Ollie & Dot
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Scene Tracker

Durable per-scene comment lineage — so the final stretch of edits stops losing direction.

Draft 3 · 10 scenes traced · batch-26 → realismport → R5/R6 → overnight

Every enhancement round must (1) anchor on the scene's canonical APPROVED base (not an arbitrary favorite), (2) clear its STILL-OPEN checklist (nothing dropped), and (3) fold in the shared DTS style without recomposing. ⚡ marks the OPEN items the overnight round just addressed. Machine source of truth: COMMENT_LEDGER_FINAL.md.
⚡ addressed by overnight OPEN done superseded
CoverSunny ReefHide and SeekReef EdgeDown They SwamFriendly Glowing FishGiant ShadowDot Floats NearName It / BreathingWhale Reveal

Cover s01 · 1:1

Overnight winner deployed View on Pages →
Regression flag: R5 live tab (coverr5) was a fresh regen that lost fish/sizing/no-turtle/scale. Re-anchor on batch24-A1.
canonical base Cover
Canonical basebatch24-A1/s01_b24A1_v8.jpg (★4/5)
batch24-b26D1 sidecar (NB2, t1.05, 1:1)
overnight winner Cover
Overnight winnerovernight/s01_b30blend_v1.jpg (t1.0)
Date / Batch
What it delivered
Needed next
Batch 24 / B25 ★4/5 ← BASE
White eye-dot fix; shiny inner-lit Dot
kill white eye-dot; Dot shiny/inner-lit; keep everything
Realism-Port (Jun 30)
Grafted DTS realism onto b24b26D1
remove shimmer-school; kill rainbow PAPER; keep rainbow LIGHT; keep comp
Cover-c1 / MSG13-14
1:1 descent, glint-only-on-Dot
reef LEFT only; right full-dark; add seahorse/butterflyfish/clownfish/snail/turtle
coverr5 / MSG21 scale
live tab (regen)
massive reef; clownfish=butterflyfish=Ollie; giant far turtle; rainbow LIGHT not paper
2026-07-01 R5 (live)
coverr5 first tab (4 imgs)
“lost ALL our direction… the scale” — ENHANCE b24, don't regenerate
⚡ OVERNIGHT
Photoreal figurine Ollie (no cartoony dot); b24-A1 comp; rainbow LIGHT flare; solid pearl Dot; caustics+bubbles
cleared multiple OPEN items; nits: Dot ~35% oversized, giant turtle not clearly present
  • [Composition/camera] Keep locked b24-A1 comp — enhance not regenerate ⚡ addressed by overnight
  • [Composition/camera] Enormous reef scale vs tiny characters OPEN
  • [Props/creatures] Clownfish & butterflyfish = Ollie-size; giant far turtle OPEN
  • [Props/creatures] Creature set: seahorse, butterflyfish, clownfish-in-anemone, snail, shimmer-fish OPEN
  • [Mixed-media/3D] Reef mixed-media blended with reality (not flat/pasted) OPEN
  • [Color/light] No rainbow PAPER; keep realistic rainbow LIGHT bottom-right ⚡ addressed by overnight
  • [Color/light] Glint/sparkle ONLY on Dot's head OPEN
  • [Color/light] Separate Dot's inner-glow from the lens-flare OPEN
  • [Composition/camera] Reef LEFT only; RIGHT open dark deep-blue OPEN
  • [Composition/camera] Realistic Snell's-window surface top-left ⚡ addressed by overnight
  • [Ollie] Remove cartoony white eye-dot → env reflection ⚡ addressed by overnight
  • [Dot] Solid shiny pearl ~20%, inner-lit not matte OPEN
  • [Ollie] Arm around Dot, side-by-side descent OPEN
  • [Mixed-media/3D] Gold-foil stipple present + cohesive ⚡ addressed by overnight
  • [Props/creatures] Real tiny baby snail, head out OPEN
  • [Mixed-media/3D] Real bubbles + particles + DOF, submerged ⚡ addressed by overnight
  • [Composition/camera] “Past Batches” parent tab (UI) OPEN
  • [Composition/camera] 4 images per temperature done
  • [Composition/camera] Update mockup.html currentPick to b24-A1 OPEN

