Every enhancement round must (1) anchor on the scene's canonical APPROVED base (not an
arbitrary favorite), (2) clear its STILL-OPEN checklist (nothing dropped), and (3) fold in
the shared DTS style without recomposing. ⚡ marks the OPEN items the overnight round
just addressed. Machine source of truth: COMMENT_LEDGER_FINAL.md.
Regression flag: BIGGEST: live first tab is a MAY batch-16 image, months stale — no R5/R6/c5/c9 ever landed. Overnight is the first realism-port tab to deploy first+default here.
Regression flag: Live tab was R6-enhance (derivatives, unresolved v1-vs-v2). Re-anchor on batch21-b22. NOTE: the favorite still has the old blue-paint wash on right; latest direction wants dark-blue DEPTH.
scale; RIGHT open water; distant back-left turtle; top-left key light; full rainbow spectrum
Batch 21 → B22 (FAVORITE)
cleanest page, gate 6→7
preserve the winning recipe verbatim
Jul 1 R5
FAILED wholesale redesign (swim-past-middle)
“turning out like junk… enhancing not changing” — restore perched-cliff comp
Jul 1 R6 (deployed, not validated)
favorite comp + 3 asks
3D mixed-media reef; same reference way in ALL scenes; extend reef down-left; dark-blue right not blue-paint
⚡ OVERNIGHT
Best character lock: Ollie perched at cliff lip, mouth-open, no rosy cheeks; torn-paper+gold 3D reef LEFT down; rainbow cliff refraction; faint distant turtle back-left; dark-blue depth right
cleared R6 asks with correct character+comp
[Mixed-media/3D] 3D mixed-media beautiful reef (was flat/2D) ⚡ addressed by overnight
[Mixed-media/3D] Reef prompted same reference way across ALL scenes OPEN
[Composition/camera] Reef constrained LEFT and extends down-left ⚡ addressed by overnight
[Color/light] RIGHT = dark-blue DEPTH, not flat blue-paint ⚡ addressed by overnight
Regression flag: c1 (glowing) used BRIGHT refs on a DARK scene → lost the dark scene. c1 (friendly) went over-colourful. Both fixed in r5. Founder implied dark-bioloom glowing is the preferred hero tab.
Regression flag: BIGGEST: R5 base rendered Dot as a warm GOLDEN glowing light source — founder repeatedly demanded BLUE inverted-U eyes, NO body glow for this dark scene. Overnight CORRECTED this. Also confirm floating-apart pose + silver irises.
silver irises (global dark rule); Dot blue U-eyes; whale distant spanning full width; apart; Dot smaller; Ollie up
Jun 12 batch18
NB2 realism (2/5)
Dot photoreal pearl NO glow, blue eyes; whale above; silver dots
~May 17 v2-test (APPROVED base)
whale above, pair low, jellyfish, muted-blue
fix flat/2D reef; keep muted-but-present
Jul 1 R5 (live, held out of R6)
reef 2D→3D; muted-present; solid Dot; 20 variants
reef-3D+multi-variant addressed; NOT re-validated; Dot's warm glow still WRONG
⚡ OVERNIGHT
DARK gate PASSED: Dot BLUE arcs + BLUE glow, NO warm; Ollie dark-brown SILVER stipple; whale barely-recognizable overhead; most dimensional paper canyon + DOF; muted-present
CORRECTED the base's warm-glow defect
[Composition/camera] Shadow ABOVE the characters done
[Composition/camera] Ollie & Dot floating APART vs resting-together OPEN
[Mixed-media/3D] Reef edges 3D (were flat/2D) ⚡ addressed by overnight
[Mixed-media/3D] Silver edge foil = stipple-dot, not kitchen foil/gold ⚡ addressed by overnight
[Color/light] Colours muted-but-present; fish dim & blue ⚡ addressed by overnight
[Dot] Realistic pearl w/ BLUE inverted-U eyes + NO body glow ⚡ addressed by overnight
[Dot] Dot REALISM (batch-22 quality) + smaller OPEN
[Ollie] SILVER irises (global dark rule) OPEN
[Composition/camera] Whale spans full width, barely recognizable/blurred ⚡ addressed by overnight
[Ollie] Wide-eyed, up; matte; no ears; brown + silver stipple done
[Props/creatures] Background fish more blurred/darker/dimmed OPEN
[Color/light] No iridescence/prismatic on the characters done
[Composition/camera] Variations per temperature done
Regression flag: r5 craft-log was WRONG about the base (a real prompt exists) and used WRONG bright refs. c1 flipped scene to warm/bright — 'lost all its color and character references.' Enhance the DARK b29real base with DARK refs; don't recompose.
Canonical basedot-floats/batch29-realism/s10_b29real_v1.jpg prompts/s10_dot-floats_b29real.txt (REAL; DARK refs)Overnight winnerovernight/s10_b30blend_v1.jpg (t1.0)
Date / Batch
What it delivered
Needed next
Jun 19 Batch29 REALISM ★ BASE
dark blue-glow: matte dark Ollie silver-stipple self-hugging LEFT, Dot pearl RIGHT blue arcs + blue glow sole light, surface + god-rays; DARK refs
keep dark mood + blue glow + silver Ollie + correct dark refs
enhance b29real (don't recompose); REAL dark refs; hold blue-glow mood
⚡ OVERNIGHT
DARK gate PASSED: Dot BLUE arcs + BLUE glow-column, no warm; Ollie dark SILVER-stipple blue-lit; muted-saturated dark reef + mussel shell; surface + god-rays (preserves comp); bubbles
closest to canonical base; restored dark mood + colours
[Color/light] Restore lost COLOR (muted-saturated, not pale/warm) ⚡ addressed by overnight
[Ollie] Restore correct DARK char refs (b29 dark set) OPEN
[Composition/camera] ENHANCE, don't CHANGE the scene ⚡ addressed by overnight
[Color/light] Reef colorful (muted-saturated, not pale) ⚡ addressed by overnight
[Color/light] Hold DARK mood / blue glow as sole light ⚡ addressed by overnight
Regression flag: C1 regressed hardest (bare dark-void portrait). R5 folded a dark-clause kernel that drifted; R6 fixed it (anti-drift only). Do NOT let 'Dot=20%' override batch-26's larger, closer Dot here.
Regression flag: Three different 'base' pointers: R5 live tab (correct), mockup.html=batch19 (stale), pages.html table=batch20 (stale). STANDING RULE: NO scene refs for whale-reveal (character refs only).
[Dot] Solid pearl ~20%, held in arm, warm-gold glow, up, no mouth done
[Composition/camera] Whale looms L/CENTRE, tiny pair, 2:1, no seam done
[Color/light] Caustics + god-rays + prismatic only on reef/whale done
[Props/creatures] Iridescence ON the whale done
[Composition/camera] NO scene-ref image (character refs only) done
Pending trace (9 light spreads): the other book spreads still
need the same full lineage trace before their next round —
inside-front, title, whale-song, celebration-going-home,
interactive-breathing, ending-shell-closed, grown-ups,
back-spread, back-cover.