·  $0.00 free NB2
⚠ whale-song D2 + celebration D1/D2 still generating — will top up. dot-floats collage comp reads tight to the auto-eval (scale flag) — that's expected, judge by eye.
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BATCH 25 — REALISM PASS · ★ = overall winner (shown first)
R = with founder's realism-exemplar image as style ref  ·  P = prompt-only (no exemplar)  ·  Ultra-realism recipe applied to all b24 winners  ·  $0.00 free NB2
⚠ NOTE: The 397-line per-scene scorecard was NOT received — these evolve the b24 winners carrying all prior comments. Apply scorecard in Batch 26.  ·  giant-shadow + grown-ups flagged for rework (grown-ups is an ENV page that mis-scores with character gate).
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Whale Song

Spread 13 · Deep Water · Song & Learning

Batch 29 Realism — Whale Song · Batch 29 Realism — all 15 scenes. AI auto-eval incomplete (Gemini API intermittently blocked); founder reviews directly. NB2 free tier, $0. Dark-Dot ref = b36r2f_dark_v1 (interim, confirm). Dark-Ollie silver fix applied.
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Batch 30 c1 (Jun 30) — realism-port blend, 4 NB2 images. Refs: charref_b29_ollie_bright_v3/v2 + dot_founder_v3.
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Batch 30 c1 (wave34, Jul 1) — b30blend, 4 NB2 images. Refs: charref_b29_ollie_bright_v3/v2 + dot_founder_v3.
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BATCH 26 — COMBINED REALISM COMPARISON · ★ = winner (best D2 > best D1 > best R/P)
Realism comparison: D1 = your comments applied; D2 = D1 + 5c/5d-real + b18 realism blended into the mixed-media. No scene refs in D1/D2.  ·  R = exemplar-ref (retired)  ·  P = prompt-only  ·  C = revamp  ·  $0.00 free NB2
⚠ whale-song D2 + celebration D1/D2 still generating — will top up. dot-floats collage comp reads tight to the auto-eval (scale flag) — that's expected, judge by eye.
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BATCH 25 — REALISM PASS · ★ = overall winner (shown first)
R = with founder's realism-exemplar image as style ref  ·  P = prompt-only (no exemplar)  ·  Ultra-realism recipe applied to all b24 winners  ·  $0.00 free NB2
⚠ NOTE: The 397-line per-scene scorecard was NOT received — these evolve the b24 winners carrying all prior comments. Apply scorecard in Batch 26.  ·  giant-shadow + grown-ups flagged for rework (grown-ups is an ENV page that mis-scores with character gate).
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BATCH 24 · all variants, winner first ★ · NO scene ref
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BATCH 23 — all variants, winner first · composition: OFF (med — Ollie (octopus) and Dot (pearl) are positioned on the right side of the frame in Image...)
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Batch 17 — Prompt Strategy Analysis

Why B17 achieved 100% AUTO-PASS at t=1.0 and what it teaches about prompt engineering for NB2.

Temperature Comparison

Temp Images AUTO-PASS FLAG Pass Rate Avg char_ref_match
1.0 4 4 0 100% 9.18
1.05 8 6 2 75% 9.11
1.1 4 1 3 25% 8.92

Full B17 Prompt


    

    

Prompt Size Comparison

Batch Bytes Result
5b-real 2,835 Worked great
13 ~5,000+ Degraded
14 ~6,000+ Further degraded
15 ~8,787 Failed
17 (breakthrough) ~2,900 100% pass

Key Learnings

  • SHORT PROMPTS win — under 3,500 bytes for this scene
  • Write what the camera SEES — physical descriptions only
  • NO emotional narrative — let composition carry emotion
  • Real whale anatomy language — "barnacle clusters", "ventral grooves", "baleen plates"
  • Character identity as NON-NEGOTIABLE block at top
  • Single photography style anchor — "35mm film stock, Kodak Ektachrome"
  • t=1.0 is optimal for whale-song — 100% vs 75% vs 25%

Reference Images Used

Ollie ref 1
ollie-character-ref-1.jpeg
Ollie ref 2
ollie-character-ref-2.jpeg
Dot ref 1
dot-character-ref-1.jpeg
Dot ref 2
dot-character-ref-2.jpeg

No scene ref, no style ref — character refs only (4 images as inlineData).