Sunny Reef s04 · 2:1

Overnight winner deployed View on Pages →
Regression flag: Live R6 drifted OFF C10 (anchored on older A3_mixmedia_r4) — lost mussels, pebble sand, caustics-on-characters. Re-anchor on C10.
canonical base Sunny Reef
Canonical basesunny-c10/s04_b30blend_v3.jpg (C10 — APPROVED)
prompts/s04_sunny-reef_c10.txt
overnight winner Sunny Reef
Overnight winnerovernight/s04_b30blend_v3.jpg (t1.05)
Date / Batch
What it delivered
Needed next
Jun 30 MSG 6
Prior port missed style+comp
DTS mixed-media reef + exact A3 comp
Jul 1 MSG 15 (R3)
“closest, really good”
Snell sky-surface; natural starbursts; bigger reef; MUSSEL collection; real snail; photographic turtle
Jul 1 MSG 16-18
glow/size/caustics
Dot glow in bright; Dot 20%; caustics ON reef+characters
Jul 1 MSG 22 → C8
12 imgs folding all asks
pebble sand; intentional mussels; brown-out/nacre-in shell; ~50%; big butterflyfish; abundant both-sides reef
Jul 1 MSG 33 → C10
in-shell fix (APPROVED)
C10 = canonical: in-shell + top-right + camera-in-reef + no turtle + mussels + pebble sand + caustics-on-characters
Jul 1 R5/R6 (live)
DRIFT off C10 onto A3
re-anchor on C10
⚡ OVERNIGHT
Caustics rake Ollie's domed head; curated mussel cluster; pebble-macro hero sand; butterflyfish ~Ollie-size + seahorse; in-shell; turtle absent
cleared the biggest C10 open items
  • [Props/creatures] Curated MUSSEL-SHELL collection, intentional ⚡ addressed by overnight
  • [Composition/camera] Pebble-macro sand as hero cue ⚡ addressed by overnight
  • [Color/light] Caustics PROJECTED ON the characters ⚡ addressed by overnight
  • [Mixed-media/3D] Abundant reef both sides + seagrass OPEN
  • [Ollie] Eyes reflecting environment; facing camera ⚡ addressed by overnight
  • [Composition/camera] Turtle REMOVED (MSG31 supersedes) ⚡ addressed by overnight
  • [Dot] Solid pearl ~20% + yellow eye-glow in bright light done
  • [Composition/camera] In-shell + 30-40% top-right + camera-in-reef ⚡ addressed by overnight
  • [Props/creatures] Big butterflyfish ~Ollie-size + seahorse + hidden snail ⚡ addressed by overnight
  • [Ollie] Ollie's ARM AROUND Dot (sunny-specific) OPEN

Hide and Seek s05 · 2:1

Overnight winner deployed View on Pages →
Regression flag: BIGGEST: live first tab is a MAY batch-16 image, months stale — no R5/R6/c5/c9 ever landed. Overnight is the first realism-port tab to deploy first+default here.
canonical base Hide and Seek
Canonical basebatch16/b16_t085_v1.jpg (STALE live — approved COMP = b26)
prompts/s05_hide-seek_b26.txt (b26 comp)
overnight winner Hide and Seek
Overnight winnerovernight/s05_b30blend_v2.jpg (t1.0)
Date / Batch
What it delivered
Needed next
Batch 26 (APPROVED COMP)
b26 Where's-Waldo comp
graft style onto b26; keep comp
Jul 1 c9 = Comment 9 (gen)
c9a-d
real snail; harder mixed-media; giant photoreal turtle IN VIEW; lens-flare on mussel; bright/sunny; caustics on chars; fish not all inward
Jul 1 r5 (gen; not live)
no-clownfish regen
“fish looking INWARDS… DON'T want that”; unique/abundant; missing mixed-media 3D/particles; bubbles not real
Jul 1 R6
H&S NOT in R6 trio
live tab still B16
⚡ OVERNIGHT
Densest Where's-Waldo; strongest 3D paper-craft coral; Ollie hidden LEFT w/ mussel-shell glint; giant near-photoreal turtle IN VIEW; varied fish not-inward; bright/sunny; snail
cleared key c9/r5 items; Ollie slightly findable
  • [Composition/camera] Deploy a b26/realism-port batch as first+default ⚡ addressed by overnight
  • [Props/creatures] No clownfish; unique/varied fish; not all facing center ⚡ addressed by overnight
  • [Mixed-media/3D] Mixed-media 3D depth + water particles ⚡ addressed by overnight
  • [Color/light] Realistic bubbles (lit by caustics, not flat) OPEN
  • [Color/light] Caustics as KEY LIGHT; brighter/sunnier, no dark edges ⚡ addressed by overnight
  • [Props/creatures] Giant near-photoreal turtle clearly IN VIEW ⚡ addressed by overnight
  • [Props/creatures] Lens-flare on the iridescent mussel-shell ⚡ addressed by overnight
  • [Props/creatures] ONE tiny real snail; remove puka shells OPEN
  • [Ollie] Ollie hidden/camouflaged (70-80%), not sticker OPEN
  • [Dot] Solid pearl ~20%, golden arcs, no mouth, not a bubble OPEN
  • [Color/light] Carry Sunny-Reef bright-blue palette OPEN

Reef Edge s06 · 2:1 · REFERENCE SCENE

Overnight winner deployed View on Pages →
Regression flag: Live tab was R6-enhance (derivatives, unresolved v1-vs-v2). Re-anchor on batch21-b22. NOTE: the favorite still has the old blue-paint wash on right; latest direction wants dark-blue DEPTH.
canonical base Reef Edge
Canonical basebatch21-b22/s06_b21b22_v1.jpg (dialed-in favorite)
batch21-b22 sidecar (NB2, t0.95)
overnight winner Reef Edge
Overnight winnerovernight/s06_b30blend_v1.jpg (t1.0)
Date / Batch
What it delivered
Needed next
Batch 20 r3b (4★)
named book's realism+mixed-media reference
scale; RIGHT open water; distant back-left turtle; top-left key light; full rainbow spectrum
Batch 21 → B22 (FAVORITE)
cleanest page, gate 6→7
preserve the winning recipe verbatim
Jul 1 R5
FAILED wholesale redesign (swim-past-middle)
“turning out like junk… enhancing not changing” — restore perched-cliff comp
Jul 1 R6 (deployed, not validated)
favorite comp + 3 asks
3D mixed-media reef; same reference way in ALL scenes; extend reef down-left; dark-blue right not blue-paint
⚡ OVERNIGHT
Best character lock: Ollie perched at cliff lip, mouth-open, no rosy cheeks; torn-paper+gold 3D reef LEFT down; rainbow cliff refraction; faint distant turtle back-left; dark-blue depth right
cleared R6 asks with correct character+comp
  • [Mixed-media/3D] 3D mixed-media beautiful reef (was flat/2D) ⚡ addressed by overnight
  • [Mixed-media/3D] Reef prompted same reference way across ALL scenes OPEN
  • [Composition/camera] Reef constrained LEFT and extends down-left ⚡ addressed by overnight
  • [Color/light] RIGHT = dark-blue DEPTH, not flat blue-paint ⚡ addressed by overnight
  • [Props/creatures] Distant faint sea turtle back-left (not blown up) ⚡ addressed by overnight
  • [Color/light] Prismatic rainbow on white cliff edge (light not pigment) ⚡ addressed by overnight
  • [Ollie] Perched at cliff lip, leaning, mouth open, gold stipple, no silver/ears ⚡ addressed by overnight
  • [Dot] Solid pearl ~20%, golden arcs, no mouth, beside Ollie done
  • [Color/light] Top-left key light; full-spectrum bright rainbow reef ⚡ addressed by overnight
  • [Composition/camera] Low camera, huge env dwarfs characters (soften) done
  • [Mixed-media/3D] Real bubbles / marine snow / god-rays / DOF done
  • [Props/creatures] Baby sea snail superseded