Model & API Config

Model: gemini-3.1-flash-image-preview (NB2)
Temperature: 1.0 (optimal)
References: 4 character refs as inlineData parts before prompt text
responseModalities: ['TEXT', 'IMAGE']
Scene ref: none
Style ref: none
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Celebration + Going Home

Spread 14 · Ascending · Joy & Triumph

Celebration — c1 — Batch 30 blend, 4 NB2 images. Refs: charref_b29_ollie_bright_v3/v2 + dot_founder_v3.
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Batch 29 Realism — Celebration / Going Home · Batch 29 Realism — all 15 scenes. AI auto-eval incomplete (Gemini API intermittently blocked); founder reviews directly. NB2 free tier, $0. Dark-Dot ref = b36r2f_dark_v1 (interim, confirm). Dark-Ollie silver fix applied.
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BATCH 26 — COMBINED REALISM COMPARISON · ★ = winner (best D2 > best D1 > best R/P)
Realism comparison: D1 = your comments applied; D2 = D1 + 5c/5d-real + b18 realism blended into the mixed-media. No scene refs in D1/D2.  ·  R = exemplar-ref (retired)  ·  P = prompt-only  ·  C = revamp  ·  $0.00 free NB2
⚠ whale-song D2 + celebration D1/D2 still generating — will top up. dot-floats collage comp reads tight to the auto-eval (scale flag) — that's expected, judge by eye.
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BATCH 25 — REALISM PASS · ★ = overall winner (shown first)
R = with founder's realism-exemplar image as style ref  ·  P = prompt-only (no exemplar)  ·  Ultra-realism recipe applied to all b24 winners  ·  $0.00 free NB2
⚠ NOTE: The 397-line per-scene scorecard was NOT received — these evolve the b24 winners carrying all prior comments. Apply scorecard in Batch 26.  ·  giant-shadow + grown-ups flagged for rework (grown-ups is an ENV page that mis-scores with character gate).
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BATCH 24 · all variants, winner first ★ · NO scene ref
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BATCH 23 — all variants, winner first · composition: OFF (high — Dot is held by Ollie instead of floating independently to Ollie's right.)
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Interactive Breathing

Spread 15 · Shallow Reef · Reader Connection

Batch 30 c1 (Jun 30) — realism-port blend, 4 NB2 images. Refs: charref_b29_ollie_bright_v3/v2 + dot_founder_v3.
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Batch 30 c1 (wave34, Jul 1) — b30blend, 4 NB2 images. Refs: charref_b29_ollie_bright_v3/v2 + dot_founder_v3.
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BATCH 23 — all variants, winner first · composition: ON-TRACK
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Ending (Shell Closed)

Spread 16 · Night Reef · Peaceful Sleep

Ending c1 (B30, Jun 30) — realism+mixedmedia blend, 3 NB2 images (v2 excluded, diptych defect). Spread 16 ending beat. Refs: charref_b29_ollie_bright_v3/v2 + dot_founder_v3.
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Ending (shell closed) — c1 — Batch 30 blend, 4 NB2 images. Refs: charref_b29_ollie_bright_v3/v2 + dot_founder_v3.
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Grown-ups

Spread 16 · Note for Grown-ups

Grown-Ups — c1 — Batch 30 blend, 4 NB2 images. Refs: charref_b29_ollie_bright_v3/v2 + dot_founder_v3.
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BATCH 25 — REALISM PASS · ★ = overall winner (shown first)
R = with founder's realism-exemplar image as style ref  ·  P = prompt-only (no exemplar)  ·  Ultra-realism recipe applied to all b24 winners  ·  $0.00 free NB2
⚠ NOTE: The 397-line per-scene scorecard was NOT received — these evolve the b24 winners carrying all prior comments. Apply scorecard in Batch 26.  ·  giant-shadow + grown-ups flagged for rework (grown-ups is an ENV page that mis-scores with character gate).
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BATCH 24 · all variants, winner first ★ · NO scene ref
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BATCH 23 — all variants, winner first · composition: ON-TRACK
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Back Spread

Spread 18 · Back Interior · Environmental Scene

Batch 30 c1 (Jun 30) — realism-port blend, 4 NB2 images. Refs: charref_b29_ollie_bright_v3/v2 + dot_founder_v3.
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Back Cover

Spread 19 · Back Cover · Ollie & Dot Portrait

Batch 29 Realism — Back Cover · Batch 29 Realism — all 15 scenes. AI auto-eval incomplete (Gemini API intermittently blocked); founder reviews directly. NB2 free tier, $0. Dark-Dot ref = b36r2f_dark_v1 (interim, confirm). Dark-Ollie silver fix applied.
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Batch 30 c1 (Jun 30) — realism-port blend, 4 NB2 images. Refs: charref_b29_ollie_bright_v3/v2 + dot_founder_v3.
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BATCH 23 — all variants, winner first · composition: OFF (med — Reef elements extend beyond the bottom-left corner.)
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