Down They Swam s07 · 2:1 · STYLE KERNEL

Style kernel (source scene) View on Pages →
Regression flag: Don't conflate b27 (origin hero) with v27 (latest caustics descendant). v27 caustic TEST not fully locked (verdict pending). Hold v13 submersion + solid-pearl clause. Batch 40 created the never-edit + mandatory-visual-check rules.
canonical base Down They Swam
Canonical basebatch67-v27/s07_b30blend_v1.jpg (v27 — style kernel)
prompts/s07_dts_v27.txt (book's styling kernel)
No overnight batch
—— not a port target (this is the style SOURCE)
Date / Batch
What it delivered
Needed next
Jun 12 Batch 18 (mix)
joyful 45° dive favorite b18mx_v4
the dive reference reused when facing/energy drifts
Jun 25 Batches 34-43 (Batch 40 correction)
dir explorations
kill fake rainbow → water-light; truly submerged; never edit; mandatory visual check
Jun 28 Batch 53 · v13 (APPROVED)
research-driven true submersion
“ok this is looking good! i want to generate more”
Jun 29 Batch 55 3D-reef branch
abundant 3D reef + real bubbles
added “DOT is SOLID pearl, NOT a transparent bubble” clause
Jun 30 v27 (Batch 67, base)
swimming-pool caustics as KEY LIGHT
confirm caustics read; keep solid-pearl Dot; pick a locked hero
Jul 1 all-pages rollout
v27 caustics language grafted onto every scene
full-book style consistency; DTS hero still not finally locked
  • [Composition/camera] Final DTS hero not locked (v27 is a 4-img test) OPEN
  • [Dot] Solid-opaque pearl vs transparent bubble (v2/v3/v4 regressed) OPEN
  • [Ollie] Arm-around-Dot / side-by-side (NB2 front-cups) OPEN
  • [Composition/camera] Face DOWN-RIGHT into deep, never the reef done
  • [Color/light] Directional top-left caustics + water-light on all surfaces OPEN
  • [Color/light] Fake rainbow → water-light; prismatic only on reef, never characters done
  • [Color/light] Truly-submerged look (no wet-gloss, blue-green cast) done
  • [Mixed-media/3D] Batch-46 watercolor + gold-foil torn-paper reef done
  • [Props/creatures] Photoreal clownfish families in anemones + hidden snail done
  • [Mixed-media/3D] Real bright glossy underwater bubbles (not CG) OPEN
  • [Ollie] Gold eyes, raised gold-foil stipple, env catchlights, matte, no ears done
  • [Dot] Two golden arc eyes from within nacre, no mouth, ~20%, warm glow done

Friendly Glowing Fish s08 · 2:1 · DARK

Overnight winner deployed View on Pages →
Regression flag: c1 (glowing) used BRIGHT refs on a DARK scene → lost the dark scene. c1 (friendly) went over-colourful. Both fixed in r5. Founder implied dark-bioloom glowing is the preferred hero tab.
canonical base Friendly Glowing Fish
Canonical baseglowing-fish/batch29-realism/s08_close_b29real_v1.jpg
prompts/s08_glowing-fish_b29real_CLOSE.txt (DARK refs)
overnight winner Friendly Glowing Fish
Overnight winnerovernight/s08_b30blend_v3.jpg (t1.0)
Date / Batch
What it delivered
Needed next
Jun 17/18 Batch29 (GOOD BASE)
dark near-black ocean, biolum school, silver stipple, DARK refs
ENHANCE this base, not replace
Jul 1 c1 (regression)
glowing lost dark scene; friendly rainbow-crowd
DARK refs; restore dark reef; kill rainbow crowd
Jul 1 R5
dark reef restored, vivid flowing biolum, silver stipple
muted (not overly dark); unmistakable silver stipple; better ripples; tab-order
⚡ OVERNIGHT
DARK gate PASSED: Dot BLUE arcs + blue glow; Ollie SILVER stipple; most abundant flowing biolum swirl; muted-but-COLOURED reef bottom; turtle silhouette
cleared muted-not-flat + colourful-flow
  • [Color/light] Restore DARK reef + dark scene done
  • [Color/light] More MUTED, not flat dark-blue ⚡ addressed by overnight
  • [Props/creatures] Bioluminescent fish more colourful + flowing ⚡ addressed by overnight
  • [Color/light] Better underwater ripples OPEN
  • [Mixed-media/3D] Silver stipple-dot foil edges, not kitchen foil OPEN
  • [Mixed-media/3D] Reef prompted same way as other scenes OPEN
  • [Composition/camera] Dark-bioloom glowing = default-active hero tab ⚡ addressed by overnight
  • [Color/light] (Friendly) C1 too colourful → restrained meeting done
  • [Composition/camera] (Friendly) Keep literal 'meets ONE friendly fish' beat OPEN
  • [Dot] (Friendly) Dot HELD in Ollie's arm, ~20%, warm arcs OPEN

Giant Shadow s09 · 2:1 · DARK

Overnight winner deployed View on Pages →
Regression flag: BIGGEST: R5 base rendered Dot as a warm GOLDEN glowing light source — founder repeatedly demanded BLUE inverted-U eyes, NO body glow for this dark scene. Overnight CORRECTED this. Also confirm floating-apart pose + silver irises.
canonical base Giant Shadow
Canonical basev2-test/shadow_t1_v1.jpg (whale-above; prompt RECONSTRUCTED)
prompts/s09_giantshadow_r5.txt (working)
overnight winner Giant Shadow
Overnight winnerovernight/s09_b30blend_v4.jpg (t1.1)
Date / Batch
What it delivered
Needed next
May 28/29 batch5d (gold-standard)
full-realism shadow
silver irises (global dark rule); Dot blue U-eyes; whale distant spanning full width; apart; Dot smaller; Ollie up
Jun 12 batch18
NB2 realism (2/5)
Dot photoreal pearl NO glow, blue eyes; whale above; silver dots
~May 17 v2-test (APPROVED base)
whale above, pair low, jellyfish, muted-blue
fix flat/2D reef; keep muted-but-present
Jul 1 R5 (live, held out of R6)
reef 2D→3D; muted-present; solid Dot; 20 variants
reef-3D+multi-variant addressed; NOT re-validated; Dot's warm glow still WRONG
⚡ OVERNIGHT
DARK gate PASSED: Dot BLUE arcs + BLUE glow, NO warm; Ollie dark-brown SILVER stipple; whale barely-recognizable overhead; most dimensional paper canyon + DOF; muted-present
CORRECTED the base's warm-glow defect
  • [Composition/camera] Shadow ABOVE the characters done
  • [Composition/camera] Ollie & Dot floating APART vs resting-together OPEN
  • [Mixed-media/3D] Reef edges 3D (were flat/2D) ⚡ addressed by overnight
  • [Mixed-media/3D] Silver edge foil = stipple-dot, not kitchen foil/gold ⚡ addressed by overnight
  • [Color/light] Colours muted-but-present; fish dim & blue ⚡ addressed by overnight
  • [Dot] Realistic pearl w/ BLUE inverted-U eyes + NO body glow ⚡ addressed by overnight
  • [Dot] Dot REALISM (batch-22 quality) + smaller OPEN
  • [Ollie] SILVER irises (global dark rule) OPEN
  • [Composition/camera] Whale spans full width, barely recognizable/blurred ⚡ addressed by overnight
  • [Ollie] Wide-eyed, up; matte; no ears; brown + silver stipple done
  • [Props/creatures] Background fish more blurred/darker/dimmed OPEN
  • [Color/light] No iridescence/prismatic on the characters done
  • [Composition/camera] Variations per temperature done

Dot Floats Near s10 · 2:1 · DARK

Overnight winner deployed View on Pages →
Regression flag: r5 craft-log was WRONG about the base (a real prompt exists) and used WRONG bright refs. c1 flipped scene to warm/bright — 'lost all its color and character references.' Enhance the DARK b29real base with DARK refs; don't recompose.
canonical base Dot Floats Near
Canonical basedot-floats/batch29-realism/s10_b29real_v1.jpg
prompts/s10_dot-floats_b29real.txt (REAL; DARK refs)
overnight winner Dot Floats Near
Overnight winnerovernight/s10_b30blend_v1.jpg (t1.0)
Date / Batch
What it delivered
Needed next
Jun 19 Batch29 REALISM ★ BASE
dark blue-glow: matte dark Ollie silver-stipple self-hugging LEFT, Dot pearl RIGHT blue arcs + blue glow sole light, surface + god-rays; DARK refs
keep dark mood + blue glow + silver Ollie + correct dark refs
Jul 1 C1 (regression)
fully rewritten BRIGHT: golden Ollie, warm glow, gold reef, pale; BRIGHT refs
“lost all of its color and the character references” — revert to dark base
Jul 1 R5
colorful dark-ish reef + gold-amber Ollie + turtle + arm-holding-Dot; brighter, recomposed, wrong refs
enhance b29real (don't recompose); REAL dark refs; hold blue-glow mood
⚡ OVERNIGHT
DARK gate PASSED: Dot BLUE arcs + BLUE glow-column, no warm; Ollie dark SILVER-stipple blue-lit; muted-saturated dark reef + mussel shell; surface + god-rays (preserves comp); bubbles
closest to canonical base; restored dark mood + colours
  • [Color/light] Restore lost COLOR (muted-saturated, not pale/warm) ⚡ addressed by overnight
  • [Ollie] Restore correct DARK char refs (b29 dark set) OPEN
  • [Composition/camera] ENHANCE, don't CHANGE the scene ⚡ addressed by overnight
  • [Color/light] Reef colorful (muted-saturated, not pale) ⚡ addressed by overnight
  • [Color/light] Hold DARK mood / blue glow as sole light ⚡ addressed by overnight
  • [Mixed-media/3D] Silver stipple / SILVER-foil reef (never gold) ⚡ addressed by overnight
  • [Dot] Dot as correct character (pearl IS correct here) done
  • [Props/creatures] Giant turtle (not a dot-floats ask) superseded
  • [Composition/camera] No center fold / single full-bleed 2:1 done

Name It / Breathing s11 · 2:1 · DARK

Live · pending founder validate View on Pages →
Regression flag: C1 regressed hardest (bare dark-void portrait). R5 folded a dark-clause kernel that drifted; R6 fixed it (anti-drift only). Do NOT let 'Dot=20%' override batch-26's larger, closer Dot here.
canonical base Name It / Breathing
Canonical basename-it/batch24-b26D1/s11_b24b26D1_v1.jpg (b26 — APPROVED)
batch24-b26D1 sidecar (NB2, t1.05, dark_nameit refs)
No overnight batch
—— not in overnight batch (R6-v1 deployed, pending founder validate)
Date / Batch
What it delivered
Needed next
Jun 14/16 Batch24 → b26D1 (FAVORITE)
8 vars, dark VOID, dark_nameit refs, no scene refs
the batch-26 base to enhance
Jul 1 C1 (hardest regression)
stripped bare dark-void portrait
“Go BACK to BATCH 26… we're ENHANCING that. This whole scene changed.”
Jul 1 R5 (dark-clause kernel)
silver-foil/biolum/Dot→20%/whale→LOOMING GIANT on b26
“the R5 mistake — R5 changed the scene”; strip kernel drift
Jul 1 R6 enhance (DEPLOYED)
4 vars, surgical anti-drift; default v1 (lead pick over agent's v2)
HOLD scaling until founder validates live
  • [Color/light] Stay near-black DARK void, no bright collage done
  • [Composition/camera] Ollie LEFT / Dot RIGHT, APART, no arm-around done
  • [Dot] Dot size — batch-26 larger Dot wins over '20%' rule OPEN
  • [Dot] Dot reads as solid round pearl (not disc / not bubble) done
  • [Dot] No mouth; calm blue arc eyes done
  • [Ollie] Dark brown, lit only by Dot's blue glow done
  • [Ollie] All 8 arms curled; single mouth-bubble done
  • [Mixed-media/3D] Photoreal 3D figurines truly submerged done
  • [Props/creatures] Silver stipple-dot foil (not gold) on Ollie done
  • [Props/creatures] Whale shadow far bg = a WHALE (not turtle), blocks light OPEN
  • [Color/light] Iridescence ONLY on bubbles (original rule) superseded
  • [Composition/camera] Characters more toward CENTER superseded
  • [Composition/camera] Founder validation of live R6-v1 OPEN
  • [Ollie] Use SAME refs as batch being enhanced (dark, not bright) done

Whale Reveal s12 · 2:1 · DARK→LIGHT

Live · pending founder validate View on Pages →
Regression flag: Three different 'base' pointers: R5 live tab (correct), mockup.html=batch19 (stale), pages.html table=batch20 (stale). STANDING RULE: NO scene refs for whale-reveal (character refs only).
canonical base Whale Reveal
Canonical basewhale-reveal/whaler5/s12_b30blend_v1.jpg (R5 live)
prompts/s12_whale_r5.txt (NB2, t1.0)
No overnight batch
—— not in overnight batch (R5 live; reef-3D still open)
Date / Batch
What it delivered
Needed next
Jun 16 Batch 25 (3/5)
s12_b24B2_v8
kill CG; real whale w/ natural skin glow; deep dark-blue left; mixed-media reef
Jun 19 Batch 29 loop v2
b29 realism regen
3D mixed-media + underwater depth still MISSING; photoreal whale
Jun 23→Jul 1 R5 (whaler5)
batch30 kernel on v2 comp; real humpback; 3 deployed first tab
reef still not 3D enough
Jul 1 R5 review
review of whaler5
“the reef does not have the three-dimensional look… or the underwater realism” — keep the whale
  • [Props/creatures] Right-side reef 3D mixed-media (was storybook-flat) OPEN
  • [Mixed-media/3D] Underwater realism / submersion / depth OPEN
  • [Props/creatures] Whale realistic + strong done
  • [Props/creatures] Whale gigantic + distant, glassy eye, tail in dark paint OPEN
  • [Composition/camera] Whale from dark-left, pair up toward bright-right; dark→light gradient done
  • [Props/creatures] Snail tiny + natural (no cartoon eyes) OR removed OPEN
  • [Ollie] Ollie looking UP in awe done
  • [Ollie] Transitional colour; silver-foil irises done
  • [Dot] Solid pearl ~20%, held in arm, warm-gold glow, up, no mouth done
  • [Composition/camera] Whale looms L/CENTRE, tiny pair, 2:1, no seam done
  • [Color/light] Caustics + god-rays + prismatic only on reef/whale done
  • [Props/creatures] Iridescence ON the whale done
  • [Composition/camera] NO scene-ref image (character refs only) done
Pending trace (9 light spreads): the other book spreads still need the same full lineage trace before their next round — inside-front, title, whale-song, celebration-going-home, interactive-breathing, ending-shell-closed, grown-ups, back-spread, back-cover.